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Grand Theft Auto: San Andreas
GTASABOX.jpg
Developer(s) Rockstar North[a]
Publisher(s) Rockstar Games
Producer(s) Leslie Benzies
Programmer(s)
  • Adam Fowler
  • Obbe Vermeij
Artist(s) Aaron Garbut
Writer(s)
  • Dan Houser
  • James Worrall
  • DJ Pooh
Composer(s) Michael Hunter
Series Grand Theft Auto
Engine RenderWare
Platform(s)
  • PlayStation 2
  • Microsoft Windows
  • Xbox
  • Mac OS X
  • iOS
  • Android
  • Windows Phone
  • Fire OS
  • Xbox 360
  • PlayStation 3
  • Oculus Quest 2
Release

26 October 2004

  • PlayStation 2
    • NA: 26 October 2004
    • PAL: 29 October 2004

    Windows, Xbox

    • NA: 7 June 2005
    • EU: 10 June 2005

    Mac OS X

    • WW: 12 November 2010

    iOS

    • WW: 12 December 2013

    Android

    • WW: 19 December 2013

    Windows Phone

    • WW: 27 January 2014

    Fire OS

    • WW: 15 May 2014

    Xbox 360

    • WW: 26 October 2014

    PlayStation 3

    • WW: 1 December 2015

    Oculus Quest 2

    • WW: TBA
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer

Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main entry in the Grand Theft Auto series, following 2002’s Grand Theft Auto: Vice City, and the seventh installment overall. It was released in October 2004 for the PlayStation 2, in June 2005 for Microsoft Windows and Xbox, and in November 2010 for Mac OS X.[2][3] The game is set within an open world environment that players can explore and interact with at their leisure. The story follows former gangster Carl «CJ» Johnson, who returns home following his mother’s murder and is drawn back into his former gang and a life of crime while clashing with corrupt authorities and powerful criminals. Carl’s journey takes him across the fictional U.S. state of San Andreas, which is heavily based on California and Nevada and encompasses three major cities: Los Santos (inspired by Los Angeles), San Fierro (San Francisco) and Las Venturas (Las Vegas).[b]

The game features references to many real-life elements of the world, such as its cities, regions, and landmarks, with its plot heavily based on several real-life events in Los Angeles in the early 1990s, including the rivalry between real-life street gangs, the crack epidemic of the 1980s and early 1990s, the LAPD Rampart scandal, and the 1992 Los Angeles riots. Unlike its predecessor, San Andreas introduced gameplay elements that were incorporated in later games, including RPG-style mechanics, customisation options with both clothing and vehicle appearances, a vast array of activities and mini-games, and the inclusion of gambling games.

Considered by many reviewers to be one of the greatest video games ever made, San Andreas received critical acclaim upon release, with praise directed at its music, story and gameplay, and criticism for its graphics and some aspects of its controls. It was the best-selling video game of 2004, and with over 27.5 million copies sold worldwide as of 2011, it is the best-selling PlayStation 2 game and one of the best-selling video games of all time.[5] Like its predecessors, San Andreas is cited as a landmark in video games for its far-reaching influence within the industry. The game’s violence and sexual content was the source of much public concern and controversy. In particular, a player-made software patch, dubbed the «Hot Coffee mod», unlocked a previously hidden sexual scene, resulting in the game being re-rated AO by the North American Entertainment Software Rating Board (although its previous M rating was reinstated after the game was edited to remove the content). A remastered version of the game was released for Android and iOS in 2013,[6] for Windows Phone, Fire OS and Xbox 360 in 2014, and for PlayStation 3 in 2015.[7] In June 2018, the game was made available for the Xbox One via backward compatibility. An enhanced version with the subtitle The Definitive Edition was released in 2021, and a virtual reality version for Oculus Quest 2 is in development. The next main entry in the series, Grand Theft Auto IV, was released in April 2008.

Gameplay

The player driving a Banshee towards the Grove Street cul-de-sac in Los Santos around the afternoon

Grand Theft Auto: San Andreas is an action-adventure game with role-playing and stealth elements. Structured similarly to the previous two games in the series, the core gameplay consists of elements of third-person shooter and driving games, affording the player a large, open-world environment in which to move around. On foot, the player’s character is capable of walking, running, sprinting, swimming, climbing, and jumping as well as using weapons and various forms of hand-to-hand combat. The player can operate a variety of vehicles, including automobiles, buses, semis, boats, fixed-wing aircraft, helicopters, trains, tanks, motorcycles, and bicycles. The player may also import vehicles in addition to stealing them.

The open, non-linear environment allows the player to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, the player can complete them at their leisure. When not taking on a storyline mission, the player can freely roam the cities and rural areas of San Andreas, eat in restaurants, or cause havoc by attacking people and causing destruction. Creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle «minor» infractions (attacking pedestrians, pointing guns at people, stealing vehicles, manslaughter, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.

The player can partake in a variety of optional side missions that can boost their character’s attributes or provide other sources of income. The traditional side missions of past Grand Theft Auto games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. New additions include burglary missions, pimping missions, truck and train driving missions requiring the player to make deliveries on time, and driving/flying/boating/biking schools, which help the player learn skills and techniques to use in their corresponding vehicles.

Not all locations are open to the player at the start of the game. Some locales, such as mod garages, restaurants, gyms, and shops, become available only after completing specific missions. Likewise, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of specific missions. If the player travels to locked locations early in the game, they will attract the attention of SWAT teams, police, and police-controlled Hydras if in an aircraft.

Unlike Grand Theft Auto III and Vice City, which needed loading screens when the player moved between different districts of the city, San Andreas has no load times when the player is in transit. The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC and mobile versions), and the replacement of the «hidden packages» with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.

The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements,[8] as well as improved target crosshairs and a target health indicator which changes from green to red to black as the target’s health decreases. The PC version of the game implements mouse chording: the player has to hold the right mouse button to activate the crosshairs and then click or hold the left mouse button to shoot or use an item, such as a camera.

The player has a gunfight with members of an enemy gang.

For the first time in the series, players can swim and climb walls.[9] The ability to swim and dive underwater has a great effect on the player as well since water is no longer an impassable barrier that kills the player outright (although it is possible to drown). For greater firepower, the player can also dual-wield firearms or perform a drive-by shooting with multiple gang members who can be recruited to follow the player. Due to the size of San Andreas, a waypoint reticule on the HUD map can be set, aiding the player in reaching a destination.

Role-playing game features in character development

Rockstar emphasised the personalisation of the main protagonist by adding role-playing video game elements. Clothing, accessories, haircuts, jewellery, and tattoos are available for purchase by the player, and have more of an effect on non-player characters’ reactions than the clothing in Vice City. CJ’s level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. The player must ensure that CJ eats to stay healthy and exercises adequately. The balance of food and physical activity affects his appearance and physical attributes.[9]

San Andreas tracks acquired skills in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game.[9] CJ may learn three different styles of hand-to-hand combat (boxing, kickboxing, and kung fu) at the gyms in each of the game’s three cities if he is fit enough. CJ can either positively or negatively respond to most pedestrians’ comments in the game. According to Rockstar, there are about 4,200 lines of spoken dialogue for CJ when the cutscenes are excluded.[10]

Vehicles

In total, there are 212 different vehicles in the game compared to approximately 60 in Grand Theft Auto III. New additions include bicycles, a combine harvester, a street sweeper, a jetpack, and trailers, amongst others. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more mid-air vehicle control as well as nitrous upgrades and aesthetic modifications.

There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments while racing cars perform better on tracks or the street. Jets are fast, but usually need a runway to land. Helicopters can land almost anywhere and are much easier to control in the air, but are slower. While previous Grand Theft Auto games had only a few aircraft that were difficult to access and fly, San Andreas has eleven different types of fixed-wing aircraft and nine helicopters and makes them more integral in the game’s missions. There is also the ability to skydive from aircraft or from the tops of certain skyscrapers using a parachute. Several types of boats were also added to the game, while some were highly modified.

Other additions and changes

Other new features and changes from previous Grand Theft Auto games include:

  • Gang wars: Battles with enemy gangs are prompted whenever the player ventures into enemy territory and kills at least three gang members. If the player then survives three waves of enemies, the territory will be won, and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player’s territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed for the protagonist’s gang from one of the two hostile gangs, the opposing gang can no longer attack. Once the player takes control of all territories from both rival gangs, none can come under attack.[11]
  • Car modification: Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from the stereo system and nitrous oxide upgrade, which increases bass and gives the car a speed boost when activated, respectively; and hydraulics, which lowers the car’s height by default and allows the player to control various aspects of the car’s suspension. Other common modifications include paint jobs, rims, body kits, side skirts, bumpers, and spoilers.
  • Burglary: Home invasion is included as a potential money-making activity.[12] By stealing a burglary van, CJ can sneak into a residence at night and cart off valuables or shake down the occupants.
  • Minigames: Numerous minigames are available for play in San Andreas, including basketball, pool, rhythm-based challenges (dancing and «bouncing» lowriders with hydraulics), poker, and video game machines that pay homage to classic arcade games. Also, there are the aforementioned casino games and methods of gambling, such as betting on virtual horse races.[13]
  • Money: The money system has been expanded upon, compared to previous games. Players can spend their cash on gambling, clothes, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in negative red numbers. When the player leaves a safehouse, CJ gets an unexpected call, and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.
  • Multiplayer: Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within proximity of each other. The multiplayer rampages provide such functionality.

Synopsis

Setting

Grand Theft Auto: San Andreas takes place in 1992 within the fictional US state of San Andreas – based upon sections of California and Nevada as seen in the early 1990s – which consists of three main cities: Los Santos (based on Los Angeles), San Fierro (based on San Francisco), and Las Venturas (based on Las Vegas). Various regions of forest, desert, and small rural towns are scattered in between the major cities.[9] Liberty City, the city featured in Grand Theft Auto III which is based on New York City, also makes several minor appearances in the game, most notably during a mission which sees the player travelling there to assassinate a mob boss. The city itself is not explorable and only appears in cutscenes, with the entire mission taking place inside a bistro.

The game’s setting forms part of the Grand Theft Auto series’ «3D Universe» canon,[14] though unlike previous entries set in this continuity, San Andreas incorporates fictionalised versions of real-life landmarks and environments from the cities and US states it is based upon.[15] It was the largest setting in the series until it was beaten by Grand Theft Auto Vs own depiction of San Andreas.

Characters

Like the previous two Grand Theft Auto games, San Andreas features several well-known Hollywood actors, musicians, and other celebrities as voice actors, in both main and minor roles.[16] Many of them are West coast rappers, some of which, at the time of the game’s release, were famous only in underground music communities and later turned more successful.[17]

The player assumes the role of Carl «CJ» Johnson (voiced by Young Maylay), a veteran member of the Los Santos-based Grove Street Families street gang, who left for Liberty City five years prior in pursuit of a better life, but returns home following his mother’s death. The gang is led by CJ’s estranged older brother Sean/»Sweet» (Faizon Love), and includes his childhood friends Melvin «Big Smoke» Harris (Clifton Powell), Lance «Ryder» Wilson (MC Eiht), and aspiring rapper Jeffrey «OG Loc» Cross (Jas Anderson). Throughout the game, CJ befriends various characters that become important allies, including Cesar Vialpando (Clifton Collins Jr.), the leader of the Hispanic street gang Varrios Los Aztecas and the boyfriend of Carl’s sister Kendl (Yo-Yo); hippie weed grower «The Truth» (Peter Fonda); tech genius and RC shop owner Zero (David Cross); blind Triad crime boss Wu Zi Mu/»Woozie» (James Yaegashi); government agent Mike Toreno (James Woods); crooked lawyer Ken Rosenberg (William Fichtner); criminally connected music producer Kent Paul (Danny Dyer); washed-up singer Maccer (Shaun Ryder); and renowned rapper Madd Dogg (Ice-T).

At the same time, Carl comes into conflict with a number of enemies, including the Ballas and Vagos street gangs; the highly corrupt C.R.A.S.H. police unit, consisting of Officers Frank Tenpenny (Samuel L. Jackson), Eddie Pulaski (Chris Penn), and Jimmy Hernandez (Armando Riesco); the Loco Syndicate drug cartel, headed by Toreno, pimp Jizzy B. (Charlie Murphy) and San Fierro Rifa street gang leader T-Bone Mendez (Kid Frost); and the Leone, Sindacco, and Forelli Mafia crime families. At various points in the storyline, CJ works with Cesar’s criminal cousin Catalina (Cynthia Farrell), and mob boss Salvatore Leone (Frank Vincent), both previously featured in Grand Theft Auto III.[18] Claude, the silent protagonist of Grand Theft Auto III, also makes a cameo appearance in the game, while Grand Theft Auto: Vice Citys protagonist Tommy Vercetti is mentioned.

Plot

In 1992, following his mother’s murder in a drive-by shooting, CJ returns home to Los Santos to attend her funeral. Upon arrival, he is intercepted by C.R.A.S.H., who threaten to frame him for the recent murder of a police officer (actually killed by them for trying to expose their corruption) unless he co-operates with them. After leaving them, CJ reunites with Sweet, Kendl, Big Smoke, and Ryder at the funeral, and learns that the Grove Street Families have lost most of their influence and territories to their main rivals, the Ballas. CJ agrees to stay in Los Santos until the gang’s problems are resolved, and works closely with his brother and friends to restore the Families’ strength. During this time, he also befriends Cesar Vialpando after realizing he genuinely cares for Kendl, and helps to jumpstart OG Loc’s rap career. Shortly after the Families’ resurgence, Sweet plans to ambush a large group of Ballas. Before he can join the attack, CJ is contacted by Cesar with information on the drive-by shooting, revealing that C.R.A.S.H. ordered it with the intent of killing Sweet, and have been working with the Ballas, Big Smoke, and Ryder to end the Families and profit off the drug trade.

Realizing Sweet is headed into a trap, CJ attempts to save him, but both are arrested by the police. While Sweet is incarcerated, CJ is released on bail by C.R.A.S.H. and driven out of Los Santos, where he is forced to assist with several jobs to prevent C.R.A.S.H.’s corruption from going public. With the Families disbanded and the Ballas flooding Los Santos with drugs, CJ focuses on earning money to financially support himself, Kendl, and Cesar. He commits several robberies alongside Catalina and engages in illegal street racing. After winning a garage in San Fierro from Claude, CJ travels there with his associates and transforms it into a profitable business. While in San Fierro, CJ works for the local Triads after befriending Woozie, and infiltrates the Loco Syndicate, the Ballas’ main cocaine supplier, to destroy them from the inside. After earning their trust, he kills the organization’s leaders, as well as Ryder, and destroys their drug laboratory.

Later, CJ is surprised when Mike Toreno, who faked his death, contacts him for assistance, revealing himself to be a government agent. After carrying out several operations for Toreno in return for Sweet’s release from prison, CJ travels to Las Venturas to help Woozie open a casino. Facing competition from the Mafia, CJ and the Triads organize a robbery of the rival mob-run casino. To gather intel on the place, CJ befriends Ken Rosenberg, the casino’s manager, whom he eventually helps flee the city, and works for Salvatore Leone, who vows revenge after CJ robs his establishment. During this time, CJ continues to work for C.R.A.S.H., until Tenpenny betrays him and orders Pulaski to kill CJ and Hernandez, who secretly turned on his partners. After killing Hernandez, Pulaski is in turn killed by CJ. After saving Madd Dogg (who was driven to depression when CJ inadvertently ruined his career while helping OG Loc) from a suicide attempt, he approaches CJ to ask him to become his manager and help him rebuild his career. CJ returns to Los Santos and does so with his associates’ help.

Toreno eventually honours his promise and allows CJ to be reunited with Sweet. Although happy to have him back, Sweet berates CJ for forgetting about their gang again, and talks him into helping to rebuild the Families. Meanwhile, Tenpenny is arrested for corruption, but is acquitted in his trial, provoking violent riots across Los Santos. CJ helps Madd Dogg exact revenge on OG Loc, and assists with retaking the Families’ and the Varrios Los Aztecas’ territories from the Ballas and Vagos. After tracking down Big Smoke at his fortress, CJ confronts and kills him over his betrayal. Tenpenny then arrives to claim his share of Smoke’s money and kill CJ, but the latter survives and pursues Tenpenny with Sweet’s help. The brothers’ pursuit eventually causes Tenpenny to crash his getaway vehicle in outside CJ’s family home, where he dies from his injuries. With the riots eventually over and the Families restored, CJ and his allies celebrate their success in his home. In the midst of the celebrations, CJ leaves to check things out around the neighbourhood.

Development

Similarly to what happened in Grand Theft Auto III and Vice City, Benzies produced San Andreas with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was the executive producer of the game.

Rockstar North started the development of San Andreas right after the release of Grand Theft Auto: Vice City, at the end of 2002.[19]: 163  Unlike its predecessor, which took only nine months to produce,[20] this game got an extra year, therefore having an estimated development time of one year and nine months.[21] The art director Aaron Garbut declared that the process of creation of Vice City was «very intense» and «short» and continued by stating: «We didn’t have the luxury of a lot of time to take stock. It was very much a case of knowing what we had to do and doing it to the best of our abilities. This time around the extra year gave us that opportunity.»[21] Executive producer Sam Houser said that the members of the team «put an enormous amount of pressure» on themselves to ensure that they would «do everything possible to exceed people’s expectations» with San Andreas.[22] Some developers were worried about the working conditions imposed by Rockstar during the development of San Andreas since they couldn’t take an adequate break after the completion of Vice City. Rockstar’s long-time programmer, Gary Foreman, feared that the company had entered an «eternal crunch», as some developers had working hours reaching 17 hours per day.[19]: 163  In addition, some developers had disagreements with Sam Houser, which caused them to step away from the game’s production.[19]: 163–165, 184 

According to a report by The Wall Street Journal, San Andreas was Rockstar North’s most expensive game at the time of its release, with an estimated budget of 10 million dollars,[23][24] surpassing Vice Citys budget of 5 million.[25] Rockstar Games was developing the game The Warriors; initially planned to release in 2004, The Warriors was delayed for 2005 in order to contribute further to the development of San Andreas and use additional resources for the game.[26] During development, Rockstar North’s president, Leslie Benzies, hoped that San Andreas would redefine the Grand Theft Auto series and «revolutionize open-ended gameplay and video game production values.»[22]

Ambience and searches

The game’s events happen at the start of the 1990s in the fictional state San Andreas, inspired by the states of California and Nevada in the United States. Unlike its two predecessors, which were inspired by just one city, this game has three metropolises: Los Santos, San Fierro e Las Venturas, based on Los Angeles, San Francisco and Las Vegas, respectively, and the map is three times bigger than the one seen in Vice City.[27] San Andreas had already appeared on the first Grand Theft Auto (1997). However, it was displayed only as a two-dimensional version of San Francisco.[19]: 54  Garbut said that he didn’t want the game to be «big for the sake of it» and that he and his team at Rockstar «could have made Grand Theft Auto 3 or Vice City much bigger and simply repeated the same stuff for miles on end, padding out what we had, but no one wants to drive through miles of identical buildings.» The goal of the team and Garbut with the game world was to create «depth» in the game’s exploration, making each city seem different with each other, even though they belong in the same scenario. He commented: «I want to feel like I can stop at any point and discover new things, I want to feel I can climb onto any roof, I want to get to know the map and recognise where I am».[21] Co-writer Dan Houser noted the development team’s effort not to make each metropole seem «toy-towny» or something «square» and opined that the game had «really good gameplay built naturally into the environment.»[28]

We love L.A., and the whole gangbanging vibe, and the street culture. That time [early ’90s] in L.A. is so important and we knew a long time ago that the franchise needed to end up there. We’d done the East Coast in GTA3, and then ’80s Miami with Vice City, so going to L.A. in the early ’90s just seemed like an obvious place for us to go.

Dan Houser, in an interview with Electronic Gaming Monthly in January 2005[29]

Rockstar’s team did long searches to replicate the different cities in the game. All development members were equipped with a camera in each city where the game is based on, taking photos of various locations. Garbut described the experience: «We had a huge road trip, driving across the States in a convoy of Lincoln Town Cars… stopping off in each city and staying there till we had pretty much photographed every inch. It really was epic. The bravest of us were taken in smaller groups into the scarier areas, right into the heart of LA’s gang territory.»[21] Dan Houser commented that a group of searchers and artists took photos of every neighbourhood of Beverly Hills, California, and «the nicest casinos» of Las Vegas, besides other more peripheral regions in Los Angeles, as reported by Eurogamer: «[they visited] every trainers-over-the-telegraph-wire ghetto cesspit with couches in the streets and gangbangers cruising past in low-riders, and everywhere in between».[30][31] Various neighbourhoods, bridges and explorable interiors of the game were based on actual locations of each city. For example, urban extensions in Los Santos had inspirations from Compton, California; a red bridge in the map’s northwest of San Fierro was inspired by the famous Golden Gate Bridge; the casinos of Las Venturas were influenced by casinos in Las Vegas and have a role in the game’s plot.[32] As Dan Houser states, Rockstar planned to build an atmosphere with many perspectives to ensure that the game’s missions would «show off all the best assets of the map.»[28]

Some players found the maps in Vice City too flat. Dan Houser agreed: «For good driving, one of the things that we missed was hills. It just adds that third dimension; it’s not as fun with out.»[30] Regarding the game’s mountain, the Mount Chiliad, Dan Houser stated: «One of the things that the countryside gives you is a mountain, you’ve never had a mountain in a GTA game before. The idea of being able to drive from LA, through the countryside, up a mountain and into San Francisco and on to Vegas is just freakish, and it feels amazing!»[31] Garbut expressed satisfaction with the presence of hills, forests and a desert, which weren’t in the previous installments: «I love the countryside [of the game]. It feels so refreshing to drive out of the city into rolling fields, past farms and rivers, into the forests, deserts and hills. The mountain is fantastic – it’s nearly half a mile [800 meters] tall and it takes just under a minute to fly from its base to the top in a helicopter… and a good deal longer to cycle down.» Garbut said that he and the developers used many procedural techniques in grass and plants to give life to the mountain and the field: «There’s so much to see. I really don’t think any game has achieved this level of scale before while keeping anything like this level of detail. There’s a sense of scale in this game that dwarfs the previous two while actually adding to the variety and detail.»[21] According to developer John Whyte, the map of San Andreas has an area of 36 million square meters (13.9 million square miles).[15]

Inspirations for the narrative

While writing the plot, Rockstar was inspired by events that occurred in the early 90s. The rivalry between the street gangs Bloods and Crips were used as the inspiration for the rivalry between the Grove Street Families and the Ballas — the main gangs of the game —, respectively.[33] Sam Houser recounted his fascination with the appearance and the gang members’ clothing and his wish to represent it in San Andreas: «Well, what’s after Miami in the ’80s? Well, of course, the Bloods and the Crips and the LA early-’90s gang-banger culture. I remember being in the UK at the time it was going off and being completely fascinated and terrified by it. Fascinated by how they looked — they dress amazingly — but these guys are all like soldiers, and are treated like armies, and this is very serious, scary stuff.»[34] According to Dan Houser, the team was focused on not making San Andreas a game simply about gangs and wanted to connect all the narrative elements while still making sense.[28] DJ Pooh, known at the time for being the co-writer of Friday (1995), was hired to co-write the game in order to detach the Britannic perspective on Los Angeles gang culture from the script, since Rockstar North was mostly composed of United Kingdom residents.[19]: 189  DJ Pooh commented on the script’s perspective: «One thing that makes me slightly nervous is the notion that it’s a game about gang-banging, which it is not really».[30] In the game’s advertising, the Grove Street Families were referred to as Orange Grove Families.[35] The game also portrays the crack epidemic, which was the rise of drug use in the major cities in the US between the start of the 80s and the start of the 90s, having an impactful role in the narrative.[36][37]

Real-life events that involved police officers also inspired the events in San Andreas. The Rampart scandal of the Los Angeles Police Department, which concerned various cases of police corruption in the Community Resources Against Street Hoodlums anti-gang unit at the end of the 90s, was one inspiration.[38] Another one involved a tumultuous manifestation, the 1992 Los Angeles riots, when a jury absolved Los Angeles police officers, three white and a Hispanic, accused of aggression against black driver Rodney King after a high-speed chase.[37][39]

For the writing of the game’s narrative, Rockstar got influences from Hollywood films with varied aspects of the story and characters. Dan Houser describes that the team watched «hundreds of movies to get the California vibe into the game»,[31] while Garbut says he and the team had always been interested in «any relevant films».[21] One of these inspirations came from the film Boyz n the Hood (1991), with references to the gangster style from the 90s.[40][41] The presentation of gang rivalries in Menace II Society (1993)[40][41][42] and Colors (1988) also influenced the portrayal of gangs of Los Santos.[43] Sean Penn, brother of Eddie Pulaski’s voice actor Chris Penn,[44] is one of the main characters of Colors.[45] The action movies Con Air (1997) and Terminator 2 (1991) are referenced in the «Reuniting the Families» mission, when CJ tries to save his older brother Sweet in a motel while being chased by the police.[46] Other influences and similarities come from movies such as New Jack City (1991)[40] and Juice (1992).[47]

Marketing and release

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This section is missing information about the background and dates for the release of the video game on the respective platforms it was released on. Please expand the section to include this information. Further details may exist on the talk page. (April 2020)

The Introduction short film

As part of the Grand Theft Auto: San Andreas Special Edition re-release for the PlayStation 2 and the Grand Theft Auto: San Andreas Official Soundtrack, a DVD was provided containing a short 26-minute long film made through San Andreas in-game-engine. The film, titled The Introduction, incorporates locations from both the game and Grand Theft Auto III, and focuses on events that take place before the start of the main story, providing insight into various characters from San Andreas prior to CJ meeting or reuniting with them. Most key plot details from the game are explained in this film, such as the downfall of the Grove Street Families; Big Smoke and Ryder’s betrayal of the gang and alliances with C.R.A.S.H., the Ballas, and the Loco Syndicate; CJ’s life in Liberty City; C.R.A.S.H.’s murder of Officer Ralph Pendelbury; Kent Paul and Maccer’s arrival in San Andreas for a concert tour; the circumstances surrounding the construction of the Mafia’s casino in Las Venturas; and the fateful drive-by shooting that kills CJ’s mother Beverly and determines him to return to Los Santos.

Alongside the short film, the DVD also included a live-action documentary on the custom car culture (featured prominently in the game) called Sunday Drive.

Soundtrack

As with the previous two entries in the Grand Theft Auto series, San Andreas has music taken from the time in which the game is based.

San Andreas is serviced by eleven radio stations; WCTR (talk radio), Master Sounds 98.3 (rare groove, playing many of the old funk and soul tracks sampled by 1980s and ’90s hip-hop artists), K-Jah West (dub and reggae; modelled after K-Jah from Grand Theft Auto III), CSR (new jack swing, modern soul), Radio X (alternative rock, metal and grunge), Radio Los Santos (gangsta rap), SF-UR (house music), Bounce FM (funk), K-DST (classic rock), K-Rose (country) and Playback FM (classic hip hop).

The music system in San Andreas is enhanced from previous games. In earlier games in the series, each radio station was mainly a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. In San Andreas, each section is held separately, and «mixed» randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. This system would be used in Grand Theft Auto IV. WCTR, rather than featuring licensed music and DJs, features spoken word performances by actors such as Andy Dick performing as talk show hosts and listener callers in a parody of talk radio programming.

Lazlow again plays as himself on the show «Entertaining America» on WCTR in the same persona as in III and Vice City. He takes over after the former presenter, Billy Dexter, is shot on air by in-game film star Jack Howitzer. Lazlow interviews guests such as O.G. Loc, who is one of the four characters Carl encounters during the game that is on the radio, along with Big Smoke, Madd Dogg, and The Truth.

The Xbox, iOS, and Windows versions of the game include an additional radio station that supports custom soundtracks by playing user imported MP3s, allowing players to listen to their music while playing the game. This feature is not available on the PlayStation 2 version of the game or when played on the Xbox 360.[48]

Reception

Upon its release, Grand Theft Auto: San Andreas was met with critical acclaim. It received an average review score of 95/100, according to review aggregator Metacritic, tying for the fifth-highest ranked game in PlayStation 2 history.[51] IGN rated the game a 9.9/10 (the highest score it has ever awarded to a PlayStation 2 game), calling it «the defining piece of software» for the PlayStation 2.[13] GameSpot rated the game 9.6/10, giving it an Editor’s Choice award. Jeff Gerstmann said «San Andreas definitely lives up to the Grand Theft Auto name. In fact, it’s arguably the best game in the series.»[9] San Andreas also received an A rating from the 1UP.com network[68] and a 10/10 score from Official U.S. PlayStation Magazine. Common praises were made about the game’s open-endedness, the size of the state of San Andreas, and the engaging storyline and voice acting. Most criticisms of the game stemmed from graphical mishaps, poor character models, and low-resolution textures, as well as various control issues, particularly with auto-aiming at enemies. Some critics commented that while much new content had been added to San Andreas, little of it had been refined or implemented well.[69]

Nevertheless, since its release, San Andreas has been regarded as one of the greatest games of all time, placing at number 27 in Edge‘s Top 100 Games to Play Today. Edge declared that the game remains «the ultimate expression of freedom, before next-gen reined it all back in».[70] In 2015, the game placed 8th on USgamer’s The 15 Best Games Since 2000 list.[71]

Sales and commercial success

Grand Theft Auto: San Andreas sold 2.06 million units within six days of release in the United States.[72] In the United Kingdom, it sold an estimated 677,000 copies and grossed about £24 million within two days,[73] and sold over 1 million copies in nine days.[74] It was the top-selling game of 2004, with 5.1 million copies sold in the United States,[75][76][77] and over 1.75 million in the United Kingdom.[78] The game generated $235 million in revenue in its first week.[79]

By March 2005, the game had sold over 12 million units for the PlayStation 2 alone, making it the highest-selling game for PlayStation 2.[80] The game received a «Diamond» sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[81] indicating sales of at least 1 million copies in the United Kingdom.[82] As of 26 March 2008, Grand Theft Auto: San Andreas had sold 21.5 million units, according to Take-Two Interactive.[83] The Guinness World Records 2009 Gamer’s Edition lists it as the most successful PlayStation 2 game, with 17.33 million copies sold for that console alone from the total of 21.5 million in all formats.[16] In 2011, Kotaku reported that, according to Rockstar Games, Grand Theft Auto: San Andreas had sold 27.5 million copies worldwide.[84]

Controversies

San Andreas was criticised by some for its perceived racial stereotyping.[85] Some saw the alleged stereotyping as ironic,[86] while others defended the game, noting that the storyline could speak to people of different backgrounds.[87] A study of how different groups of youths engaged with the game found that «they do not passively receive the games’ images and content».[88]

Hot Coffee mod

In mid-June 2005, a software patch for the game dubbed the «Hot Coffee (mod)» was released by Patrick Wildenborg (under the Internet alias «PatrickW»), a 38-year-old modder from the Netherlands. The name «Hot Coffee» refers to the way the unmodified game alludes to unseen sex scenes. In the original version of the game, the player takes his girlfriend to her front door, and she asks him if he would like to come in for «some coffee». He agrees, and the camera stays outside, swaying back and forth a bit, while moaning sounds are heard. After installing the patch, users can enter the main character’s girlfriends’ houses and engage in a crudely rendered, fully clothed sexual intercourse mini-game. The fallout from the controversy resulted in a public response from high-ranking politicians in the United States and elsewhere and resulted in the game’s recall and re-release.

On 20 July 2005, the ESRB, which establishes content ratings for games sold in North America, changed the rating of the game from Mature (M) to Adults Only (AO), making San Andreas the only mass-released AO console game in the United States. Rockstar subsequently announced that it would cease production of the version of the game that included the controversial content. Rockstar gave distributors the option of applying an Adults Only ESRB rating sticker to copies of the game or returning them to be replaced by versions without the Hot Coffee content. Many retailers pulled the game off their shelves in compliance with their store regulations that kept them from selling AO-rated games. That same month in Australia, the Office of Film and Literature Classification revoked its initial rating of MA15+, meaning that the game could no longer be sold in the country.[89]

In August 2005, Rockstar North released an official «Cold Coffee» patch[90] for the PC version of the game and re-released San Andreas with the «Hot Coffee» scenes removed (Grand Theft Auto: San Andreas Version 2.0), allowing the game’s earlier M rating to be reinstated. The PlayStation 2 and Xbox versions have also been re-released with the «Hot Coffee» scenes removed in the Greatest Hits Edition, the Platinum Edition, and the «Grand Theft Auto Trilogy Pack».[91]

On 8 November 2007, Take-Two announced a proposed settlement to the class-action litigation that had been brought against them following the Hot Coffee controversy. If the court approved the proposed settlement, neither Take-Two nor Rockstar would admit liability or wrongdoing. Consumers would be able to swap their AO-rated copies of the game for M-rated versions and may also qualify for a $35 cash payment upon signing a sworn statement.[92] A report in The New York Times on 25 June 2008 revealed that a total of 2,676 claims for the compensation package had been filed.[93]

Legacy

Following the success of San Andreas, Rockstar followed it up with two handheld games by Rockstar Leeds — Grand Theft Auto: Liberty City Stories, set in the late 1990s, and Grand Theft Auto: Vice City Stories in the mid 1980s. Both were developed for the PlayStation Portable handheld, and designed as prequels to Grand Theft Auto III and Vice City respectively, though eliminating some elements introduced in San Andreas, such as the need to eat and exercise, and swimming (although Vice City Stories re-introduced it, but in a limited capacity).[94] The series would continue with 2008’s Grand Theft Auto IV, and 2013’s Grand Theft Auto V.

San Andreas marked the technological pinnacle of the 3D era of Grand Theft Auto, although the development team believed that the design of its setting, incorporating three cities based on their real-life counterparts, had been too ambitious and did not allow the real-life locations to be emulated properly.[95] Although the continuity of the setting would be retained in the handheld-focused spin-offs, Rockstar began establishing a new continuity for the series with the advent of the seventh-generation consoles, focused more on realism and details, including a full emulation of real-life cities used in settings, though with a scaled-back list of celebrity voice actors that had been prominent in the previous continuity. The launch of Grand Theft Auto IV led to Rockstar redesigning the setting of Liberty City, with the third incarnation being more heavily based upon the real-life New York City — amongst the improvements made included more depth in the number of buildings used and the detail with each,[96] and removing any dead spots or irrelevant spaces.[94] When Ars Technica reviewed Grand Theft Auto IV, he noted that the «slight regression of the series from Grand Theft Auto: San Andreas» in terms of its setting was «surprising».[97]

The focus on realism and depth was continued with Grand Theft Auto V, though aimed at providing a more expansive setting than Grand Theft Auto IV, with the development team re-designing Los Santos, a city in San Andreas,[98][99] to fully emulate the real-life city of Los Angeles, thus creating a setting with a higher quality,[100] and at a grander scale with the incorporation of countryside and desert areas.[101][102] Houser elaborated that «to do a proper version of L.A., […] the game has to give you a sense of that sprawl — if not completely replicate it», and thus deemed that dividing both the budget and workforce to create multiple cities would have detracted from the goal of emulating the real-life setting.[100] Garbut felt that, in the PlayStation 2 era, the team did not have the technical capabilities to capture Los Angeles properly, resulting in the San Andreas rendition of Los Santos feeling like a «backdrop or a game level with pedestrians randomly milling about»,[100] effectively deeming San Andreas as a jumping-off point for Grand Theft Auto V with the newer generation of consoles. As Garbut explained, with the move to the PlayStation 3 and Xbox 360 hardware, «our processes and the fidelity of the world [had] evolved so much from San Andreas» that using it as a model would have been redundant.[100]

Ports

Grand Theft Auto: San Andreas was made available on the digital distribution platform Steam in January 2008, and received a notable amount of updates after its launch. On 7 November 2014, an update caused controversy after 17 tracks from the soundtrack were removed due to expired licences.[103] Other drawbacks of the update included removal of widescreen support (which was later fixed via another minor update), and certain regions being incompatible with older saves. Both old and new owners were affected by the update, unlike with Grand Theft Auto: Vice City, where only new owners were affected due to a similar update. Additionally, the game received native support for XInput-enabled gamepads and the removal of digital rights management software.

Gameplay of the iOS version

A port of San Andreas for select iOS devices was released on 12 December 2013.[104] It was followed closely by ports to Android devices on 19 December 2013,[105] Windows Phone devices on 27 January 2014,[106] and Fire OS devices on 15 May 2014.[107] The upgrades and enhancements from the original game include newly remastered graphics, consisting of dynamic and detailed shadows, greater draw distance, an enriched colour palette, plus enhanced character and car models.[54]

In 2008, the original Xbox version was released on Xbox 360 as an emulated port, and part of the Xbox Originals line-up. However, in late 2014 it was removed from the Xbox Live Marketplace and replaced with a port of the mobile version on 26 October 2014, the game’s tenth anniversary. It featured HD 720p resolution, enhanced draw distance, a checkpoint system, a new menu interface, and achievements. While it introduced many new features, around ten songs were removed from the HD version that were present in the original due to licensing issues, and numerous new bugs were introduced.[108] A physical release followed on 30 June 2015 in North America[109] and 17 July 2015 elsewhere,[110] under the «Platinum Hits» banner («Classics» in PAL regions).

San Andreas was first released on PlayStation 3 in December 2012 as an emulated PS2 Classic. This version was also removed in late 2014, leading to rumours of a PS3 HD release. However, this was not the case at the time, and the PS2 Classic later returned. In early November 2015, the game was re-rated by the ESRB for an upcoming PS3-native release. The HD version was released on 1 December 2015, replacing the PS2 Classic on the PlayStation Store, and on physical media, gaining instant «Greatest Hits» status in North America.[111] There has also been a PlayStation 4 version released, though unlike the port for the PlayStation 3, it is the PlayStation 2 game running via emulation, although it still has trophies and some songs edited out due to licensing restrictions.

An enhanced version of San Andreas, subtitled The Definitive Edition was released alongside Grand Theft Auto III and Vice City for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in 2021; versions for Android and iOS devices are also in development. The Definitive Edition replaced existing versions of the game on digital retailers.[112] A virtual reality version of the game is in development for Oculus Quest 2.[113]

Notes

  1. ^ Ported to iOS, Android, Windows Phone, Fire OS, Xbox 360 and PlayStation 3 by War Drum Studios.[1]
  2. ^ Games in the Grand Theft Auto series are grouped into distinct fictional universes, which share interconnected plots and characters. The «3D universe» consists of Grand Theft Auto III (2001), Vice City (2002), San Andreas, Advance (2004), Liberty City Stories (2005), and Vice City Stories (2006). The San Andreas rendition of the San Andreas state is different from the rendition in Grand Theft Auto V (2013).[4]

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  113. ^ Fenlon, Wes (28 October 2021). «Grand Theft Auto: San Andreas is coming to VR». PC Gamer. Future plc. Retrieved 29 October 2021.

External links

  • Official website Edit this at Wikidata
Grand Theft Auto: San Andreas
GTASABOX.jpg
Developer(s) Rockstar North[a]
Publisher(s) Rockstar Games
Producer(s) Leslie Benzies
Programmer(s)
  • Adam Fowler
  • Obbe Vermeij
Artist(s) Aaron Garbut
Writer(s)
  • Dan Houser
  • James Worrall
  • DJ Pooh
Composer(s) Michael Hunter
Series Grand Theft Auto
Engine RenderWare
Platform(s)
  • PlayStation 2
  • Microsoft Windows
  • Xbox
  • Mac OS X
  • iOS
  • Android
  • Windows Phone
  • Fire OS
  • Xbox 360
  • PlayStation 3
  • Oculus Quest 2
Release

26 October 2004

  • PlayStation 2
    • NA: 26 October 2004
    • PAL: 29 October 2004

    Windows, Xbox

    • NA: 7 June 2005
    • EU: 10 June 2005

    Mac OS X

    • WW: 12 November 2010

    iOS

    • WW: 12 December 2013

    Android

    • WW: 19 December 2013

    Windows Phone

    • WW: 27 January 2014

    Fire OS

    • WW: 15 May 2014

    Xbox 360

    • WW: 26 October 2014

    PlayStation 3

    • WW: 1 December 2015

    Oculus Quest 2

    • WW: TBA
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer

Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main entry in the Grand Theft Auto series, following 2002’s Grand Theft Auto: Vice City, and the seventh installment overall. It was released in October 2004 for the PlayStation 2, in June 2005 for Microsoft Windows and Xbox, and in November 2010 for Mac OS X.[2][3] The game is set within an open world environment that players can explore and interact with at their leisure. The story follows former gangster Carl «CJ» Johnson, who returns home following his mother’s murder and is drawn back into his former gang and a life of crime while clashing with corrupt authorities and powerful criminals. Carl’s journey takes him across the fictional U.S. state of San Andreas, which is heavily based on California and Nevada and encompasses three major cities: Los Santos (inspired by Los Angeles), San Fierro (San Francisco) and Las Venturas (Las Vegas).[b]

The game features references to many real-life elements of the world, such as its cities, regions, and landmarks, with its plot heavily based on several real-life events in Los Angeles in the early 1990s, including the rivalry between real-life street gangs, the crack epidemic of the 1980s and early 1990s, the LAPD Rampart scandal, and the 1992 Los Angeles riots. Unlike its predecessor, San Andreas introduced gameplay elements that were incorporated in later games, including RPG-style mechanics, customisation options with both clothing and vehicle appearances, a vast array of activities and mini-games, and the inclusion of gambling games.

Considered by many reviewers to be one of the greatest video games ever made, San Andreas received critical acclaim upon release, with praise directed at its music, story and gameplay, and criticism for its graphics and some aspects of its controls. It was the best-selling video game of 2004, and with over 27.5 million copies sold worldwide as of 2011, it is the best-selling PlayStation 2 game and one of the best-selling video games of all time.[5] Like its predecessors, San Andreas is cited as a landmark in video games for its far-reaching influence within the industry. The game’s violence and sexual content was the source of much public concern and controversy. In particular, a player-made software patch, dubbed the «Hot Coffee mod», unlocked a previously hidden sexual scene, resulting in the game being re-rated AO by the North American Entertainment Software Rating Board (although its previous M rating was reinstated after the game was edited to remove the content). A remastered version of the game was released for Android and iOS in 2013,[6] for Windows Phone, Fire OS and Xbox 360 in 2014, and for PlayStation 3 in 2015.[7] In June 2018, the game was made available for the Xbox One via backward compatibility. An enhanced version with the subtitle The Definitive Edition was released in 2021, and a virtual reality version for Oculus Quest 2 is in development. The next main entry in the series, Grand Theft Auto IV, was released in April 2008.

Gameplay

The player driving a Banshee towards the Grove Street cul-de-sac in Los Santos around the afternoon

Grand Theft Auto: San Andreas is an action-adventure game with role-playing and stealth elements. Structured similarly to the previous two games in the series, the core gameplay consists of elements of third-person shooter and driving games, affording the player a large, open-world environment in which to move around. On foot, the player’s character is capable of walking, running, sprinting, swimming, climbing, and jumping as well as using weapons and various forms of hand-to-hand combat. The player can operate a variety of vehicles, including automobiles, buses, semis, boats, fixed-wing aircraft, helicopters, trains, tanks, motorcycles, and bicycles. The player may also import vehicles in addition to stealing them.

The open, non-linear environment allows the player to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, the player can complete them at their leisure. When not taking on a storyline mission, the player can freely roam the cities and rural areas of San Andreas, eat in restaurants, or cause havoc by attacking people and causing destruction. Creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle «minor» infractions (attacking pedestrians, pointing guns at people, stealing vehicles, manslaughter, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.

The player can partake in a variety of optional side missions that can boost their character’s attributes or provide other sources of income. The traditional side missions of past Grand Theft Auto games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. New additions include burglary missions, pimping missions, truck and train driving missions requiring the player to make deliveries on time, and driving/flying/boating/biking schools, which help the player learn skills and techniques to use in their corresponding vehicles.

Not all locations are open to the player at the start of the game. Some locales, such as mod garages, restaurants, gyms, and shops, become available only after completing specific missions. Likewise, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of specific missions. If the player travels to locked locations early in the game, they will attract the attention of SWAT teams, police, and police-controlled Hydras if in an aircraft.

Unlike Grand Theft Auto III and Vice City, which needed loading screens when the player moved between different districts of the city, San Andreas has no load times when the player is in transit. The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC and mobile versions), and the replacement of the «hidden packages» with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.

The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements,[8] as well as improved target crosshairs and a target health indicator which changes from green to red to black as the target’s health decreases. The PC version of the game implements mouse chording: the player has to hold the right mouse button to activate the crosshairs and then click or hold the left mouse button to shoot or use an item, such as a camera.

The player has a gunfight with members of an enemy gang.

For the first time in the series, players can swim and climb walls.[9] The ability to swim and dive underwater has a great effect on the player as well since water is no longer an impassable barrier that kills the player outright (although it is possible to drown). For greater firepower, the player can also dual-wield firearms or perform a drive-by shooting with multiple gang members who can be recruited to follow the player. Due to the size of San Andreas, a waypoint reticule on the HUD map can be set, aiding the player in reaching a destination.

Role-playing game features in character development

Rockstar emphasised the personalisation of the main protagonist by adding role-playing video game elements. Clothing, accessories, haircuts, jewellery, and tattoos are available for purchase by the player, and have more of an effect on non-player characters’ reactions than the clothing in Vice City. CJ’s level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. The player must ensure that CJ eats to stay healthy and exercises adequately. The balance of food and physical activity affects his appearance and physical attributes.[9]

San Andreas tracks acquired skills in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game.[9] CJ may learn three different styles of hand-to-hand combat (boxing, kickboxing, and kung fu) at the gyms in each of the game’s three cities if he is fit enough. CJ can either positively or negatively respond to most pedestrians’ comments in the game. According to Rockstar, there are about 4,200 lines of spoken dialogue for CJ when the cutscenes are excluded.[10]

Vehicles

In total, there are 212 different vehicles in the game compared to approximately 60 in Grand Theft Auto III. New additions include bicycles, a combine harvester, a street sweeper, a jetpack, and trailers, amongst others. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more mid-air vehicle control as well as nitrous upgrades and aesthetic modifications.

There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments while racing cars perform better on tracks or the street. Jets are fast, but usually need a runway to land. Helicopters can land almost anywhere and are much easier to control in the air, but are slower. While previous Grand Theft Auto games had only a few aircraft that were difficult to access and fly, San Andreas has eleven different types of fixed-wing aircraft and nine helicopters and makes them more integral in the game’s missions. There is also the ability to skydive from aircraft or from the tops of certain skyscrapers using a parachute. Several types of boats were also added to the game, while some were highly modified.

Other additions and changes

Other new features and changes from previous Grand Theft Auto games include:

  • Gang wars: Battles with enemy gangs are prompted whenever the player ventures into enemy territory and kills at least three gang members. If the player then survives three waves of enemies, the territory will be won, and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player’s territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed for the protagonist’s gang from one of the two hostile gangs, the opposing gang can no longer attack. Once the player takes control of all territories from both rival gangs, none can come under attack.[11]
  • Car modification: Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from the stereo system and nitrous oxide upgrade, which increases bass and gives the car a speed boost when activated, respectively; and hydraulics, which lowers the car’s height by default and allows the player to control various aspects of the car’s suspension. Other common modifications include paint jobs, rims, body kits, side skirts, bumpers, and spoilers.
  • Burglary: Home invasion is included as a potential money-making activity.[12] By stealing a burglary van, CJ can sneak into a residence at night and cart off valuables or shake down the occupants.
  • Minigames: Numerous minigames are available for play in San Andreas, including basketball, pool, rhythm-based challenges (dancing and «bouncing» lowriders with hydraulics), poker, and video game machines that pay homage to classic arcade games. Also, there are the aforementioned casino games and methods of gambling, such as betting on virtual horse races.[13]
  • Money: The money system has been expanded upon, compared to previous games. Players can spend their cash on gambling, clothes, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in negative red numbers. When the player leaves a safehouse, CJ gets an unexpected call, and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.
  • Multiplayer: Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within proximity of each other. The multiplayer rampages provide such functionality.

Synopsis

Setting

Grand Theft Auto: San Andreas takes place in 1992 within the fictional US state of San Andreas – based upon sections of California and Nevada as seen in the early 1990s – which consists of three main cities: Los Santos (based on Los Angeles), San Fierro (based on San Francisco), and Las Venturas (based on Las Vegas). Various regions of forest, desert, and small rural towns are scattered in between the major cities.[9] Liberty City, the city featured in Grand Theft Auto III which is based on New York City, also makes several minor appearances in the game, most notably during a mission which sees the player travelling there to assassinate a mob boss. The city itself is not explorable and only appears in cutscenes, with the entire mission taking place inside a bistro.

The game’s setting forms part of the Grand Theft Auto series’ «3D Universe» canon,[14] though unlike previous entries set in this continuity, San Andreas incorporates fictionalised versions of real-life landmarks and environments from the cities and US states it is based upon.[15] It was the largest setting in the series until it was beaten by Grand Theft Auto Vs own depiction of San Andreas.

Characters

Like the previous two Grand Theft Auto games, San Andreas features several well-known Hollywood actors, musicians, and other celebrities as voice actors, in both main and minor roles.[16] Many of them are West coast rappers, some of which, at the time of the game’s release, were famous only in underground music communities and later turned more successful.[17]

The player assumes the role of Carl «CJ» Johnson (voiced by Young Maylay), a veteran member of the Los Santos-based Grove Street Families street gang, who left for Liberty City five years prior in pursuit of a better life, but returns home following his mother’s death. The gang is led by CJ’s estranged older brother Sean/»Sweet» (Faizon Love), and includes his childhood friends Melvin «Big Smoke» Harris (Clifton Powell), Lance «Ryder» Wilson (MC Eiht), and aspiring rapper Jeffrey «OG Loc» Cross (Jas Anderson). Throughout the game, CJ befriends various characters that become important allies, including Cesar Vialpando (Clifton Collins Jr.), the leader of the Hispanic street gang Varrios Los Aztecas and the boyfriend of Carl’s sister Kendl (Yo-Yo); hippie weed grower «The Truth» (Peter Fonda); tech genius and RC shop owner Zero (David Cross); blind Triad crime boss Wu Zi Mu/»Woozie» (James Yaegashi); government agent Mike Toreno (James Woods); crooked lawyer Ken Rosenberg (William Fichtner); criminally connected music producer Kent Paul (Danny Dyer); washed-up singer Maccer (Shaun Ryder); and renowned rapper Madd Dogg (Ice-T).

At the same time, Carl comes into conflict with a number of enemies, including the Ballas and Vagos street gangs; the highly corrupt C.R.A.S.H. police unit, consisting of Officers Frank Tenpenny (Samuel L. Jackson), Eddie Pulaski (Chris Penn), and Jimmy Hernandez (Armando Riesco); the Loco Syndicate drug cartel, headed by Toreno, pimp Jizzy B. (Charlie Murphy) and San Fierro Rifa street gang leader T-Bone Mendez (Kid Frost); and the Leone, Sindacco, and Forelli Mafia crime families. At various points in the storyline, CJ works with Cesar’s criminal cousin Catalina (Cynthia Farrell), and mob boss Salvatore Leone (Frank Vincent), both previously featured in Grand Theft Auto III.[18] Claude, the silent protagonist of Grand Theft Auto III, also makes a cameo appearance in the game, while Grand Theft Auto: Vice Citys protagonist Tommy Vercetti is mentioned.

Plot

In 1992, following his mother’s murder in a drive-by shooting, CJ returns home to Los Santos to attend her funeral. Upon arrival, he is intercepted by C.R.A.S.H., who threaten to frame him for the recent murder of a police officer (actually killed by them for trying to expose their corruption) unless he co-operates with them. After leaving them, CJ reunites with Sweet, Kendl, Big Smoke, and Ryder at the funeral, and learns that the Grove Street Families have lost most of their influence and territories to their main rivals, the Ballas. CJ agrees to stay in Los Santos until the gang’s problems are resolved, and works closely with his brother and friends to restore the Families’ strength. During this time, he also befriends Cesar Vialpando after realizing he genuinely cares for Kendl, and helps to jumpstart OG Loc’s rap career. Shortly after the Families’ resurgence, Sweet plans to ambush a large group of Ballas. Before he can join the attack, CJ is contacted by Cesar with information on the drive-by shooting, revealing that C.R.A.S.H. ordered it with the intent of killing Sweet, and have been working with the Ballas, Big Smoke, and Ryder to end the Families and profit off the drug trade.

Realizing Sweet is headed into a trap, CJ attempts to save him, but both are arrested by the police. While Sweet is incarcerated, CJ is released on bail by C.R.A.S.H. and driven out of Los Santos, where he is forced to assist with several jobs to prevent C.R.A.S.H.’s corruption from going public. With the Families disbanded and the Ballas flooding Los Santos with drugs, CJ focuses on earning money to financially support himself, Kendl, and Cesar. He commits several robberies alongside Catalina and engages in illegal street racing. After winning a garage in San Fierro from Claude, CJ travels there with his associates and transforms it into a profitable business. While in San Fierro, CJ works for the local Triads after befriending Woozie, and infiltrates the Loco Syndicate, the Ballas’ main cocaine supplier, to destroy them from the inside. After earning their trust, he kills the organization’s leaders, as well as Ryder, and destroys their drug laboratory.

Later, CJ is surprised when Mike Toreno, who faked his death, contacts him for assistance, revealing himself to be a government agent. After carrying out several operations for Toreno in return for Sweet’s release from prison, CJ travels to Las Venturas to help Woozie open a casino. Facing competition from the Mafia, CJ and the Triads organize a robbery of the rival mob-run casino. To gather intel on the place, CJ befriends Ken Rosenberg, the casino’s manager, whom he eventually helps flee the city, and works for Salvatore Leone, who vows revenge after CJ robs his establishment. During this time, CJ continues to work for C.R.A.S.H., until Tenpenny betrays him and orders Pulaski to kill CJ and Hernandez, who secretly turned on his partners. After killing Hernandez, Pulaski is in turn killed by CJ. After saving Madd Dogg (who was driven to depression when CJ inadvertently ruined his career while helping OG Loc) from a suicide attempt, he approaches CJ to ask him to become his manager and help him rebuild his career. CJ returns to Los Santos and does so with his associates’ help.

Toreno eventually honours his promise and allows CJ to be reunited with Sweet. Although happy to have him back, Sweet berates CJ for forgetting about their gang again, and talks him into helping to rebuild the Families. Meanwhile, Tenpenny is arrested for corruption, but is acquitted in his trial, provoking violent riots across Los Santos. CJ helps Madd Dogg exact revenge on OG Loc, and assists with retaking the Families’ and the Varrios Los Aztecas’ territories from the Ballas and Vagos. After tracking down Big Smoke at his fortress, CJ confronts and kills him over his betrayal. Tenpenny then arrives to claim his share of Smoke’s money and kill CJ, but the latter survives and pursues Tenpenny with Sweet’s help. The brothers’ pursuit eventually causes Tenpenny to crash his getaway vehicle in outside CJ’s family home, where he dies from his injuries. With the riots eventually over and the Families restored, CJ and his allies celebrate their success in his home. In the midst of the celebrations, CJ leaves to check things out around the neighbourhood.

Development

Similarly to what happened in Grand Theft Auto III and Vice City, Benzies produced San Andreas with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was the executive producer of the game.

Rockstar North started the development of San Andreas right after the release of Grand Theft Auto: Vice City, at the end of 2002.[19]: 163  Unlike its predecessor, which took only nine months to produce,[20] this game got an extra year, therefore having an estimated development time of one year and nine months.[21] The art director Aaron Garbut declared that the process of creation of Vice City was «very intense» and «short» and continued by stating: «We didn’t have the luxury of a lot of time to take stock. It was very much a case of knowing what we had to do and doing it to the best of our abilities. This time around the extra year gave us that opportunity.»[21] Executive producer Sam Houser said that the members of the team «put an enormous amount of pressure» on themselves to ensure that they would «do everything possible to exceed people’s expectations» with San Andreas.[22] Some developers were worried about the working conditions imposed by Rockstar during the development of San Andreas since they couldn’t take an adequate break after the completion of Vice City. Rockstar’s long-time programmer, Gary Foreman, feared that the company had entered an «eternal crunch», as some developers had working hours reaching 17 hours per day.[19]: 163  In addition, some developers had disagreements with Sam Houser, which caused them to step away from the game’s production.[19]: 163–165, 184 

According to a report by The Wall Street Journal, San Andreas was Rockstar North’s most expensive game at the time of its release, with an estimated budget of 10 million dollars,[23][24] surpassing Vice Citys budget of 5 million.[25] Rockstar Games was developing the game The Warriors; initially planned to release in 2004, The Warriors was delayed for 2005 in order to contribute further to the development of San Andreas and use additional resources for the game.[26] During development, Rockstar North’s president, Leslie Benzies, hoped that San Andreas would redefine the Grand Theft Auto series and «revolutionize open-ended gameplay and video game production values.»[22]

Ambience and searches

The game’s events happen at the start of the 1990s in the fictional state San Andreas, inspired by the states of California and Nevada in the United States. Unlike its two predecessors, which were inspired by just one city, this game has three metropolises: Los Santos, San Fierro e Las Venturas, based on Los Angeles, San Francisco and Las Vegas, respectively, and the map is three times bigger than the one seen in Vice City.[27] San Andreas had already appeared on the first Grand Theft Auto (1997). However, it was displayed only as a two-dimensional version of San Francisco.[19]: 54  Garbut said that he didn’t want the game to be «big for the sake of it» and that he and his team at Rockstar «could have made Grand Theft Auto 3 or Vice City much bigger and simply repeated the same stuff for miles on end, padding out what we had, but no one wants to drive through miles of identical buildings.» The goal of the team and Garbut with the game world was to create «depth» in the game’s exploration, making each city seem different with each other, even though they belong in the same scenario. He commented: «I want to feel like I can stop at any point and discover new things, I want to feel I can climb onto any roof, I want to get to know the map and recognise where I am».[21] Co-writer Dan Houser noted the development team’s effort not to make each metropole seem «toy-towny» or something «square» and opined that the game had «really good gameplay built naturally into the environment.»[28]

We love L.A., and the whole gangbanging vibe, and the street culture. That time [early ’90s] in L.A. is so important and we knew a long time ago that the franchise needed to end up there. We’d done the East Coast in GTA3, and then ’80s Miami with Vice City, so going to L.A. in the early ’90s just seemed like an obvious place for us to go.

Dan Houser, in an interview with Electronic Gaming Monthly in January 2005[29]

Rockstar’s team did long searches to replicate the different cities in the game. All development members were equipped with a camera in each city where the game is based on, taking photos of various locations. Garbut described the experience: «We had a huge road trip, driving across the States in a convoy of Lincoln Town Cars… stopping off in each city and staying there till we had pretty much photographed every inch. It really was epic. The bravest of us were taken in smaller groups into the scarier areas, right into the heart of LA’s gang territory.»[21] Dan Houser commented that a group of searchers and artists took photos of every neighbourhood of Beverly Hills, California, and «the nicest casinos» of Las Vegas, besides other more peripheral regions in Los Angeles, as reported by Eurogamer: «[they visited] every trainers-over-the-telegraph-wire ghetto cesspit with couches in the streets and gangbangers cruising past in low-riders, and everywhere in between».[30][31] Various neighbourhoods, bridges and explorable interiors of the game were based on actual locations of each city. For example, urban extensions in Los Santos had inspirations from Compton, California; a red bridge in the map’s northwest of San Fierro was inspired by the famous Golden Gate Bridge; the casinos of Las Venturas were influenced by casinos in Las Vegas and have a role in the game’s plot.[32] As Dan Houser states, Rockstar planned to build an atmosphere with many perspectives to ensure that the game’s missions would «show off all the best assets of the map.»[28]

Some players found the maps in Vice City too flat. Dan Houser agreed: «For good driving, one of the things that we missed was hills. It just adds that third dimension; it’s not as fun with out.»[30] Regarding the game’s mountain, the Mount Chiliad, Dan Houser stated: «One of the things that the countryside gives you is a mountain, you’ve never had a mountain in a GTA game before. The idea of being able to drive from LA, through the countryside, up a mountain and into San Francisco and on to Vegas is just freakish, and it feels amazing!»[31] Garbut expressed satisfaction with the presence of hills, forests and a desert, which weren’t in the previous installments: «I love the countryside [of the game]. It feels so refreshing to drive out of the city into rolling fields, past farms and rivers, into the forests, deserts and hills. The mountain is fantastic – it’s nearly half a mile [800 meters] tall and it takes just under a minute to fly from its base to the top in a helicopter… and a good deal longer to cycle down.» Garbut said that he and the developers used many procedural techniques in grass and plants to give life to the mountain and the field: «There’s so much to see. I really don’t think any game has achieved this level of scale before while keeping anything like this level of detail. There’s a sense of scale in this game that dwarfs the previous two while actually adding to the variety and detail.»[21] According to developer John Whyte, the map of San Andreas has an area of 36 million square meters (13.9 million square miles).[15]

Inspirations for the narrative

While writing the plot, Rockstar was inspired by events that occurred in the early 90s. The rivalry between the street gangs Bloods and Crips were used as the inspiration for the rivalry between the Grove Street Families and the Ballas — the main gangs of the game —, respectively.[33] Sam Houser recounted his fascination with the appearance and the gang members’ clothing and his wish to represent it in San Andreas: «Well, what’s after Miami in the ’80s? Well, of course, the Bloods and the Crips and the LA early-’90s gang-banger culture. I remember being in the UK at the time it was going off and being completely fascinated and terrified by it. Fascinated by how they looked — they dress amazingly — but these guys are all like soldiers, and are treated like armies, and this is very serious, scary stuff.»[34] According to Dan Houser, the team was focused on not making San Andreas a game simply about gangs and wanted to connect all the narrative elements while still making sense.[28] DJ Pooh, known at the time for being the co-writer of Friday (1995), was hired to co-write the game in order to detach the Britannic perspective on Los Angeles gang culture from the script, since Rockstar North was mostly composed of United Kingdom residents.[19]: 189  DJ Pooh commented on the script’s perspective: «One thing that makes me slightly nervous is the notion that it’s a game about gang-banging, which it is not really».[30] In the game’s advertising, the Grove Street Families were referred to as Orange Grove Families.[35] The game also portrays the crack epidemic, which was the rise of drug use in the major cities in the US between the start of the 80s and the start of the 90s, having an impactful role in the narrative.[36][37]

Real-life events that involved police officers also inspired the events in San Andreas. The Rampart scandal of the Los Angeles Police Department, which concerned various cases of police corruption in the Community Resources Against Street Hoodlums anti-gang unit at the end of the 90s, was one inspiration.[38] Another one involved a tumultuous manifestation, the 1992 Los Angeles riots, when a jury absolved Los Angeles police officers, three white and a Hispanic, accused of aggression against black driver Rodney King after a high-speed chase.[37][39]

For the writing of the game’s narrative, Rockstar got influences from Hollywood films with varied aspects of the story and characters. Dan Houser describes that the team watched «hundreds of movies to get the California vibe into the game»,[31] while Garbut says he and the team had always been interested in «any relevant films».[21] One of these inspirations came from the film Boyz n the Hood (1991), with references to the gangster style from the 90s.[40][41] The presentation of gang rivalries in Menace II Society (1993)[40][41][42] and Colors (1988) also influenced the portrayal of gangs of Los Santos.[43] Sean Penn, brother of Eddie Pulaski’s voice actor Chris Penn,[44] is one of the main characters of Colors.[45] The action movies Con Air (1997) and Terminator 2 (1991) are referenced in the «Reuniting the Families» mission, when CJ tries to save his older brother Sweet in a motel while being chased by the police.[46] Other influences and similarities come from movies such as New Jack City (1991)[40] and Juice (1992).[47]

Marketing and release

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This section is missing information about the background and dates for the release of the video game on the respective platforms it was released on. Please expand the section to include this information. Further details may exist on the talk page. (April 2020)

The Introduction short film

As part of the Grand Theft Auto: San Andreas Special Edition re-release for the PlayStation 2 and the Grand Theft Auto: San Andreas Official Soundtrack, a DVD was provided containing a short 26-minute long film made through San Andreas in-game-engine. The film, titled The Introduction, incorporates locations from both the game and Grand Theft Auto III, and focuses on events that take place before the start of the main story, providing insight into various characters from San Andreas prior to CJ meeting or reuniting with them. Most key plot details from the game are explained in this film, such as the downfall of the Grove Street Families; Big Smoke and Ryder’s betrayal of the gang and alliances with C.R.A.S.H., the Ballas, and the Loco Syndicate; CJ’s life in Liberty City; C.R.A.S.H.’s murder of Officer Ralph Pendelbury; Kent Paul and Maccer’s arrival in San Andreas for a concert tour; the circumstances surrounding the construction of the Mafia’s casino in Las Venturas; and the fateful drive-by shooting that kills CJ’s mother Beverly and determines him to return to Los Santos.

Alongside the short film, the DVD also included a live-action documentary on the custom car culture (featured prominently in the game) called Sunday Drive.

Soundtrack

As with the previous two entries in the Grand Theft Auto series, San Andreas has music taken from the time in which the game is based.

San Andreas is serviced by eleven radio stations; WCTR (talk radio), Master Sounds 98.3 (rare groove, playing many of the old funk and soul tracks sampled by 1980s and ’90s hip-hop artists), K-Jah West (dub and reggae; modelled after K-Jah from Grand Theft Auto III), CSR (new jack swing, modern soul), Radio X (alternative rock, metal and grunge), Radio Los Santos (gangsta rap), SF-UR (house music), Bounce FM (funk), K-DST (classic rock), K-Rose (country) and Playback FM (classic hip hop).

The music system in San Andreas is enhanced from previous games. In earlier games in the series, each radio station was mainly a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. In San Andreas, each section is held separately, and «mixed» randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. This system would be used in Grand Theft Auto IV. WCTR, rather than featuring licensed music and DJs, features spoken word performances by actors such as Andy Dick performing as talk show hosts and listener callers in a parody of talk radio programming.

Lazlow again plays as himself on the show «Entertaining America» on WCTR in the same persona as in III and Vice City. He takes over after the former presenter, Billy Dexter, is shot on air by in-game film star Jack Howitzer. Lazlow interviews guests such as O.G. Loc, who is one of the four characters Carl encounters during the game that is on the radio, along with Big Smoke, Madd Dogg, and The Truth.

The Xbox, iOS, and Windows versions of the game include an additional radio station that supports custom soundtracks by playing user imported MP3s, allowing players to listen to their music while playing the game. This feature is not available on the PlayStation 2 version of the game or when played on the Xbox 360.[48]

Reception

Upon its release, Grand Theft Auto: San Andreas was met with critical acclaim. It received an average review score of 95/100, according to review aggregator Metacritic, tying for the fifth-highest ranked game in PlayStation 2 history.[51] IGN rated the game a 9.9/10 (the highest score it has ever awarded to a PlayStation 2 game), calling it «the defining piece of software» for the PlayStation 2.[13] GameSpot rated the game 9.6/10, giving it an Editor’s Choice award. Jeff Gerstmann said «San Andreas definitely lives up to the Grand Theft Auto name. In fact, it’s arguably the best game in the series.»[9] San Andreas also received an A rating from the 1UP.com network[68] and a 10/10 score from Official U.S. PlayStation Magazine. Common praises were made about the game’s open-endedness, the size of the state of San Andreas, and the engaging storyline and voice acting. Most criticisms of the game stemmed from graphical mishaps, poor character models, and low-resolution textures, as well as various control issues, particularly with auto-aiming at enemies. Some critics commented that while much new content had been added to San Andreas, little of it had been refined or implemented well.[69]

Nevertheless, since its release, San Andreas has been regarded as one of the greatest games of all time, placing at number 27 in Edge‘s Top 100 Games to Play Today. Edge declared that the game remains «the ultimate expression of freedom, before next-gen reined it all back in».[70] In 2015, the game placed 8th on USgamer’s The 15 Best Games Since 2000 list.[71]

Sales and commercial success

Grand Theft Auto: San Andreas sold 2.06 million units within six days of release in the United States.[72] In the United Kingdom, it sold an estimated 677,000 copies and grossed about £24 million within two days,[73] and sold over 1 million copies in nine days.[74] It was the top-selling game of 2004, with 5.1 million copies sold in the United States,[75][76][77] and over 1.75 million in the United Kingdom.[78] The game generated $235 million in revenue in its first week.[79]

By March 2005, the game had sold over 12 million units for the PlayStation 2 alone, making it the highest-selling game for PlayStation 2.[80] The game received a «Diamond» sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[81] indicating sales of at least 1 million copies in the United Kingdom.[82] As of 26 March 2008, Grand Theft Auto: San Andreas had sold 21.5 million units, according to Take-Two Interactive.[83] The Guinness World Records 2009 Gamer’s Edition lists it as the most successful PlayStation 2 game, with 17.33 million copies sold for that console alone from the total of 21.5 million in all formats.[16] In 2011, Kotaku reported that, according to Rockstar Games, Grand Theft Auto: San Andreas had sold 27.5 million copies worldwide.[84]

Controversies

San Andreas was criticised by some for its perceived racial stereotyping.[85] Some saw the alleged stereotyping as ironic,[86] while others defended the game, noting that the storyline could speak to people of different backgrounds.[87] A study of how different groups of youths engaged with the game found that «they do not passively receive the games’ images and content».[88]

Hot Coffee mod

In mid-June 2005, a software patch for the game dubbed the «Hot Coffee (mod)» was released by Patrick Wildenborg (under the Internet alias «PatrickW»), a 38-year-old modder from the Netherlands. The name «Hot Coffee» refers to the way the unmodified game alludes to unseen sex scenes. In the original version of the game, the player takes his girlfriend to her front door, and she asks him if he would like to come in for «some coffee». He agrees, and the camera stays outside, swaying back and forth a bit, while moaning sounds are heard. After installing the patch, users can enter the main character’s girlfriends’ houses and engage in a crudely rendered, fully clothed sexual intercourse mini-game. The fallout from the controversy resulted in a public response from high-ranking politicians in the United States and elsewhere and resulted in the game’s recall and re-release.

On 20 July 2005, the ESRB, which establishes content ratings for games sold in North America, changed the rating of the game from Mature (M) to Adults Only (AO), making San Andreas the only mass-released AO console game in the United States. Rockstar subsequently announced that it would cease production of the version of the game that included the controversial content. Rockstar gave distributors the option of applying an Adults Only ESRB rating sticker to copies of the game or returning them to be replaced by versions without the Hot Coffee content. Many retailers pulled the game off their shelves in compliance with their store regulations that kept them from selling AO-rated games. That same month in Australia, the Office of Film and Literature Classification revoked its initial rating of MA15+, meaning that the game could no longer be sold in the country.[89]

In August 2005, Rockstar North released an official «Cold Coffee» patch[90] for the PC version of the game and re-released San Andreas with the «Hot Coffee» scenes removed (Grand Theft Auto: San Andreas Version 2.0), allowing the game’s earlier M rating to be reinstated. The PlayStation 2 and Xbox versions have also been re-released with the «Hot Coffee» scenes removed in the Greatest Hits Edition, the Platinum Edition, and the «Grand Theft Auto Trilogy Pack».[91]

On 8 November 2007, Take-Two announced a proposed settlement to the class-action litigation that had been brought against them following the Hot Coffee controversy. If the court approved the proposed settlement, neither Take-Two nor Rockstar would admit liability or wrongdoing. Consumers would be able to swap their AO-rated copies of the game for M-rated versions and may also qualify for a $35 cash payment upon signing a sworn statement.[92] A report in The New York Times on 25 June 2008 revealed that a total of 2,676 claims for the compensation package had been filed.[93]

Legacy

Following the success of San Andreas, Rockstar followed it up with two handheld games by Rockstar Leeds — Grand Theft Auto: Liberty City Stories, set in the late 1990s, and Grand Theft Auto: Vice City Stories in the mid 1980s. Both were developed for the PlayStation Portable handheld, and designed as prequels to Grand Theft Auto III and Vice City respectively, though eliminating some elements introduced in San Andreas, such as the need to eat and exercise, and swimming (although Vice City Stories re-introduced it, but in a limited capacity).[94] The series would continue with 2008’s Grand Theft Auto IV, and 2013’s Grand Theft Auto V.

San Andreas marked the technological pinnacle of the 3D era of Grand Theft Auto, although the development team believed that the design of its setting, incorporating three cities based on their real-life counterparts, had been too ambitious and did not allow the real-life locations to be emulated properly.[95] Although the continuity of the setting would be retained in the handheld-focused spin-offs, Rockstar began establishing a new continuity for the series with the advent of the seventh-generation consoles, focused more on realism and details, including a full emulation of real-life cities used in settings, though with a scaled-back list of celebrity voice actors that had been prominent in the previous continuity. The launch of Grand Theft Auto IV led to Rockstar redesigning the setting of Liberty City, with the third incarnation being more heavily based upon the real-life New York City — amongst the improvements made included more depth in the number of buildings used and the detail with each,[96] and removing any dead spots or irrelevant spaces.[94] When Ars Technica reviewed Grand Theft Auto IV, he noted that the «slight regression of the series from Grand Theft Auto: San Andreas» in terms of its setting was «surprising».[97]

The focus on realism and depth was continued with Grand Theft Auto V, though aimed at providing a more expansive setting than Grand Theft Auto IV, with the development team re-designing Los Santos, a city in San Andreas,[98][99] to fully emulate the real-life city of Los Angeles, thus creating a setting with a higher quality,[100] and at a grander scale with the incorporation of countryside and desert areas.[101][102] Houser elaborated that «to do a proper version of L.A., […] the game has to give you a sense of that sprawl — if not completely replicate it», and thus deemed that dividing both the budget and workforce to create multiple cities would have detracted from the goal of emulating the real-life setting.[100] Garbut felt that, in the PlayStation 2 era, the team did not have the technical capabilities to capture Los Angeles properly, resulting in the San Andreas rendition of Los Santos feeling like a «backdrop or a game level with pedestrians randomly milling about»,[100] effectively deeming San Andreas as a jumping-off point for Grand Theft Auto V with the newer generation of consoles. As Garbut explained, with the move to the PlayStation 3 and Xbox 360 hardware, «our processes and the fidelity of the world [had] evolved so much from San Andreas» that using it as a model would have been redundant.[100]

Ports

Grand Theft Auto: San Andreas was made available on the digital distribution platform Steam in January 2008, and received a notable amount of updates after its launch. On 7 November 2014, an update caused controversy after 17 tracks from the soundtrack were removed due to expired licences.[103] Other drawbacks of the update included removal of widescreen support (which was later fixed via another minor update), and certain regions being incompatible with older saves. Both old and new owners were affected by the update, unlike with Grand Theft Auto: Vice City, where only new owners were affected due to a similar update. Additionally, the game received native support for XInput-enabled gamepads and the removal of digital rights management software.

Gameplay of the iOS version

A port of San Andreas for select iOS devices was released on 12 December 2013.[104] It was followed closely by ports to Android devices on 19 December 2013,[105] Windows Phone devices on 27 January 2014,[106] and Fire OS devices on 15 May 2014.[107] The upgrades and enhancements from the original game include newly remastered graphics, consisting of dynamic and detailed shadows, greater draw distance, an enriched colour palette, plus enhanced character and car models.[54]

In 2008, the original Xbox version was released on Xbox 360 as an emulated port, and part of the Xbox Originals line-up. However, in late 2014 it was removed from the Xbox Live Marketplace and replaced with a port of the mobile version on 26 October 2014, the game’s tenth anniversary. It featured HD 720p resolution, enhanced draw distance, a checkpoint system, a new menu interface, and achievements. While it introduced many new features, around ten songs were removed from the HD version that were present in the original due to licensing issues, and numerous new bugs were introduced.[108] A physical release followed on 30 June 2015 in North America[109] and 17 July 2015 elsewhere,[110] under the «Platinum Hits» banner («Classics» in PAL regions).

San Andreas was first released on PlayStation 3 in December 2012 as an emulated PS2 Classic. This version was also removed in late 2014, leading to rumours of a PS3 HD release. However, this was not the case at the time, and the PS2 Classic later returned. In early November 2015, the game was re-rated by the ESRB for an upcoming PS3-native release. The HD version was released on 1 December 2015, replacing the PS2 Classic on the PlayStation Store, and on physical media, gaining instant «Greatest Hits» status in North America.[111] There has also been a PlayStation 4 version released, though unlike the port for the PlayStation 3, it is the PlayStation 2 game running via emulation, although it still has trophies and some songs edited out due to licensing restrictions.

An enhanced version of San Andreas, subtitled The Definitive Edition was released alongside Grand Theft Auto III and Vice City for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in 2021; versions for Android and iOS devices are also in development. The Definitive Edition replaced existing versions of the game on digital retailers.[112] A virtual reality version of the game is in development for Oculus Quest 2.[113]

Notes

  1. ^ Ported to iOS, Android, Windows Phone, Fire OS, Xbox 360 and PlayStation 3 by War Drum Studios.[1]
  2. ^ Games in the Grand Theft Auto series are grouped into distinct fictional universes, which share interconnected plots and characters. The «3D universe» consists of Grand Theft Auto III (2001), Vice City (2002), San Andreas, Advance (2004), Liberty City Stories (2005), and Vice City Stories (2006). The San Andreas rendition of the San Andreas state is different from the rendition in Grand Theft Auto V (2013).[4]

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External links

  • Official website Edit this at Wikidata
Grand Theft Auto: San Andreas
GTASABOX.jpg
Developer(s) Rockstar North[a]
Publisher(s) Rockstar Games
Producer(s) Leslie Benzies
Programmer(s)
  • Adam Fowler
  • Obbe Vermeij
Artist(s) Aaron Garbut
Writer(s)
  • Dan Houser
  • James Worrall
  • DJ Pooh
Composer(s) Michael Hunter
Series Grand Theft Auto
Engine RenderWare
Platform(s)
  • PlayStation 2
  • Microsoft Windows
  • Xbox
  • Mac OS X
  • iOS
  • Android
  • Windows Phone
  • Fire OS
  • Xbox 360
  • PlayStation 3
  • Oculus Quest 2
Release

26 October 2004

  • PlayStation 2
    • NA: 26 October 2004
    • PAL: 29 October 2004

    Windows, Xbox

    • NA: 7 June 2005
    • EU: 10 June 2005

    Mac OS X

    • WW: 12 November 2010

    iOS

    • WW: 12 December 2013

    Android

    • WW: 19 December 2013

    Windows Phone

    • WW: 27 January 2014

    Fire OS

    • WW: 15 May 2014

    Xbox 360

    • WW: 26 October 2014

    PlayStation 3

    • WW: 1 December 2015

    Oculus Quest 2

    • WW: TBA
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer

Grand Theft Auto: San Andreas is a 2004 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the fifth main entry in the Grand Theft Auto series, following 2002’s Grand Theft Auto: Vice City, and the seventh installment overall. It was released in October 2004 for the PlayStation 2, in June 2005 for Microsoft Windows and Xbox, and in November 2010 for Mac OS X.[2][3] The game is set within an open world environment that players can explore and interact with at their leisure. The story follows former gangster Carl «CJ» Johnson, who returns home following his mother’s murder and is drawn back into his former gang and a life of crime while clashing with corrupt authorities and powerful criminals. Carl’s journey takes him across the fictional U.S. state of San Andreas, which is heavily based on California and Nevada and encompasses three major cities: Los Santos (inspired by Los Angeles), San Fierro (San Francisco) and Las Venturas (Las Vegas).[b]

The game features references to many real-life elements of the world, such as its cities, regions, and landmarks, with its plot heavily based on several real-life events in Los Angeles in the early 1990s, including the rivalry between real-life street gangs, the crack epidemic of the 1980s and early 1990s, the LAPD Rampart scandal, and the 1992 Los Angeles riots. Unlike its predecessor, San Andreas introduced gameplay elements that were incorporated in later games, including RPG-style mechanics, customisation options with both clothing and vehicle appearances, a vast array of activities and mini-games, and the inclusion of gambling games.

Considered by many reviewers to be one of the greatest video games ever made, San Andreas received critical acclaim upon release, with praise directed at its music, story and gameplay, and criticism for its graphics and some aspects of its controls. It was the best-selling video game of 2004, and with over 27.5 million copies sold worldwide as of 2011, it is the best-selling PlayStation 2 game and one of the best-selling video games of all time.[5] Like its predecessors, San Andreas is cited as a landmark in video games for its far-reaching influence within the industry. The game’s violence and sexual content was the source of much public concern and controversy. In particular, a player-made software patch, dubbed the «Hot Coffee mod», unlocked a previously hidden sexual scene, resulting in the game being re-rated AO by the North American Entertainment Software Rating Board (although its previous M rating was reinstated after the game was edited to remove the content). A remastered version of the game was released for Android and iOS in 2013,[6] for Windows Phone, Fire OS and Xbox 360 in 2014, and for PlayStation 3 in 2015.[7] In June 2018, the game was made available for the Xbox One via backward compatibility. An enhanced version with the subtitle The Definitive Edition was released in 2021, and a virtual reality version for Oculus Quest 2 is in development. The next main entry in the series, Grand Theft Auto IV, was released in April 2008.

Gameplay

The player driving a Banshee towards the Grove Street cul-de-sac in Los Santos around the afternoon

Grand Theft Auto: San Andreas is an action-adventure game with role-playing and stealth elements. Structured similarly to the previous two games in the series, the core gameplay consists of elements of third-person shooter and driving games, affording the player a large, open-world environment in which to move around. On foot, the player’s character is capable of walking, running, sprinting, swimming, climbing, and jumping as well as using weapons and various forms of hand-to-hand combat. The player can operate a variety of vehicles, including automobiles, buses, semis, boats, fixed-wing aircraft, helicopters, trains, tanks, motorcycles, and bicycles. The player may also import vehicles in addition to stealing them.

The open, non-linear environment allows the player to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, the player can complete them at their leisure. When not taking on a storyline mission, the player can freely roam the cities and rural areas of San Andreas, eat in restaurants, or cause havoc by attacking people and causing destruction. Creating havoc can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle «minor» infractions (attacking pedestrians, pointing guns at people, stealing vehicles, manslaughter, etc.), whereas SWAT teams, the FBI, and the military respond to higher wanted levels.

The player can partake in a variety of optional side missions that can boost their character’s attributes or provide other sources of income. The traditional side missions of past Grand Theft Auto games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. New additions include burglary missions, pimping missions, truck and train driving missions requiring the player to make deliveries on time, and driving/flying/boating/biking schools, which help the player learn skills and techniques to use in their corresponding vehicles.

Not all locations are open to the player at the start of the game. Some locales, such as mod garages, restaurants, gyms, and shops, become available only after completing specific missions. Likewise, for the first portion of the game, only Los Santos and its immediate suburbs are available for exploration; unlocking the other cities and rural areas again requires the completion of specific missions. If the player travels to locked locations early in the game, they will attract the attention of SWAT teams, police, and police-controlled Hydras if in an aircraft.

Unlike Grand Theft Auto III and Vice City, which needed loading screens when the player moved between different districts of the city, San Andreas has no load times when the player is in transit. The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC and mobile versions), and the replacement of the «hidden packages» with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.

The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements,[8] as well as improved target crosshairs and a target health indicator which changes from green to red to black as the target’s health decreases. The PC version of the game implements mouse chording: the player has to hold the right mouse button to activate the crosshairs and then click or hold the left mouse button to shoot or use an item, such as a camera.

The player has a gunfight with members of an enemy gang.

For the first time in the series, players can swim and climb walls.[9] The ability to swim and dive underwater has a great effect on the player as well since water is no longer an impassable barrier that kills the player outright (although it is possible to drown). For greater firepower, the player can also dual-wield firearms or perform a drive-by shooting with multiple gang members who can be recruited to follow the player. Due to the size of San Andreas, a waypoint reticule on the HUD map can be set, aiding the player in reaching a destination.

Role-playing game features in character development

Rockstar emphasised the personalisation of the main protagonist by adding role-playing video game elements. Clothing, accessories, haircuts, jewellery, and tattoos are available for purchase by the player, and have more of an effect on non-player characters’ reactions than the clothing in Vice City. CJ’s level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. The player must ensure that CJ eats to stay healthy and exercises adequately. The balance of food and physical activity affects his appearance and physical attributes.[9]

San Andreas tracks acquired skills in areas such as driving, firearms handling, stamina, and lung capacity, which improve through use in the game.[9] CJ may learn three different styles of hand-to-hand combat (boxing, kickboxing, and kung fu) at the gyms in each of the game’s three cities if he is fit enough. CJ can either positively or negatively respond to most pedestrians’ comments in the game. According to Rockstar, there are about 4,200 lines of spoken dialogue for CJ when the cutscenes are excluded.[10]

Vehicles

In total, there are 212 different vehicles in the game compared to approximately 60 in Grand Theft Auto III. New additions include bicycles, a combine harvester, a street sweeper, a jetpack, and trailers, amongst others. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more mid-air vehicle control as well as nitrous upgrades and aesthetic modifications.

There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments while racing cars perform better on tracks or the street. Jets are fast, but usually need a runway to land. Helicopters can land almost anywhere and are much easier to control in the air, but are slower. While previous Grand Theft Auto games had only a few aircraft that were difficult to access and fly, San Andreas has eleven different types of fixed-wing aircraft and nine helicopters and makes them more integral in the game’s missions. There is also the ability to skydive from aircraft or from the tops of certain skyscrapers using a parachute. Several types of boats were also added to the game, while some were highly modified.

Other additions and changes

Other new features and changes from previous Grand Theft Auto games include:

  • Gang wars: Battles with enemy gangs are prompted whenever the player ventures into enemy territory and kills at least three gang members. If the player then survives three waves of enemies, the territory will be won, and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player’s territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed for the protagonist’s gang from one of the two hostile gangs, the opposing gang can no longer attack. Once the player takes control of all territories from both rival gangs, none can come under attack.[11]
  • Car modification: Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from the stereo system and nitrous oxide upgrade, which increases bass and gives the car a speed boost when activated, respectively; and hydraulics, which lowers the car’s height by default and allows the player to control various aspects of the car’s suspension. Other common modifications include paint jobs, rims, body kits, side skirts, bumpers, and spoilers.
  • Burglary: Home invasion is included as a potential money-making activity.[12] By stealing a burglary van, CJ can sneak into a residence at night and cart off valuables or shake down the occupants.
  • Minigames: Numerous minigames are available for play in San Andreas, including basketball, pool, rhythm-based challenges (dancing and «bouncing» lowriders with hydraulics), poker, and video game machines that pay homage to classic arcade games. Also, there are the aforementioned casino games and methods of gambling, such as betting on virtual horse races.[13]
  • Money: The money system has been expanded upon, compared to previous games. Players can spend their cash on gambling, clothes, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in negative red numbers. When the player leaves a safehouse, CJ gets an unexpected call, and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.
  • Multiplayer: Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within proximity of each other. The multiplayer rampages provide such functionality.

Synopsis

Setting

Grand Theft Auto: San Andreas takes place in 1992 within the fictional US state of San Andreas – based upon sections of California and Nevada as seen in the early 1990s – which consists of three main cities: Los Santos (based on Los Angeles), San Fierro (based on San Francisco), and Las Venturas (based on Las Vegas). Various regions of forest, desert, and small rural towns are scattered in between the major cities.[9] Liberty City, the city featured in Grand Theft Auto III which is based on New York City, also makes several minor appearances in the game, most notably during a mission which sees the player travelling there to assassinate a mob boss. The city itself is not explorable and only appears in cutscenes, with the entire mission taking place inside a bistro.

The game’s setting forms part of the Grand Theft Auto series’ «3D Universe» canon,[14] though unlike previous entries set in this continuity, San Andreas incorporates fictionalised versions of real-life landmarks and environments from the cities and US states it is based upon.[15] It was the largest setting in the series until it was beaten by Grand Theft Auto Vs own depiction of San Andreas.

Characters

Like the previous two Grand Theft Auto games, San Andreas features several well-known Hollywood actors, musicians, and other celebrities as voice actors, in both main and minor roles.[16] Many of them are West coast rappers, some of which, at the time of the game’s release, were famous only in underground music communities and later turned more successful.[17]

The player assumes the role of Carl «CJ» Johnson (voiced by Young Maylay), a veteran member of the Los Santos-based Grove Street Families street gang, who left for Liberty City five years prior in pursuit of a better life, but returns home following his mother’s death. The gang is led by CJ’s estranged older brother Sean/»Sweet» (Faizon Love), and includes his childhood friends Melvin «Big Smoke» Harris (Clifton Powell), Lance «Ryder» Wilson (MC Eiht), and aspiring rapper Jeffrey «OG Loc» Cross (Jas Anderson). Throughout the game, CJ befriends various characters that become important allies, including Cesar Vialpando (Clifton Collins Jr.), the leader of the Hispanic street gang Varrios Los Aztecas and the boyfriend of Carl’s sister Kendl (Yo-Yo); hippie weed grower «The Truth» (Peter Fonda); tech genius and RC shop owner Zero (David Cross); blind Triad crime boss Wu Zi Mu/»Woozie» (James Yaegashi); government agent Mike Toreno (James Woods); crooked lawyer Ken Rosenberg (William Fichtner); criminally connected music producer Kent Paul (Danny Dyer); washed-up singer Maccer (Shaun Ryder); and renowned rapper Madd Dogg (Ice-T).

At the same time, Carl comes into conflict with a number of enemies, including the Ballas and Vagos street gangs; the highly corrupt C.R.A.S.H. police unit, consisting of Officers Frank Tenpenny (Samuel L. Jackson), Eddie Pulaski (Chris Penn), and Jimmy Hernandez (Armando Riesco); the Loco Syndicate drug cartel, headed by Toreno, pimp Jizzy B. (Charlie Murphy) and San Fierro Rifa street gang leader T-Bone Mendez (Kid Frost); and the Leone, Sindacco, and Forelli Mafia crime families. At various points in the storyline, CJ works with Cesar’s criminal cousin Catalina (Cynthia Farrell), and mob boss Salvatore Leone (Frank Vincent), both previously featured in Grand Theft Auto III.[18] Claude, the silent protagonist of Grand Theft Auto III, also makes a cameo appearance in the game, while Grand Theft Auto: Vice Citys protagonist Tommy Vercetti is mentioned.

Plot

In 1992, following his mother’s murder in a drive-by shooting, CJ returns home to Los Santos to attend her funeral. Upon arrival, he is intercepted by C.R.A.S.H., who threaten to frame him for the recent murder of a police officer (actually killed by them for trying to expose their corruption) unless he co-operates with them. After leaving them, CJ reunites with Sweet, Kendl, Big Smoke, and Ryder at the funeral, and learns that the Grove Street Families have lost most of their influence and territories to their main rivals, the Ballas. CJ agrees to stay in Los Santos until the gang’s problems are resolved, and works closely with his brother and friends to restore the Families’ strength. During this time, he also befriends Cesar Vialpando after realizing he genuinely cares for Kendl, and helps to jumpstart OG Loc’s rap career. Shortly after the Families’ resurgence, Sweet plans to ambush a large group of Ballas. Before he can join the attack, CJ is contacted by Cesar with information on the drive-by shooting, revealing that C.R.A.S.H. ordered it with the intent of killing Sweet, and have been working with the Ballas, Big Smoke, and Ryder to end the Families and profit off the drug trade.

Realizing Sweet is headed into a trap, CJ attempts to save him, but both are arrested by the police. While Sweet is incarcerated, CJ is released on bail by C.R.A.S.H. and driven out of Los Santos, where he is forced to assist with several jobs to prevent C.R.A.S.H.’s corruption from going public. With the Families disbanded and the Ballas flooding Los Santos with drugs, CJ focuses on earning money to financially support himself, Kendl, and Cesar. He commits several robberies alongside Catalina and engages in illegal street racing. After winning a garage in San Fierro from Claude, CJ travels there with his associates and transforms it into a profitable business. While in San Fierro, CJ works for the local Triads after befriending Woozie, and infiltrates the Loco Syndicate, the Ballas’ main cocaine supplier, to destroy them from the inside. After earning their trust, he kills the organization’s leaders, as well as Ryder, and destroys their drug laboratory.

Later, CJ is surprised when Mike Toreno, who faked his death, contacts him for assistance, revealing himself to be a government agent. After carrying out several operations for Toreno in return for Sweet’s release from prison, CJ travels to Las Venturas to help Woozie open a casino. Facing competition from the Mafia, CJ and the Triads organize a robbery of the rival mob-run casino. To gather intel on the place, CJ befriends Ken Rosenberg, the casino’s manager, whom he eventually helps flee the city, and works for Salvatore Leone, who vows revenge after CJ robs his establishment. During this time, CJ continues to work for C.R.A.S.H., until Tenpenny betrays him and orders Pulaski to kill CJ and Hernandez, who secretly turned on his partners. After killing Hernandez, Pulaski is in turn killed by CJ. After saving Madd Dogg (who was driven to depression when CJ inadvertently ruined his career while helping OG Loc) from a suicide attempt, he approaches CJ to ask him to become his manager and help him rebuild his career. CJ returns to Los Santos and does so with his associates’ help.

Toreno eventually honours his promise and allows CJ to be reunited with Sweet. Although happy to have him back, Sweet berates CJ for forgetting about their gang again, and talks him into helping to rebuild the Families. Meanwhile, Tenpenny is arrested for corruption, but is acquitted in his trial, provoking violent riots across Los Santos. CJ helps Madd Dogg exact revenge on OG Loc, and assists with retaking the Families’ and the Varrios Los Aztecas’ territories from the Ballas and Vagos. After tracking down Big Smoke at his fortress, CJ confronts and kills him over his betrayal. Tenpenny then arrives to claim his share of Smoke’s money and kill CJ, but the latter survives and pursues Tenpenny with Sweet’s help. The brothers’ pursuit eventually causes Tenpenny to crash his getaway vehicle in outside CJ’s family home, where he dies from his injuries. With the riots eventually over and the Families restored, CJ and his allies celebrate their success in his home. In the midst of the celebrations, CJ leaves to check things out around the neighbourhood.

Development

Similarly to what happened in Grand Theft Auto III and Vice City, Benzies produced San Andreas with Dan Houser, who also co-wrote the story. Sam Houser, president of Rockstar Games, was the executive producer of the game.

Rockstar North started the development of San Andreas right after the release of Grand Theft Auto: Vice City, at the end of 2002.[19]: 163  Unlike its predecessor, which took only nine months to produce,[20] this game got an extra year, therefore having an estimated development time of one year and nine months.[21] The art director Aaron Garbut declared that the process of creation of Vice City was «very intense» and «short» and continued by stating: «We didn’t have the luxury of a lot of time to take stock. It was very much a case of knowing what we had to do and doing it to the best of our abilities. This time around the extra year gave us that opportunity.»[21] Executive producer Sam Houser said that the members of the team «put an enormous amount of pressure» on themselves to ensure that they would «do everything possible to exceed people’s expectations» with San Andreas.[22] Some developers were worried about the working conditions imposed by Rockstar during the development of San Andreas since they couldn’t take an adequate break after the completion of Vice City. Rockstar’s long-time programmer, Gary Foreman, feared that the company had entered an «eternal crunch», as some developers had working hours reaching 17 hours per day.[19]: 163  In addition, some developers had disagreements with Sam Houser, which caused them to step away from the game’s production.[19]: 163–165, 184 

According to a report by The Wall Street Journal, San Andreas was Rockstar North’s most expensive game at the time of its release, with an estimated budget of 10 million dollars,[23][24] surpassing Vice Citys budget of 5 million.[25] Rockstar Games was developing the game The Warriors; initially planned to release in 2004, The Warriors was delayed for 2005 in order to contribute further to the development of San Andreas and use additional resources for the game.[26] During development, Rockstar North’s president, Leslie Benzies, hoped that San Andreas would redefine the Grand Theft Auto series and «revolutionize open-ended gameplay and video game production values.»[22]

Ambience and searches

The game’s events happen at the start of the 1990s in the fictional state San Andreas, inspired by the states of California and Nevada in the United States. Unlike its two predecessors, which were inspired by just one city, this game has three metropolises: Los Santos, San Fierro e Las Venturas, based on Los Angeles, San Francisco and Las Vegas, respectively, and the map is three times bigger than the one seen in Vice City.[27] San Andreas had already appeared on the first Grand Theft Auto (1997). However, it was displayed only as a two-dimensional version of San Francisco.[19]: 54  Garbut said that he didn’t want the game to be «big for the sake of it» and that he and his team at Rockstar «could have made Grand Theft Auto 3 or Vice City much bigger and simply repeated the same stuff for miles on end, padding out what we had, but no one wants to drive through miles of identical buildings.» The goal of the team and Garbut with the game world was to create «depth» in the game’s exploration, making each city seem different with each other, even though they belong in the same scenario. He commented: «I want to feel like I can stop at any point and discover new things, I want to feel I can climb onto any roof, I want to get to know the map and recognise where I am».[21] Co-writer Dan Houser noted the development team’s effort not to make each metropole seem «toy-towny» or something «square» and opined that the game had «really good gameplay built naturally into the environment.»[28]

We love L.A., and the whole gangbanging vibe, and the street culture. That time [early ’90s] in L.A. is so important and we knew a long time ago that the franchise needed to end up there. We’d done the East Coast in GTA3, and then ’80s Miami with Vice City, so going to L.A. in the early ’90s just seemed like an obvious place for us to go.

Dan Houser, in an interview with Electronic Gaming Monthly in January 2005[29]

Rockstar’s team did long searches to replicate the different cities in the game. All development members were equipped with a camera in each city where the game is based on, taking photos of various locations. Garbut described the experience: «We had a huge road trip, driving across the States in a convoy of Lincoln Town Cars… stopping off in each city and staying there till we had pretty much photographed every inch. It really was epic. The bravest of us were taken in smaller groups into the scarier areas, right into the heart of LA’s gang territory.»[21] Dan Houser commented that a group of searchers and artists took photos of every neighbourhood of Beverly Hills, California, and «the nicest casinos» of Las Vegas, besides other more peripheral regions in Los Angeles, as reported by Eurogamer: «[they visited] every trainers-over-the-telegraph-wire ghetto cesspit with couches in the streets and gangbangers cruising past in low-riders, and everywhere in between».[30][31] Various neighbourhoods, bridges and explorable interiors of the game were based on actual locations of each city. For example, urban extensions in Los Santos had inspirations from Compton, California; a red bridge in the map’s northwest of San Fierro was inspired by the famous Golden Gate Bridge; the casinos of Las Venturas were influenced by casinos in Las Vegas and have a role in the game’s plot.[32] As Dan Houser states, Rockstar planned to build an atmosphere with many perspectives to ensure that the game’s missions would «show off all the best assets of the map.»[28]

Some players found the maps in Vice City too flat. Dan Houser agreed: «For good driving, one of the things that we missed was hills. It just adds that third dimension; it’s not as fun with out.»[30] Regarding the game’s mountain, the Mount Chiliad, Dan Houser stated: «One of the things that the countryside gives you is a mountain, you’ve never had a mountain in a GTA game before. The idea of being able to drive from LA, through the countryside, up a mountain and into San Francisco and on to Vegas is just freakish, and it feels amazing!»[31] Garbut expressed satisfaction with the presence of hills, forests and a desert, which weren’t in the previous installments: «I love the countryside [of the game]. It feels so refreshing to drive out of the city into rolling fields, past farms and rivers, into the forests, deserts and hills. The mountain is fantastic – it’s nearly half a mile [800 meters] tall and it takes just under a minute to fly from its base to the top in a helicopter… and a good deal longer to cycle down.» Garbut said that he and the developers used many procedural techniques in grass and plants to give life to the mountain and the field: «There’s so much to see. I really don’t think any game has achieved this level of scale before while keeping anything like this level of detail. There’s a sense of scale in this game that dwarfs the previous two while actually adding to the variety and detail.»[21] According to developer John Whyte, the map of San Andreas has an area of 36 million square meters (13.9 million square miles).[15]

Inspirations for the narrative

While writing the plot, Rockstar was inspired by events that occurred in the early 90s. The rivalry between the street gangs Bloods and Crips were used as the inspiration for the rivalry between the Grove Street Families and the Ballas — the main gangs of the game —, respectively.[33] Sam Houser recounted his fascination with the appearance and the gang members’ clothing and his wish to represent it in San Andreas: «Well, what’s after Miami in the ’80s? Well, of course, the Bloods and the Crips and the LA early-’90s gang-banger culture. I remember being in the UK at the time it was going off and being completely fascinated and terrified by it. Fascinated by how they looked — they dress amazingly — but these guys are all like soldiers, and are treated like armies, and this is very serious, scary stuff.»[34] According to Dan Houser, the team was focused on not making San Andreas a game simply about gangs and wanted to connect all the narrative elements while still making sense.[28] DJ Pooh, known at the time for being the co-writer of Friday (1995), was hired to co-write the game in order to detach the Britannic perspective on Los Angeles gang culture from the script, since Rockstar North was mostly composed of United Kingdom residents.[19]: 189  DJ Pooh commented on the script’s perspective: «One thing that makes me slightly nervous is the notion that it’s a game about gang-banging, which it is not really».[30] In the game’s advertising, the Grove Street Families were referred to as Orange Grove Families.[35] The game also portrays the crack epidemic, which was the rise of drug use in the major cities in the US between the start of the 80s and the start of the 90s, having an impactful role in the narrative.[36][37]

Real-life events that involved police officers also inspired the events in San Andreas. The Rampart scandal of the Los Angeles Police Department, which concerned various cases of police corruption in the Community Resources Against Street Hoodlums anti-gang unit at the end of the 90s, was one inspiration.[38] Another one involved a tumultuous manifestation, the 1992 Los Angeles riots, when a jury absolved Los Angeles police officers, three white and a Hispanic, accused of aggression against black driver Rodney King after a high-speed chase.[37][39]

For the writing of the game’s narrative, Rockstar got influences from Hollywood films with varied aspects of the story and characters. Dan Houser describes that the team watched «hundreds of movies to get the California vibe into the game»,[31] while Garbut says he and the team had always been interested in «any relevant films».[21] One of these inspirations came from the film Boyz n the Hood (1991), with references to the gangster style from the 90s.[40][41] The presentation of gang rivalries in Menace II Society (1993)[40][41][42] and Colors (1988) also influenced the portrayal of gangs of Los Santos.[43] Sean Penn, brother of Eddie Pulaski’s voice actor Chris Penn,[44] is one of the main characters of Colors.[45] The action movies Con Air (1997) and Terminator 2 (1991) are referenced in the «Reuniting the Families» mission, when CJ tries to save his older brother Sweet in a motel while being chased by the police.[46] Other influences and similarities come from movies such as New Jack City (1991)[40] and Juice (1992).[47]

Marketing and release

Wiki letter w.svg

This section is missing information about the background and dates for the release of the video game on the respective platforms it was released on. Please expand the section to include this information. Further details may exist on the talk page. (April 2020)

The Introduction short film

As part of the Grand Theft Auto: San Andreas Special Edition re-release for the PlayStation 2 and the Grand Theft Auto: San Andreas Official Soundtrack, a DVD was provided containing a short 26-minute long film made through San Andreas in-game-engine. The film, titled The Introduction, incorporates locations from both the game and Grand Theft Auto III, and focuses on events that take place before the start of the main story, providing insight into various characters from San Andreas prior to CJ meeting or reuniting with them. Most key plot details from the game are explained in this film, such as the downfall of the Grove Street Families; Big Smoke and Ryder’s betrayal of the gang and alliances with C.R.A.S.H., the Ballas, and the Loco Syndicate; CJ’s life in Liberty City; C.R.A.S.H.’s murder of Officer Ralph Pendelbury; Kent Paul and Maccer’s arrival in San Andreas for a concert tour; the circumstances surrounding the construction of the Mafia’s casino in Las Venturas; and the fateful drive-by shooting that kills CJ’s mother Beverly and determines him to return to Los Santos.

Alongside the short film, the DVD also included a live-action documentary on the custom car culture (featured prominently in the game) called Sunday Drive.

Soundtrack

As with the previous two entries in the Grand Theft Auto series, San Andreas has music taken from the time in which the game is based.

San Andreas is serviced by eleven radio stations; WCTR (talk radio), Master Sounds 98.3 (rare groove, playing many of the old funk and soul tracks sampled by 1980s and ’90s hip-hop artists), K-Jah West (dub and reggae; modelled after K-Jah from Grand Theft Auto III), CSR (new jack swing, modern soul), Radio X (alternative rock, metal and grunge), Radio Los Santos (gangsta rap), SF-UR (house music), Bounce FM (funk), K-DST (classic rock), K-Rose (country) and Playback FM (classic hip hop).

The music system in San Andreas is enhanced from previous games. In earlier games in the series, each radio station was mainly a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. In San Andreas, each section is held separately, and «mixed» randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. This system would be used in Grand Theft Auto IV. WCTR, rather than featuring licensed music and DJs, features spoken word performances by actors such as Andy Dick performing as talk show hosts and listener callers in a parody of talk radio programming.

Lazlow again plays as himself on the show «Entertaining America» on WCTR in the same persona as in III and Vice City. He takes over after the former presenter, Billy Dexter, is shot on air by in-game film star Jack Howitzer. Lazlow interviews guests such as O.G. Loc, who is one of the four characters Carl encounters during the game that is on the radio, along with Big Smoke, Madd Dogg, and The Truth.

The Xbox, iOS, and Windows versions of the game include an additional radio station that supports custom soundtracks by playing user imported MP3s, allowing players to listen to their music while playing the game. This feature is not available on the PlayStation 2 version of the game or when played on the Xbox 360.[48]

Reception

Upon its release, Grand Theft Auto: San Andreas was met with critical acclaim. It received an average review score of 95/100, according to review aggregator Metacritic, tying for the fifth-highest ranked game in PlayStation 2 history.[51] IGN rated the game a 9.9/10 (the highest score it has ever awarded to a PlayStation 2 game), calling it «the defining piece of software» for the PlayStation 2.[13] GameSpot rated the game 9.6/10, giving it an Editor’s Choice award. Jeff Gerstmann said «San Andreas definitely lives up to the Grand Theft Auto name. In fact, it’s arguably the best game in the series.»[9] San Andreas also received an A rating from the 1UP.com network[68] and a 10/10 score from Official U.S. PlayStation Magazine. Common praises were made about the game’s open-endedness, the size of the state of San Andreas, and the engaging storyline and voice acting. Most criticisms of the game stemmed from graphical mishaps, poor character models, and low-resolution textures, as well as various control issues, particularly with auto-aiming at enemies. Some critics commented that while much new content had been added to San Andreas, little of it had been refined or implemented well.[69]

Nevertheless, since its release, San Andreas has been regarded as one of the greatest games of all time, placing at number 27 in Edge‘s Top 100 Games to Play Today. Edge declared that the game remains «the ultimate expression of freedom, before next-gen reined it all back in».[70] In 2015, the game placed 8th on USgamer’s The 15 Best Games Since 2000 list.[71]

Sales and commercial success

Grand Theft Auto: San Andreas sold 2.06 million units within six days of release in the United States.[72] In the United Kingdom, it sold an estimated 677,000 copies and grossed about £24 million within two days,[73] and sold over 1 million copies in nine days.[74] It was the top-selling game of 2004, with 5.1 million copies sold in the United States,[75][76][77] and over 1.75 million in the United Kingdom.[78] The game generated $235 million in revenue in its first week.[79]

By March 2005, the game had sold over 12 million units for the PlayStation 2 alone, making it the highest-selling game for PlayStation 2.[80] The game received a «Diamond» sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[81] indicating sales of at least 1 million copies in the United Kingdom.[82] As of 26 March 2008, Grand Theft Auto: San Andreas had sold 21.5 million units, according to Take-Two Interactive.[83] The Guinness World Records 2009 Gamer’s Edition lists it as the most successful PlayStation 2 game, with 17.33 million copies sold for that console alone from the total of 21.5 million in all formats.[16] In 2011, Kotaku reported that, according to Rockstar Games, Grand Theft Auto: San Andreas had sold 27.5 million copies worldwide.[84]

Controversies

San Andreas was criticised by some for its perceived racial stereotyping.[85] Some saw the alleged stereotyping as ironic,[86] while others defended the game, noting that the storyline could speak to people of different backgrounds.[87] A study of how different groups of youths engaged with the game found that «they do not passively receive the games’ images and content».[88]

Hot Coffee mod

In mid-June 2005, a software patch for the game dubbed the «Hot Coffee (mod)» was released by Patrick Wildenborg (under the Internet alias «PatrickW»), a 38-year-old modder from the Netherlands. The name «Hot Coffee» refers to the way the unmodified game alludes to unseen sex scenes. In the original version of the game, the player takes his girlfriend to her front door, and she asks him if he would like to come in for «some coffee». He agrees, and the camera stays outside, swaying back and forth a bit, while moaning sounds are heard. After installing the patch, users can enter the main character’s girlfriends’ houses and engage in a crudely rendered, fully clothed sexual intercourse mini-game. The fallout from the controversy resulted in a public response from high-ranking politicians in the United States and elsewhere and resulted in the game’s recall and re-release.

On 20 July 2005, the ESRB, which establishes content ratings for games sold in North America, changed the rating of the game from Mature (M) to Adults Only (AO), making San Andreas the only mass-released AO console game in the United States. Rockstar subsequently announced that it would cease production of the version of the game that included the controversial content. Rockstar gave distributors the option of applying an Adults Only ESRB rating sticker to copies of the game or returning them to be replaced by versions without the Hot Coffee content. Many retailers pulled the game off their shelves in compliance with their store regulations that kept them from selling AO-rated games. That same month in Australia, the Office of Film and Literature Classification revoked its initial rating of MA15+, meaning that the game could no longer be sold in the country.[89]

In August 2005, Rockstar North released an official «Cold Coffee» patch[90] for the PC version of the game and re-released San Andreas with the «Hot Coffee» scenes removed (Grand Theft Auto: San Andreas Version 2.0), allowing the game’s earlier M rating to be reinstated. The PlayStation 2 and Xbox versions have also been re-released with the «Hot Coffee» scenes removed in the Greatest Hits Edition, the Platinum Edition, and the «Grand Theft Auto Trilogy Pack».[91]

On 8 November 2007, Take-Two announced a proposed settlement to the class-action litigation that had been brought against them following the Hot Coffee controversy. If the court approved the proposed settlement, neither Take-Two nor Rockstar would admit liability or wrongdoing. Consumers would be able to swap their AO-rated copies of the game for M-rated versions and may also qualify for a $35 cash payment upon signing a sworn statement.[92] A report in The New York Times on 25 June 2008 revealed that a total of 2,676 claims for the compensation package had been filed.[93]

Legacy

Following the success of San Andreas, Rockstar followed it up with two handheld games by Rockstar Leeds — Grand Theft Auto: Liberty City Stories, set in the late 1990s, and Grand Theft Auto: Vice City Stories in the mid 1980s. Both were developed for the PlayStation Portable handheld, and designed as prequels to Grand Theft Auto III and Vice City respectively, though eliminating some elements introduced in San Andreas, such as the need to eat and exercise, and swimming (although Vice City Stories re-introduced it, but in a limited capacity).[94] The series would continue with 2008’s Grand Theft Auto IV, and 2013’s Grand Theft Auto V.

San Andreas marked the technological pinnacle of the 3D era of Grand Theft Auto, although the development team believed that the design of its setting, incorporating three cities based on their real-life counterparts, had been too ambitious and did not allow the real-life locations to be emulated properly.[95] Although the continuity of the setting would be retained in the handheld-focused spin-offs, Rockstar began establishing a new continuity for the series with the advent of the seventh-generation consoles, focused more on realism and details, including a full emulation of real-life cities used in settings, though with a scaled-back list of celebrity voice actors that had been prominent in the previous continuity. The launch of Grand Theft Auto IV led to Rockstar redesigning the setting of Liberty City, with the third incarnation being more heavily based upon the real-life New York City — amongst the improvements made included more depth in the number of buildings used and the detail with each,[96] and removing any dead spots or irrelevant spaces.[94] When Ars Technica reviewed Grand Theft Auto IV, he noted that the «slight regression of the series from Grand Theft Auto: San Andreas» in terms of its setting was «surprising».[97]

The focus on realism and depth was continued with Grand Theft Auto V, though aimed at providing a more expansive setting than Grand Theft Auto IV, with the development team re-designing Los Santos, a city in San Andreas,[98][99] to fully emulate the real-life city of Los Angeles, thus creating a setting with a higher quality,[100] and at a grander scale with the incorporation of countryside and desert areas.[101][102] Houser elaborated that «to do a proper version of L.A., […] the game has to give you a sense of that sprawl — if not completely replicate it», and thus deemed that dividing both the budget and workforce to create multiple cities would have detracted from the goal of emulating the real-life setting.[100] Garbut felt that, in the PlayStation 2 era, the team did not have the technical capabilities to capture Los Angeles properly, resulting in the San Andreas rendition of Los Santos feeling like a «backdrop or a game level with pedestrians randomly milling about»,[100] effectively deeming San Andreas as a jumping-off point for Grand Theft Auto V with the newer generation of consoles. As Garbut explained, with the move to the PlayStation 3 and Xbox 360 hardware, «our processes and the fidelity of the world [had] evolved so much from San Andreas» that using it as a model would have been redundant.[100]

Ports

Grand Theft Auto: San Andreas was made available on the digital distribution platform Steam in January 2008, and received a notable amount of updates after its launch. On 7 November 2014, an update caused controversy after 17 tracks from the soundtrack were removed due to expired licences.[103] Other drawbacks of the update included removal of widescreen support (which was later fixed via another minor update), and certain regions being incompatible with older saves. Both old and new owners were affected by the update, unlike with Grand Theft Auto: Vice City, where only new owners were affected due to a similar update. Additionally, the game received native support for XInput-enabled gamepads and the removal of digital rights management software.

Gameplay of the iOS version

A port of San Andreas for select iOS devices was released on 12 December 2013.[104] It was followed closely by ports to Android devices on 19 December 2013,[105] Windows Phone devices on 27 January 2014,[106] and Fire OS devices on 15 May 2014.[107] The upgrades and enhancements from the original game include newly remastered graphics, consisting of dynamic and detailed shadows, greater draw distance, an enriched colour palette, plus enhanced character and car models.[54]

In 2008, the original Xbox version was released on Xbox 360 as an emulated port, and part of the Xbox Originals line-up. However, in late 2014 it was removed from the Xbox Live Marketplace and replaced with a port of the mobile version on 26 October 2014, the game’s tenth anniversary. It featured HD 720p resolution, enhanced draw distance, a checkpoint system, a new menu interface, and achievements. While it introduced many new features, around ten songs were removed from the HD version that were present in the original due to licensing issues, and numerous new bugs were introduced.[108] A physical release followed on 30 June 2015 in North America[109] and 17 July 2015 elsewhere,[110] under the «Platinum Hits» banner («Classics» in PAL regions).

San Andreas was first released on PlayStation 3 in December 2012 as an emulated PS2 Classic. This version was also removed in late 2014, leading to rumours of a PS3 HD release. However, this was not the case at the time, and the PS2 Classic later returned. In early November 2015, the game was re-rated by the ESRB for an upcoming PS3-native release. The HD version was released on 1 December 2015, replacing the PS2 Classic on the PlayStation Store, and on physical media, gaining instant «Greatest Hits» status in North America.[111] There has also been a PlayStation 4 version released, though unlike the port for the PlayStation 3, it is the PlayStation 2 game running via emulation, although it still has trophies and some songs edited out due to licensing restrictions.

An enhanced version of San Andreas, subtitled The Definitive Edition was released alongside Grand Theft Auto III and Vice City for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in 2021; versions for Android and iOS devices are also in development. The Definitive Edition replaced existing versions of the game on digital retailers.[112] A virtual reality version of the game is in development for Oculus Quest 2.[113]

Notes

  1. ^ Ported to iOS, Android, Windows Phone, Fire OS, Xbox 360 and PlayStation 3 by War Drum Studios.[1]
  2. ^ Games in the Grand Theft Auto series are grouped into distinct fictional universes, which share interconnected plots and characters. The «3D universe» consists of Grand Theft Auto III (2001), Vice City (2002), San Andreas, Advance (2004), Liberty City Stories (2005), and Vice City Stories (2006). The San Andreas rendition of the San Andreas state is different from the rendition in Grand Theft Auto V (2013).[4]

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External links

  • Official website Edit this at Wikidata

В апреле 2015 года эта статья была выбрана ИЗБРАННОЙ

Grand Theft Auto: San Andreas (GTA San Andreas) — компьютерная игра из серии Grand Theft Auto в жанре 3D-шутера с элементами аркадного автосимулятора, разработанная Rockstar North. Это третья 3D-игра в серии и пятая в линейке основных проектов. Для консоли PlayStation 2 Grand Theft Auto: San Andreas была выпущена 26 октября 2004 года в Северной Америке и 29 октября 2004 года в Европе и Австралии. На ПК и Xbox игра появилась 7 июня 2005 года в Северной Америке и 10 июня 2005 года в Европе. На ПК в России игра была официально локализована и издана компанией 1C 12 февраля 2010 года.

История

Предположения

После успеха предыдущей игры, Grand Theft Auto: Vice City, фанаты серии ожидали не менее замечательного продолжения. Большинство игроков терялось в догадках относительно геймплея и сюжета следующей части Grand Theft Auto, которая была официально объявлена 29 октября 2003 года, выпустить игру Rockstar Games планировала в четвёртом квартале 2004 года.[1] В основном слухи относительно содержания игры сводились к двум теориям: действие игры будет происходить в современном городе San Andreas (основанном на Сан-Франциско, Калифорния) или в 1970-е годы в Sin City (основан на Финиксе, Аризона).

Даты выхода

17 декабря и 21 декабря 2003 года Take-Two Interactive зарегистрировала десять торговых марок, имеющих отношение к серии (GTA 5, GTA 6, GTA: San Andreas, Grand Theft Auto: San Andreas, GTA: Sin City, Grand Theft Auto: Sin City, GTA: Bogota, Grand Theft Auto: Bogota, GTA: Tokyo и Grand Theft Auto: Tokyo).[2] В прессе это сообщение появилось 12 января 2004 года; стало очевидным, что эти названия предназначены для грядущих игр серии.

1 марта 2004 года в ходе своей пресс-конференции Take-Two объявила, что Grand Theft Auto: San Andreas выйдет во вторник, 19 октября 2004 года в США, 22 октября — в Европе[3] и 29 октября — в Австралии. Первые подробности относительно содержания игры относятся к 11 марта, когда было заявлено, что San Andreas не один город, а целый штат с тремя мегаполисами: Лос Сантос (Лос-Анджелес), Сан-Фиерро (Сан-Франциско) и Лас-Вентурас (Лас-Вегас).

Дата выхода игры изменилась 9 сентября 2004 года после публикации финансового отчёта Take-Two за третий квартал 2004 года. Версия для PlayStation 2 не появится раньше 26 октября 2004 года в Северной Америке, 29 октября в Европе и 15 ноября в Австралии из-за того, что Rockstar необходимо время для удаления сомнительного содержимого, которое может повлечь ограничения на продажу игры. Несмотря на это, австралийская версия вышла 29 октября как мультиязычная европейская PAL-версия. В то же время Take-Two анонсировала версии для PC и Xbox, запланировав начало продаж на 7 июня 2005 года.

Порт для Xbox и PC вышел в срок, 7 июня 2005 года в США и 10 июня в Европе. Аналогично предыдущим играм серии, обе версии имели текстуры более высокого разрешения, возможность прослушивать пользовательскую музыку в MP3-файлах как дополнительное радио в игре, а также функцию видеоповтора последних 30-ти секунд игры. Версии для консолей также имели режим мультиплеера для двух игроков; на PC такая возможность отсутствовала.

В 2014 году игра вышла на мобильные платформы. Были улучшены тени, освещение, модель повреждений автомобиля, исправлен ряд ошибок. Управление осуществляется, как и в Grand Theft Auto: Chinatown Wars, Grand Theft Auto III и Grand Theft Auto: Vice City, с помощью кнопок вправо/влево, либо круга управления, имитирующего джойстик. Радар перемещён в верхний левый угол. Данная версия содержит русские субтитры, однако отсутствует мультиплеер. В магазине App Store игра получила высокий рейтинг в 4,5 звезды из 5, стабильно находится в топ-50 самых продаваемых игр на платформе IOs.

San Andreas на лентах новостей

Обложка специального издания игры.

Газета «Calaveras Enterprise» 3 ноября 2004 года сообщила, что Торговая ассоциация сигнализирует о популярности игры в реальном Сан-Андреасе, городке в Калифорнии. Более того, издание утверждало, что в этом городе живёт реальный Карл Джонсон, бывший пастор (однофамилец Карла «CJ» Джонсона, главного героя Grand Theft Auto: San Andreas).

20 июля 2005 года продажи игры были приостановлены, и игре присвоили новый рейтинг ESRB — «Только для взрослых» (англ. Adults Only [AO]). Это делало Grand Theft Auto: San Andreas единственной игрой с рейтингом «AO», изданной массово на консолях в США. Такое решение ESRB приняла из-за появления в  Интернет игровой модификации «Hot Coffee» (англ. «Горячий кофе»), которая открывала скрытые возможности в игре, удалённые из геймплея и случайно оставленные разработчиками в виде файлов. Rockstar Games стояла перед выбором: наклеить на коробки с игрой новый рейтинг, или отозвать все копии из магазинов, заменив на версию без скрытого содержимого.

Во многих торговых сетях поставщики были вынуждены изъять из продажи игру вследствие того, что по внутренним правилам они не распространяли игры с рейтингом «AO». Для PC-версии Rockstar North выпустила специальный патч «Cold Coffee» (англ. «Холодный кофе»)[4] переиздала Grand Theft Auto: San Andreas с первоначальным рейтингом «Mature» («От 17-ти лет»). Версии для игровых приставок также были исправлены в GTA: Trilogy Pack[5] для Xbox и в «Special Edition» для PlayStation 2 (последнее издание также содержало документальный фильм («Sunday Driver»).

Описание

Действие игры происходит в 1992 году, во времена расцвета преступности в мегаполисах Калифорнии. Игрок управляет главным героем по имени Карл Джонсон (англ. ‘Carl Johnson’), афроамериканцем в возрасте около 25 лет. CJ вернулся в Лос-Сантос (англ. Los Santos) после пяти лет жизни в Либерти-Сити (англ. Liberty City). Карл уехал из Лос-Сантоса из-за смерти младшего брата Брайана Джонсона, в которой его винил старший брат Шон (кличка «Sweet» или «Свит»). В город он приехал на похороны убитой матери. Дома CJ обнаружил, что и в семье, и в его старой банде, «Grove Street Families» (названной так по исконной территории, улице Грув в районе Гэнтон, реальный прототип — банда 18th Street Gang, образовавшаяся в 1959 году в Лос-Анджелесе в районе Клэнтон) царит полный разлад, и был вынужден остаться. Далее он переживает падение и воскрешение банды, буквально в одиночку вытаскивая её из той ямы, в которую она угодила.

Персонажи

Главный герой рисует граффити.

Огромный открытый игровой мир и разнообразие окружения позволили разработчикам включить в игру заметно больше стилей и интересных историй, чем в GTA III или GTA Vice City, что коснулось и персонажей.

Главной темой этапа игры, проходящего в Лос-Сантосе, к примеру, является тема столкновений уличных банд, которые сражаются за территорию и влияние в городе. Одной из таких группировок является и банда CJ-я, куда кроме него входят: Шон «Sweet» Джонсон, сестра главного героя Кендл Джонсон, Мелвин «Big Smoke» (Биг Смоук), Харрис, Лэнс «Ryder» Уилсон и Джеффри «OG Loc» Кросс. В Лос-Сантосе Карл также знакомится с лидером вражеской группировки «Varrios Los Aztecas» Цезарем Виалпандо, бойфрендом его сестры Кендл, впоследствии ставшим лучшим другом Карла, и не раз сражается с другими бандами: «Баллас» и «Лос Сантос Вагос».

Персонажи-хиппи, а также восточно-азиатские банды (местные триады) и латиноамериканские наркокартели встречаются в Сан-Фиерро, в то время как три мафиозных семьи контролируют игорный бизнес в Лас-Вентурасе. Также в игре присутствуют такие персонажи, как Майк Торено, правительственный агент, на которого работает Карл, и Каталина, будущая девушка Клода из GTA III.

Героев GTA: San Andreas озвучивали известные актёры, в том числе и Сэмюель Л. Джексон, Фрэнк Винсент, Джеймс Вудс, Крис Пенн, Вильям Фихтнер, Энди Дик и рэперы Айс-Ти, Кид Фрост, The Game и музыканты Эксл Роуз и Шон Райдер.

San Andreas также стала первой игрой в серии, где персонажи широко использовали грубую ненормативную лексику. Grand Theft Auto: Liberty City Stories последовала примеру GTA San Andreas в озвучке персонажей.

Cjveloman.jpg

Сюжет

Узнав о смерти своей матери, Карл Джонсон (Carl Johnson или CJ) возвращается из Либерти-Сити в родной Лос-Сантос. Помогая восстанавливать былую силу и славу банды, он узнаёт от Цезаря Виальпандо, что его лучшие друзья, Биг Смоук и Райдер, работают на коррумпированного офицера C.R.A.S.H. Тенпенни и вражескую группировку «Баллас». Смоук и Райдер помогают «Баллас» устроить засаду на брата Карла, Свита, которого арестовывает и отправляет в тюрьму Тенпенни. Тенпенни также хватает Карла и увозит его из города. Си-Джей, понимая, что продажный офицер — единственная надежда Свита выйти из тюрьмы, продолжает выполнять задания Тенпенни.

Перестрелка с полицией, Лас-Вентурас

Постепенно Карл приобретает новых союзников и друзей, среди которых лидер китайской группировки и бизнесмен Ву Зи Му; на первый взгляд равнодушный ко всему, однако отлично осведомлённый о секретах правительства хиппи по прозвищу «Правда» (англ. The Truth), и Цезарь, бывший член латиноамериканской банды, который, как и Карл, был предан старыми друзьями. Карл вместе с Цезарем, Кендл (сестрой Карла и девушкой Цезаря), а также техниками — приятелями Правды, открывают магазин по тюнингу автомобилей в Сан-Фиерро, быстро набирающий популярность. После убийства Райдера Карл попадает под влияние правительственного агента Майка Торено, работающего под прикрытием, который утверждает, что может освободить Свита. По указанию Торено Карл избегает посещения Лос-Сантоса, вместо этого продолжая работать с Ву Зи Му над повышением известности и влияния нового казино в поделённом между мафиозными семьями Лас-Вентурасе. Карл также возвращает Мэдд Дога (обезумевшего рэпера, чью карьеру Карл неумышленно разрушил) на вершину звёздного пьедестала, помогая рэперу в роли менеджера. Карл наслаждается своей новой жизнью, но неожиданно узнаёт, что Свита освобождают, из-за чего немедленно возвращается в Лос-Сантос. К его удивлению, Свит осуждает Карла за полное забвение родного города и старых друзей.

Бунт в Сан-Андреасе

Тенпенни, которого судили за взяточничество и ряд других преступлений, был оправдан, что вызвало у жителей Лос-Сантоса массовое негодование и повлекло за собой настоящий бунт в городе (основанный на реальных событиях в Лос-Анджелесе в 1992 году).

Воодушевлённый Свитом Карл хочет отомстить Тенпенни и разрушить его бизнес, для чего он отвоёвывает потерянную территорию у других банд и уничтожает наркодилеров, которые распространяли отраву на Grove Street. Затем Карл пробирается в логово предателя Смоука, теперь крупнейшего наркобарона в городе, и убивает его. Эти события вынуждают Тенпенни покинуть Лос-Сантос, однако он не успевает этого сделать. Свит и Карл преследуют Тенпенни по улицам Лос-Сантоса, и в ходе погони офицер теряет управление и, сбивая ограждение моста, падает вместе с автомобилем. Вскоре после аварии Тенпенни умирает от полученных травм. В последней сцене семья Джонсонов воссоединяется и Карл выходит из дверей со словами: «Пройдусь по району, посмотрю, что происходит» (англ. «Fittin’ to hit the block, see what’s happening»).

Геймплей

Структура геймплея GTA San Andreas аналогична двум предыдущим играм серии. Основное действие состоит из элементов экшена от третьего лица и автомобильного симулятора в большом и открытом для исследования игровом мире. Вне транспортного средства главный герой, управляемый игроком, может ходить, бегать, прыгать и плавать (в предыдущих сериях этого не было), а также использовать оружие и драться врукопашную. Игроки могут угнать и использовать множество разнообразных средств передвижения, включая автомобили, мотоциклы, мопеды, квадроциклы, велосипеды, катера, самолёты, вертолёты, суда на воздушной подушке, поезда и даже реактивный ранец. Открытое нелинейное окружение позволяет игрокам свободно путешествовать и выбирать, чем они будут заниматься в Сан-Андреасе. Однако для того, чтобы пройти игру и открыть новые города, необходимо выполнять сюжетные миссии, в остальном же они не обязательны и могут быть завершены в любое время. Вне миссий игрок свободен в действиях и передвижении, и может совершать многие противозаконные в реальном мире действия: убивать прохожих и полицейских, грабить их, взрывать автомобили и т. д. Однако такие действия привлекают внимание властей и за главным героем начинают охотиться стражи правопорядка. Чем больше хаоса создаёт игрок, тем большие силы привлекаются для его сдерживания: небольшие проступки пытается уладить местная полиция, в то время как на более высоких уровнях разыскиваемости преступника встречают команды специального назначения и даже военные подразделения с поддержкой тяжёлой бронированной техники и воздушным сопровождением в виде истребителей и полицейских вертолётов.

Верхом на горном велосипеде, гора Чилиад

Также игрок может исследовать возможности игры, находя секреты от разработчиков, играть в мини-игры и выполнять побочные миссии. Традиционные для серии несюжетные задания были включены и GTA: San Andreas — игрок может поработать таксистом, развозя пассажиров, стать пожарным и тушить горящие автомобили, доставлять пострадавших людей в больницу, а также сражаться с преступностью в роли борца за справедливость. Всё это не остаётся незамеченным, и игрок получает дополнительные бонусы. Появились и новые миссии (среди которых профессии дальнобойщика и машиниста поезда, требующие от игрока доставки груза за ограниченное время), а также школы обучения вождению, пилотированию и управлению катерами, которые помогают игрокам обрести необходимые навыки для использования соответствующего транспорта.

В отличие от GTA III и GTA Vice City, в которых при пересечении границ районов города появлялся загрузочный экран, Сан-Андреас представляет собой «бесшовный» мир, в котором игрок может путешествовать без пауз. Экран загрузки появляется в игре только перед внутриигровыми скриптовыми сценами и перед входом в здания. Этот факт был достаточно неожиданным для игроков, учитывая, что Сан-Андреас в четыре раза превышает размеры Вайс-Сити и в пять раз больше Либерти-Сити. Другое заметное отличие между GTA San Andreas и его предшественниками состоит в том, что в игре отсутствуют т. н. «скрытые пакеты» (которые были заменены на граффити, снимки, подковы и устрицы), а также миссии «Ярости» (англ. «Rampages»).

Нововведения

В игру было включено большое количество новых возможностей. Появились новые средства передвижения, в том числе велосипеды (которые также принесли и новую систему управления), тягачи с отсоединяемыми трейлерами-прицепами, полицейские мотоциклы, эвакуаторы с управляемым краном, комбайны, квадроциклы, аэропланы, военный истребитель, реактивный ранец и поезда. Всего в игре присутствует около двухсот видов транспортных средств (например, в GTA Vice City всего 120 видов). Также впервые в серии главный герой может плавать и нырять и перелезать через ограждения. Для усиления огневой мощи игроки могут использовать два оружия одновременно, а также управлять автомобилем, в то время как члены своей банды будут вести огонь во время движения. Камера, боевая модель и система прицеливания были переработаны по примеру другой игры Rockstar, Manhunt. Сюда входят как изменение цвета маркера прицеливания с зелёного на красный в зависимости от уровня здоровья цели, так и различные элементы скрытного прохождения миссий. Также в игру была включена возможность установить маячок на карте местности, после чего на мини-карте данная точка отображалась специальным значком. Это позволяет быстрей найти дорогу к нужному месту, что было особенно актуально в динамичных миссиях в обширном мире Сан-Андреаса.

Персонализация

Си-Джей в Лос-Сантосе.

Разработчиками была введена возможность изменять внешность главного героя. Одежда и аксессуары (которые игроки могут приобрести во множестве магазинов Сан-Андреаса), новые стрижки и татуировки — всё это может приобрести Си-Джей, и эти изменения вызывают более заметную реакцию у НПС, чем в GTA Vice City. Также игрок должен следить за здоровьем Карла, регулярно питаясь в фаст-фуд закусочных (например, Cluckin’ Bell), в столовых, барах и ночных клубах, перекусывая в автоматах, или покупать еду у продавцов на улице. Поглощение пищи и физические упражнения влияют на мускулатуру и внешность главного героя. Если Карл съест слишком много за короткий промежуток времени, то почувствует недомогание и его стошнит, а если он переедает регулярно, то растолстеет и станет медленнее ходить. Если же главный герой долгое время не ест, он теряет мускулатуру, а позже начинает уменьшаться и здоровье. Также в игре отмечаются некоторые навыки Карла: вождение, стрельба, выносливость и объём лёгких, которые совершенствуются каждый раз, когда их использует игрок. Всё это представляет собой элементы ролевой игры в GTA San Andreas.
Си-Джей может изучить три разных стиля безоружной борьбы в тренажёрных залах в каждом из трёх городов игры. Также главный герой может разговаривать со многими прохожими, включая наркодилеров, проституток и членов его банды. Авторитет Карла среди членов банды «Grove Street Families» изменяется в зависимости от его внешности и действий, а также отношений с его девушками. Rockstar заявляли, что у Си-Джея в сумме около 4200 строчек в монологах и диалогах, которые он произносит на улицах.[6]

Улучшенный искусственный интеллект

Другое улучшение в игре связано с искусственным интеллектом. Теперь игрок не может убить человека днём на оживлённой улице и не вызвать никакой реакции со стороны прохожих. Большинство свидетелей убегут или станут звать на помощь, а некоторые вооружённые граждане и члены вражеских группировок начнут атаковать Си-Джея, в то время как члены своей банды станут защищать его, стреляя в противников. Это усложняет нижеописанные ограбления домов, так как их жители будут сопротивляться, а в некоторых случаях и доставать оружие. Посадка военного истребителя или вертолёта в людном месте вызовет панику среди граждан.
Однако, иногда встречаются недоработки: например, машины, едущие по шоссе, останавливаются и не объезжают стоящий автомобиль, что приводит к скоплению машин. Низколетящие самолёты иногда задевают здания и падают.

Модификация автомобилей

Сан-Фиерро.

«TransFender», «Wheel Arch Angels» и «Loco Low Co.» — вымышленные салоны по тюнингу автомобилей в Сан-Андреасе. Эти компании предоставляют широкие возможности для модификации — от установки нитро-ускорителя до встраивания гидравлической подвески. Большинство модификаций предназначены для изменения внешнего вида автомобиля. Модифицировать можно многие, но не все транспортные средства. Изменять или устанавливать можно: азотные ускорители, пневмоподвеску, виниловые аппликации, колёсные диски, элементы кузова и стереосистему. На некоторых авто можно сменить тип крыши.

Войны за территорию

После достижения определённого момента в сюжетной линии у игрока появляется возможность развязать войну среди уличных банд Лос-Сантоса. Цель каждой группировки при этом — захватить и удержать как можно больше территории города с целью получения прибыли с завоёванных районов. Чем больше территории у банды под контролем, тем больше денег зарабатывает главный герой. Сражение с вражеской группировкой можно начать (одному или при поддержке членов «Grove Street Families»), вторгшись на чужую территорию (разделённую на секции на карте по цветам владеющих ими банд) и убив 3 членов вражеской банды. Если игрок сможет выдержать несколько атак врагов (всего их три), территория переходит к «Grove Street Families» и её члены начинают охранять улицы этого района. Аналогично, территория игрока может быть атакована вражеской группировкой, и для удержания района потребуется защитить его от нападающих.

Ограбления

Другой криминальной составляющей игры является возможность грабить дома.[7] Угоняя грузовик для перевозки награбленного, Си-Джей может прокрадываться в жилые здания и выносить ценные вещи и деньги. Украденное игроком отвозится на грузовике в специальное место и обращается в наличные. А если Си-Джей награбит имущества на 10 000 долларов, то в награду он получит 3 000 долларов и бесконечный быстрый бег.

Мини-игры

Лас-Вентурас

Разработчики включили в проект множество разнообразных мини-игр, таких как баскетбол, бильярд, ритмические игры в виде дискотек и «танцев» на автомобильной гидроподвеске, игровые автоматы с классическими аркадными развлечениями — Gyruss и Gradius (в игре соответственно They Crawled from Uranus и Go Go Space Monkey). Присутствует и вышеупомянутая возможность играть в азартные игры: блэкджек, покер, рулетка и другие игры, типичные для казино.

Мультиплеер

Кооперативный режим для двух игроков присутствует в версиях игры для PlayStation 2 и Xbox. Маркеры, обозначающие режим для двух игроков, присутствуют в нескольких регионах Сан-Андреаса. Если один игрок подойдёт к маркеру, а второй нажмёт на своём контроллере любую кнопку, включится специальный режим игры, аналогичный «Миссиям ярости» в предыдущих частях серии. Два игрока могут использовать машину или путешествовать пешком. Оба управляемых персонажа видны на экране одновременно, из-за чего они не могут отходить далеко друг от друга. Также моддеры пытались сделать мод, который добавит этот скрипт и в ПК-версию. У них это отчасти получилось, но с управлением было не очень удобно, поскольку на ПК главное управление — клавиатура.

Для ПК-версии San Andreas было создано несколько неофициальных модификаций, которые позволяют играть по интернету и локальной сети. На сегодняшний день известны следующие модификации: Multi Theft Auto, Tournament, Rumble и San Andreas Multiplayer, пользующийся большой популярностью благодаря широким возможностям для создания игровых режимов.

В настоящее время команда MTA разрабатывает третье Developer Preview мультиплеера MTA:DM, в то время как команда SA:MP прекратила разработку своего проекта на версии 0.3.7.

Оружие

Выбор оружия в GTA San Andreas практически идентичен вооружению в GTA Vice City, с несколькими дополнениями и изменениями. Так же, как и в предыдущей части, оружие подразделяется на категории по типам, и у главного героя может быть только по одному оружию каждого типа.

Уровни розыска

В отличие от предыдущих игр серии GTA, в GTA San Andreas любое количество звёзд розыска автоматически уменьшается на одну (в дальнейшем именуется «Уход от погони») в случае, если игрок успешно прячется от полиции. Также смена одежды снимает любое количество звёзд (даже 6, чего не было в GTA Vice City). Находясь в воздушном транспорте невозможно уйти от погони любого уровня розыска. Любой уровень розыска снимается путем перекраски машины или смены одежды. В отличие от GTA Vice City полицейские в Сан-Андреасе не используют шипы для прокалывания шин, испортившие нервы большинству игроков. Впервые в истории серии GTA полицейские преследуют игрока на специальных мотоциклах HPV-1000, по одному полицейскому на мотоцикл. Обычные полицейские машины содержат от одного (патруль) полицейского до двух (отряд, высланный против игрока), причем во втором случае один из полицейских вооружен пистолетом, а другой дробовиком. Стандартное же вооружение простого полицейского — пистолет и дубинка. Значки взятки полиции (золотая звездочка) снижают уровень розыска на одну единицу, каким бы он ни был. Ниже представлены характеристики каждого уровня розыска:

  • 1 звезда: начисляется за удары прохожих на глазах у полиции, угон автомобилей (тоже на глазах патрульных) и стрельбу в присутствии полицейских из слабого, простого оружия. В то же время, стрельба из пулемета и гранатомета, или броски гранат и коктейлей Молотова вхолостую, начисляет 1 звездочку вне зависимости от присутствия полиции на месте преступления. Действия полиции слабы, погоня — неохотна, уход от погони — лёгкий.
  • 2 звезды: начисляется в результате убийства сопротивляющегося полицейского из огнестрельного оружия, взрыв полицейской машины или массовое убийство граждан. Действия полиции более скоординированные, погоня — ожесточенная, уход от погони — средней трудности.
  • 3 звезды: начисляется за убийство шестерых полицейских или множественные уничтожения полицейских автомобилей. Полиция действует очень жестко, появляясь, в буквальном смысле, отовсюду. Строит баррикады на дорогах из своих машин; на помощь полиции прилетает вертолёт, оборудованный пулемётом и прожектором для ослепления игрока. Полицейские мотоциклы исчезают с дорог городов. Уход от погони крайне труден.
  • 4 звезды: начисляется за убийство 12 стражей закона и уничтожения вертолёта. На помощь полиции высылается SWAT на машинах Enforcer по четыре человека в каждом фургоне — спецподразделение полиции для борьбы с опасными преступниками. Вооружены они Микро-Узи и облачены в бронежилет. С полицейских вертолетов десантируются спецназовцы (по 4 с каждого вертолета), на дорогах строятся баррикады из Enforcer. Также если вы летите на самолёте или вертолёт, к вам «пристраивается» истребитель Hydra и стреляет в вас ракетами. Преследование стандартной полицией сохраняется. Уход от погони фактически возможен, но чрезвычайно труден. 4 звёздочки розыска автоматически присваиваются игроку при посещении ещё не открытой территории или города.
  • 5 звёзд: начисляется за убийство 25-30 полицейских и уничтожения 3 вертолётов. Вместо спецназа на борьбу с игроком высылаются агенты ФБР, на усиленных и удлиненных джипах ФБР Rancher по 4 агента в каждом джипе, а также второй полицейский вертолет одновременного присутствия в погоне. Вооружены агенты пистолетами-пулеметами MP5 и защищены бронежилетами. С полицейских вертолетов продолжают десантироваться спецназовцы SWAT по 4 человека с каждого вертолета. На дорогах возводятся баррикады из джипов ФБР, действия агентов очень слаженные и ожесточенные. Обычные машины городской и сельской полиции полностью исчезают с дороги. Уход от погони фактически возможен только в глухой лесной местности между Лос-Сантосом и Сан-Фиерро. 5 звездочек розыска автоматически присваиваются игроку, если он зашёл на территорию военной базы в пустыне, именуемую Зоной 69 или военно-морскую базу в районе Истер-Бейсин в Сан-Фиерро.
  • 6 звёзд: высочайший уровень розыска. Для его получения необходимо убить где-то 50 федералов и взорвать 5-7 вертолётов. Агентов ФБР заменяет Армия Сан-Андреаса, преследующая игрока на военных грузовиках Barracks (по 2 солдата в каждом) и танках Rhino (по 1 солдату в каждом). Танки под управлением солдат, на счастье игроку, не стреляют из пушки, однако игрок может стрелять из неё. Вооружены солдаты штурмовыми винтовками M4 и облачены в прочный бронежилет. С вертолетов продолжают десантироваться спецназовцы по 4 человека с каждого вертолета. Столкновение с танком в большинстве случаев приводит либо к загоранию автомобиля, либо его моментальному взрыву. Танк неуязвим для любого типа оружия, однако отлично уничтожается огнеметом и коктейлем Молотова, да и любым огненным способом, будь то огонь от взорванной машины или ракеты из гранатомета. Обычные машины городской и сельской полиции полностью исчезают с дороги. Уничтожить солдата за рулем танка возможно стреляя спереди в место соединения люка с танком. На дорогах строятся баррикады из военных грузовиков. Уход от погони в принципе нереален. Однако автоматический сброс шестой звездочки розыска часто происходит в момент присутствия игрока в лесной глуши между Лос-Сантосом и Сан-Фиерро.

Автоматический сброс звездочек розыска на уровне трех и выше, возможен в случае успешного ухода от погони в таких местах, как: пустыня рядом с Лас-Вентурасом и лесная глушь между Лос-Сантосом и Сан-Фиерро (в случае, если над игроком не «висят» вертолёты полиции). В принципе, подобный сброс возможен в любых местах в игре, главное — чтобы полиция не видела игрока и вертолеты не кружили над головой. Это чрезвычайно трудный, но возможный способ уйти от преследования полицией.

Вооружение органов охраны правопорядка Сан-Андреаса

  • Полицейские и шерифы: пистолет 9mm и полицейская дубинка. В парном патруле один из полицейских вооружен дробовиком.
  • Мотоциклетные отряды: пистолет 9mm и полицейская дубинка.
  • SWAT: пистолет-пулемёт Микро-Узи, бронежилет.
  • Агенты ФБР: пистолет-пулемет MP5, бронежилет.
  • Военные: штурмовая винтовка M4, бронежилет. У одного из солдат экипажа военного грузовика Barracks присутствует дробовик, но солдаты ими никогда не пользуются.

Саундтрек

Как и в двух предыдущих частях серии, в GTA San Andreas множество разнообразных музыкальных композиций, взятых из того периода времени, в котором происходят событии игры. Наиболее известными исполнителями, включёнными в саундтрек, стали: Faith No More, Depeche Mode, James Brown, Soundgarden, Rage Against the Machine, Cream, Alice in Chains, Guns N’ Roses, Snoop Dogg, N.W.A., 2Pac, Ice Cube, Dr.Dre, Eazy-E, Stone Temple Pilots, Lynyrd Skynyrd и Ozzy Osbourne.

В San Andreas существует одиннадцать радиостанций: WCTR (разговоры), Master Sounds 98.3 (редкий грув), K-JAH West (даб/регги), CSR 103.9 (нью-джек-свинг), Radio X (альтернативный рок), Radio Los Santos (гангста-рэп), SF-UR (хаус), Bounce FM (фанк), K-DST (рок), K-Rose (кантри) и Playback FM (хип-хоп).

Xbox и ПК-версии игры содержали дополнительную радиостанцию, на которой проигрывалась музыка, загруженная пользователем в формате MP3 в специальный каталог.

Пересечения с играми серии

Множество персонажей, мест и вымышленных элементов из предыдущих частей серии Grand Theft Auto упоминаются в GTA San Andreas. Большинство из них незначительно изменено вследствие времени, прошедшего с событий тех игр. Действие GTA Vice City происходило до событий GTA San Andreas и поэтому ссылки на эту игру встречаются чаще всего, однако многие моменты напоминают и GTA III.

Также в игре присутствует история знакомства Клода — главного героя GTA III с его любовницей Каталиной, которая предаёт его в начале GTA III (собственно из-за этого события и происходит действие GTA III). Кроме того в игре есть некоторые герои GTA Vice City. Кен Розенберг (менеджер казино Калигулы) друг и адвокат Томми Версетти — главного героя GTA Vice City, упоминающий о нем в миссии «The Meat Business». Британский звукорежиссёр Кент Пол (знаток всех слухов Вайс-Сити) и его помощник Маккер, а также Сальваторе Леоне — глава мафиозной семьи из GTA III и его девушка Мария.

Также в миссии «Wear Flowers in Your Hair» Правда говорит Карлу Джонсону, что парни, которых они хотят нанять, раньше работали в Вайс-Сити над ремонтом морских двигателей, пока их бизнес не перекупили бандиты. Также упоминается, что они не прочь покурить «травку». В игре GTA Vice City главный герой действительно может купить лодочную мастерскую, и в ролике хозяева «под кайфом».

Мифы и пасхальные яйца

GTA San Andreas отличается от двух предыдущих частей серии существованием целого ряда мифов вокруг неё, появлению которых способствовала большая территория штата, требующая много времени на изучение. Вскоре после выхода игры на многих форумах стали появляться сообщения об открытых в Сан-Андреасе НЛО, снежном человеке и «кожаном лице» с приведёнными скриншотами. Однако все доказательства оказались поддельными. Бытовали и менее известные мифы (о наличии в игре Лох-Несского чудовища, некого «серийного убийцы», призрака матери Карла Джонсона, а также о загадках, связанных с инвалидной коляской на причале у Паломино-Крик и религиозным культом «Эпсилон»), также не получившие никаких достоверных подтверждений. Единственной «загадкой», реально выявленной в игре, стал так называемый «автомобиль-призрак» — эффект, наблюдаемый в Бэк-о-Бейонд и вызванный тем, что разработчики поместили пустую машину на склон холма (в результате чего с определённого ракурса можно наблюдать, как она съезжает вниз сама по себе).

Та самая надпись

В игре имеется множество пасхальных яиц. Одними из наиболее известных являются: табличка на верхнем пролёте западной опоры моста Гант с надписью «Здесь нет пасхальных яиц, уходи отсюда» (англ. «There are no easter eggs up here, go away» и табличка рядом с южным концом моста, которая описывает его характеристики как игрового объекта (вес в байтах, прорисовка, текстуры и т. д.)).

Во время миссии «Black Project» на Зоне 69 в одной из лабораторий можно заметить на столе монтировку — явный намек на игру Half-Life.

Особенности региональных релизов игры

Россия

В России была официально локализована и издана ПК-версия игры компанией «1С» 12 февраля 2010 года. Игра в данном релизе представлена в оригинальном озвучивании с русскими субтитрами. Выпущена в продажу в двух вариантах — в джевел-упаковке и в DVD-боксе в комплекте с руководством пользователя и картой игрового мира[20]. Также в апреле 2008 года игра была неофициально локализирована группой SanLtd Team, а локализация загружена в Сеть.

Обложка специального издания игры.

Япония

25 января 2007 года компания Capcom выпустила в Японии Grand Theft Auto: San Andreas для PlayStation 2. Игре был присвоен рейтинг Z (для лиц старше 18 лет), также из-за жёсткой цензуры был внесён целый ряд поправок в игровой процесс: убийство прохожих на улицах перестало приносить прибыль в виде выпадающих из трупов денег, сами трупы недоступны для избиения, а также было вырезано несколько миссий, не затрагивающих основную сюжетную линию, которые были связаны с сексом и убийствами[21].

Дополнительные материалы

«Вступление» (The Introduction) — 22-минутный видеоролик, созданный на движке игры, который вышел на DVD вместе с отдельно изданным саундтреком GTA San Andreas. Фильм повествует о событиях до завязки игры и оканчивается телефонным звонком Карлу, когда брат сообщает ему о смерти матери.

Видео

GTA San Andreas - Main Theme Michael Hunter - "Theme from San Andreas"

GTA San Andreas — Main Theme Michael Hunter — «Theme from San Andreas»

GTA San Andreas AFI - "Head Like a Hole"

GTA San Andreas AFI — «Head Like a Hole»

GTA San Andreas - Full soundtrack Part 1 (Rev

GTA San Andreas — Full soundtrack Part 1 (Rev. 1)

GTA San Andreas - Full soundtrack Part 2 (Rev

GTA San Andreas — Full soundtrack Part 2 (Rev. 1)

GTA San Andreas - Full soundtrack Part 3

GTA San Andreas — Full soundtrack Part 3

Примечания

  1. Дуглас С. Перри, Объявлена дата выхода GTA 4 (англ.), IGN, 30 октября 2003 года
  2. Эд Льюис, Take-Two зарегистрировала GTA: Bogota (англ.), IGN, 12 января 2004 года
  3. Стефан Коулмен, Grand Theft Auto: San Andreas (англ.), IGN, 1 марта 2004 года
  4. Больше никакого «Hot Coffee» (англ.), Rockstar Games,
  5. Тим Сьюретт, [1]Grand Theft Auto становится трилогией, San Andreas special edition (англ.), Gamespot, 23 сентября 2005
  6. Новости о Grand Theft Auto: San Andreas — разговоры на улицах (англ.), Gamespot, 23 октября, 2004
  7. Грег Касавин, Новости о Grand Theft Auto: San Andreas Ограбление домов (англ.), Gamespot, 13 августа, 2004

Ссылки

  • Официальный сайт

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Серия Grand Theft Auto

Вселенная 2D
GTA 1 Протагонисты • Либерти-Сити • Сан-Андреас • Вайс-Сити • Персонажи • Банды • Транспорт • Оружие • Радиостанции • Читы
GTA London 1969 Протагонисты • Лондон • Персонажи • Банды • Транспорт • Оружие • Радиостанции
GTA London 1961 Протагонисты • Лондон • Манчестер • Персонажи • Банды • Транспорт • Оружие • Радиостанции
GTA 2 Клод Спид • Эниуэр-Сити • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции • Читы
Вселенная 3D
GTA III Клод • Либерти-Сити • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции • Читы
GTA Vice City Томми Версетти • Вайс-Сити • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции • Читы
GTA San Andreas Карл Джонсон • Сан-Андреас (Лос-Сантос • Сан-Фиерро • Лас-Вентурас • Округ Ред • Округ Флинт • Уэтстоун • Округ Боун • Тьерра-Робада) • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции • Читы
GTA Advance Майк • Либерти-Сити • Персонажи • Банды • Миссии • Транспорт • Оружие
GTA Liberty City Stories Тони Сиприани • Либерти-Сити • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции • Читы
GTA Vice City Stories Виктор Вэнс • Вайс-Сити • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции • Читы
Вселенная HD
GTA IV Нико Беллик • Либерти-Сити • Олдерни • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции • Дружба • Читы
The Lost and Damned Джонни Клебиц • Пропащие • Персонажи • Миссии • Транспорт • ОружиеДружба
The Ballad of Gay Tony Луис Лопес • Персонажи • Миссии • Транспорт • Оружие • Дружба
GTA Chinatown Wars Хуан Ли • Либерти-Сити • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции • Читы
GTA V Майкл • Франклин • Тревор • Сан-Андреас (Лос-Сантос • Округ Лос-Сантос • Округ Блэйн) • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции • Читы • Snapmatic (Мой Snapmatic)
GTA Online Протагонист • Персонажи • Банды • Миссии • Транспорт • Оружие • Радиостанции
Разное
Геймплей Интернет (Веб-сайты) • Коллекционирование • Особенности транспортных средств • Войны за территорию • Полицейские взятки • География • Погода • Деревья • Деньги • Мультиплеер • Модификации • НЛО

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Лучшие статьи Grand Theft Wiki

Статьи года
2013

Лос-Сантос вселенной HD

2014

Grand Theft Auto

2015

География игр Grand Theft Auto

2016

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2017

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2013

Либерти-Сити вселенной HD •
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2014

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2016

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2017

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2016

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Pißwasser Dominator

2017

Massacro (гоночный) •
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Случайные персонажи в GTA IV •
Stretch •
Mesa

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2013

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Вселенная HD

2014

The Fastest Boat •
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Чайнатаун Алгонквина •
End of the Line •
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Гольф-клуб •
Чилиад вселенной HD •
Пейоты

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The Fleeca Job •
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2016

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Didier Sachs •
Perennial •
Blastin’ Fools Records •
Международный аэропорт Истер-Бэй •
Спортзалы •
Мотошкола •
Music & Entertainment TV •
Печать Лос-Сантоса •
V-Rock •
Cognoscenti 55

2017

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Норт-Пойнт Молл •
West Coast Talk Radio •
Гоночные турниры в GTA San Andreas •
Скрытые пакеты •
Австралия

Grand Theft Auto: San Andreas

Обложка коробки Grand Theft Auto: San Andreas

Разработчик Шотландия Rockstar North
Издатели Земля Rockstar Games
Япония Россия Софт Клаб
Даты выпуска PS2:
   Соединённые Штаты Америки 26 октября 2004
   Европейский союз 29 октября 2004
   Австралия 29 октября 2004
PC, Соединённые Штаты Америки 7 июня 2005
   Европейский союз 10 июня 2005
   Австралия 10 июня 2005
   Япония 23 января 2007
Платформы PS2, ПК, Движок Жанр 3D-шутер, автосимулятор
Режимы игры Однопользовательская игра
Многопользовательская игра (PS2, ПК[1],
Возрастные
рейтинги
ESRB: M — Mature[2]
ESRB: AO — Adults Only[3]
PEGI: 16+
Носитель Системные
требования
ПК (минимальные):
   CPU 1 Ггц
   256 МБ RAM
   Видео 64 МБ
   8x DVD-ROM
   3,6 ГБ HDD
PS2,
Управление ПК:
   Клавиатура и мышь
PS2, Контроллер

Grand Theft Auto: San Andreas (GTA: San Andreas) — компьютерная игра из серии Grand Theft Auto в жанре 3D-шутера с элементами аркадного автосимулятора, разработанная Rockstar North. Это третья 3D-игра в серии и пятая в линейке основных проектов. Для игровой приставки PlayStation 2 GTA: San Andreas была выпущена 26 октября 2004 года в Северной Америке и 29 октября 2004 года в Европе и Австралии. На PC и 7 июня 2005 года в Северной Америке и 10 июня 2005 года в Европе.

Содержание

  • 1 История
    • 1.1 Предположения
    • 1.2 Даты выхода
    • 1.3 San Andreas на лентах новостей
  • 2 Описание
    • 2.1 Персонажи
    • 2.2 Сан-Андреас
      • 2.2.1 Лос-Сантос
      • 2.2.2 Сан-Фиерро
      • 2.2.3 Лас-Вентурас
    • 2.3 Сюжет
  • 3 Геймплей
    • 3.1 Нововведения
      • 3.1.1 Персонализация
      • 3.1.2 Улучшенный искусственный интеллект
      • 3.1.3 Модификация автомобилей
      • 3.1.4 Войны за территорию
      • 3.1.5 Ограбления
      • 3.1.6 Мини-игры
      • 3.1.7 Мультиплеер
    • 3.2 Оружие
  • 4 Саундтрек
  • 5 Пересечения с играми серии
  • 6 Разногласия
    • 6.1 Мод «Горячий кофе»
  • 7 Мифы и пасхальные яйца
  • 8 Дополнительные материалы
  • 9 Примечания
  • 10 Ссылки

История

Предположения

После успеха предыдущей игры, Grand Theft Auto: Vice City, фанаты серии ожидали не менее замечательного продолжения. Большинство игроков терялось в догадках относительно геймплея и сюжета следующей части Grand Theft Auto, которая была официально объявлена 29 октября 2003 года, выпустить игру Rockstar Games планировала в четвёртом квартале 2004 года.[4] В основном слухи относительно содержания игры сводились к двум теориям: действие игры будет происходить в современном городе San Andreas (основанном на Сан-Франциско, Калифорния) или в 1970-е годы в Sin City (основан на Финиксе, Аризона).

Даты выхода

17 и 21 декабря 2003 года Take-Two Interactive зарегистрировала десять торговых марок, имеющих отношение к серии (GTA 5, GTA 6, GTA: San Andreas, Grand Theft Auto: San Andreas, GTA: Sin City, Grand Theft Auto: Sin City, GTA: Bogota, Grand Theft Auto: Bogota, GTA: Tokyo и Grand Theft Auto: Tokyo).[5] В прессе это сообщение появилось 12 января 2004 года; стало очевидным, что эти названия предназначены для грядущих игр серии.

1 марта 2004 года в ходе своей пресс-конференции Take-Two объявила, что Grand Theft Auto: San Andreas выйдет во вторник, 19 октября 2004 года в США, 22 октября — в Европе[6] и 29 октября — в Австралии. Первые подробности относительно содержания игры относятся к 11 марта, когда было заявлено, что San Andreas не один город, а целый штат с тремя мегаполисами: Los Santos (Лос-Анджелес), San Fierro (Сан-Франциско) и Las Venturas (Лас-Вегас).

Дата выхода игры изменилась 9 сентября 2004 года после публикации финансового отчёта Take-Two за третий квартал 2004 года. Версия для PlayStation 2 не появится раньше 26 октября 2004 года в Северной Америке, 29 октября в Европе и 15 ноября в Австралии из-за того, что Rockstar необходимо время для удаления сомнительного содержимого, которое может повлечь ограничения на продажу игры. Несмотря на это, австралийская версия вышла 29 октября как мультиязычная европейская 7 июня 2005 года.

Порт для Xbox и PC вышел в срок, 7 июня 2005 года в США и 10 июня в Европе. Аналогично предыдущим играм серии, обе версии имели текстуры более высокого разрешения, возможность прослушивать пользовательскую музыку в радио в игре, а также функцию видеоповтора последних 30-ти секунд игры. Версии для консолей также имели режим мультиплеера для двух игроков; на PC такая возможность отсутствовала.

San Andreas на лентах новостей

Обложка специального издания игры.

Газета «Calaveras Enterprise» 3 ноября 2004 года сообщила, что Торговая Ассоциация сигнализирует о популярности игры в реальном Сан-Андреасе, городке в Калифорнии. Более того, издание утверждало, что в этом городе живёт реальный Карл Джонсон, бывший пастор (однофамилец Карла «CJ» Джонсона, главного героя GTA: San Andreas).

20 июля 2005 года продажи игры были приостановлены, и игре присвоили новый рейтинг ESRB — «Только для взрослых» (англ. Adults Only [AO]). Это делало GTA: San Andreas единственной игрой с рейтингом «AO», изданной массово на консолях в США. Такое решение ESRB приняла из-за появления в Интернет игровой модификации «Hot Coffee» (англ. «Горячий кофе»), которая открывала скрытые возможности в игре, удалённые из геймплея и случайно оставленные разработчиками в виде файлов. Rockstar Games стояла перед выбором: наклеить на коробки с игрой новый рейтинг, или отозвать все копии из магазинов, заменив на версию без скрытого содержимого.

Во многих торговых сетях поставщики были вынуждены изъять из продажи игру вследствие того, что по внутренним правилам они не распространяли игры с рейтингом «AO». Для PC-версии Rockstar North выпустила специальный патч «Cold Coffee» (англ. «Холодный кофе»)[7] и переиздала San Andreas с первоначальным рейтингом «Mature» («От 17-ти лет»). Версии для игровых приставок также были исправлены в GTA: Trilogy Pack[8] для Xbox и в «Special Edition» для PlayStation 2 (последнее издание также содержало документальный фильм «Sunday Driver»).

Описание

Действие игры происходит в 1992 году, во времена расцвета преступности в мегаполисах Калифорнии. Игрок управляет главным героем по имени Карл «CJ» Джонсон (англ. Carl Johnson), афроамериканцем в возрасте около 25 лет. CJ вернулся в Лос-Сантос (англ. Los Santos) после пяти лет жизни в Либерти-Сити (англ. Liberty City). Карл уехал из Лос-Сантоса из-за смерти младшего брата Брайана, в которой его винил старший брат Шон (кличка «Sweet» или «Свит»). В город он приехал на похороны убитой матери. Дома CJ обнаружил, что и в семье, и в его старой банде, «Grove Street Families» (названной так по исконной территории, улице Грув) царит полный разлад, и был вынужден остаться. Далее он переживает падение и воскрешение банды, буквально в одиночку вытаскивая её из той ямы, в которую она угодила.

Персонажи

Огромный открытый игровой мир и разнообразие окружения позволили разработчикам включить в игру заметно больше стилей и интересных историй, чем в GTA III или Vice City, что коснулось и персонажей.

Главной темой этапа игры, проходящего в Лос-Сантосе, к примеру, является тема столкновений уличных банд, которые сражаются за территорию и влияние в городе. Одной из таких группировок является и банда CJ-я, куда кроме него входят: Шон «Sweet» Джонсон, сестра главного героя Кендл Джонсон, Мелвин «Big Smoke» (Биг Смоук), Харрис, Лэнс «Ryder» Уилсон и Джеффри «OG Loc» Кросс. В Лос-Сантосе Карл также знакомится с лидером вражеской группировки «Varrios Los Aztecas» Цезарем Виалпандо, бойфрендом его сестры Кендл, впоследствии ставшим лучшим другом Карла, и не раз сражается с другими бандами: «Баллас» и «Лос Сантос Вагос».

Персонажи-хиппи, а также восточно-азиатские банды (местные триады) и латиноамериканские наркокартели встречаются в Сан-Фиерро, в то время как три мафиозных семьи контролируют игорный бизнес в Лас-Вентурасе. Также в игре присутствуют такие персонажи как Майк Торено, правительственный агент, на которого работает Карл, и Каталина, будущая девушка Клода из GTA III.

Героев GTA: San Andreas озвучивали известные актёры, в том числе и Сэмюель Л. Джексон, Фрэнк Винсент, Джеймс Вудс, Крис Пенн, Вильям Фихтнер, Энди Дик рэпперы Айс Т, Кид Фрост, The Game и музыканты Эксл Роуз и Шон Райдер.

San Andreas также стала первой игрой в серии, где персонажи широко использовали грубую ненормативную лексику. Grand Theft Auto: Liberty City Stories последовала примеру GTA: San Andreas в озвучке персонажей.

Сан-Андреас

Вымышленный штат Сан-Андреас в основном располагается в южной части Калифорнии и Неваде (США) и включает три главных города. Лас-Вентурас (и окружающая пустыня) основаны на Лас-Вегасе и пустыне в Неваде; Лос-Сантос и окружающая местность напоминают Лос-Анджелес и калифорнийские пустоши; Сан-Фиерро — эквивалент Сан-Франциско. Игроки могут взойти на 800-метровую гору Чилиад (реальная гора Дьябло(англ.)), спрыгнуть на парашюте с различных возвышенностей и небоскрёбов и посетить 12 городков и деревень в трёх округах: Ред Каунти (англ. Red County), Флинт Каунти (англ. Flint County) и Боун Каунти (англ. Bone County), крупную дамбу с гидроэлектростанцией (основана на плотине Гувера, расположенной на границе штатов Аризона и Невада), огромную секретную военную базу под названием «Area 69» (явный намёк на известную «Area 51»), радарную установку и множество других географических достопримечательностей. Сан-Андреас занимает приблизительно 44 км² (17 кв. миль), что почти в четыре раза больше Вайс-Сити, и в пять раз — Либерти-Сити.

Лос-Сантос

В Лос-Сантосе можно найти известные места города-прототипа: Watts Towers, выставочный центр Лос-Анджелеса, небоскрёбы Capitol Tower(англ.) и U.S. Bank Tower(англ.), голливудскую Аллею звёзд и кинотеатр Грумана. Город делится на несколько основных районов, включая криминальный Гантон, Айдлвуд и Восточный Лос-Сантос (основаны соответственно на пригородах Комптон, Инглвуд и восточном районе Лос-Анджелеса). Также присутствует оживлённый деловой центр города, элитные районы Родео и Малхолланд и сияющий Вайнвуд (где на склоне одного из холмов расположилась огромная надпись «VINEWOOD»), основанный на известном Голливуде.

Сан-Фиерро

Полёт на аэроплане над пустыней рядом с Лас-Вентурасом.

Сан-Фиерро представляет собой интерпретацию таких известных мест как район Хейт-Эшбури («Hashbury»), Кастро («Queens»), Чайнатаун и мост Золотые Ворота («Gant Bridge»), также в городе воссоздан холмистый рельеф и знаменитые городские трамваи Сан-Франциско (cable car). У города есть и другие достопримечательности, в том числе башенные часы Embarcadero, небоскрёб Трансамерика-Пирамид («Big Point Building») и изогнутая улица Ломбард Стрит («Windy Windy Windy Windy Windy Street»), а также шотландские достопримечательности, среди которых железнодорожный мост «Forth Bridge» и автомобильный «Forth Road Bridge». В городе существует район под названием «Гарсиа», названный в честь лидера музыкальной группы Grateful Dead, родившегося в Сан-Франциско — Джерри Гарсиа, а также здание мэрии, аналогичное таковому в Сан-Франциско.

Лас-Вентурас

В Лас-Вентурасе игрок может посетить многочисленные казино и даже сыграть в них. Доступны такие игры как покер, рулетка, а также игровые автоматы. В игре присутствует возможность поставить на результаты скачек (эта мини-игра доступна и в других регионах Сан-Андреаса). В дополнение к казино в Лас-Вентурасе существуют стриптиз-клубы. Самые известные казино Лас-Вегаса детально перенесены в Лас-Вентурас; среди них казино «Эскалибур» («Come-a-Lot»), «Сфинкс» и соседний отель в виде египетской пирамиды — «Люксор» («The Camel’s Toe»), а также «Pioneer Club», где расположены известные неоновые рекламные вывески в виде ковбоя и девушки,[9] заменённые разработчиками на персонажей GTA: Vice City — Эйвери Кэррингтона и Кенди Сакссс соответсвенно.

Сюжет

Узнав о смерти своей матери, Карл Джонсон (Carl Johnson или CJ) возвращается из Либерти-Сити в родной Лос-Сантос. Он узнаёт, что его лучшие друзья, Биг Смоук и Райдер, работают на коррумпированного офицера Тенпенни и вражескую группировку «Баллас». Смоук и Райдер помогают «Баллас» устроить засаду на брата Карла, Свита, которого арестовывает и отправляет в тюрьму Тенпенни. Тенпенни также хватает Карла и увозит его из города. Си-Джей, понимая, что продажный офицер — единственная надежда Свита выйти из тюрьмы, продолжает выполнять задания Тенпенни.

Перестрелка с полицией, Лас-Вентурас.

Постепенно Карл приобретает новых союзников и друзей, среди которых слепой лидер китайской группировки и бизнесмен Ву Зи Му; на первый взгляд равнодушный ко всему, однако отлично осведомлённый о секретах правительства хиппи по прозвищу «The Truth» (англ. Правда), и Цезарь, бывший член латиноамериканской банды, который, как и Карл, был предан старыми друзьями. Карл вместе с Цезарем, Кендл (сестрой Карла и девушкой Цезаря), а также техниками — приятелями Truth’а, открывают магазин по тюнингу автомобилей в Сан-Фиерро, быстро набирающий популярность. После убийства Райдера Карл попадает под влияние правительственного агента Майка Торено, работающего под прикрытием, который утверждает, что может освободить Свита. По указанию Торено Карл избегает посещения Лос-Сантоса, вместо этого продолжая работать с Ву Зи Му над повышением известности и влияния нового казино в поделённом между мафиозными семьями Лас-Вентурасе. Карл также возвращает Мэдд Дога, обезумевшего рэппера, чью карьеру Карл неумышленно разрушил, на вершину звёздного пьедестала, помогая рэперу в роли менеджера. Карл наслаждается своей новой жизнью, но неожиданно узнаёт, что Свита освобождают, из-за чего немедленно возвращается в Лос-Сантос. К его удивлению, Свит осуждает Карла за полное забвение родного города и старых друзей.

Тенпенни, которого судили за взяточничество и ряд других преступлений, был оправдан, что вызвало у жителей Лос-Сантоса массовое негодование и повлекло за собой настоящий бунт в городе (основанный на реальных событиях в Лос-Анджелесе в 1992 году). Воодушевлённый Свитом Карл хочет отомстить Тенпенни и разрушить его бизнес, для чего он отвоёвывает потерянную территорию у других банд и уничтожает наркодилеров, которые распространяли отраву на Grove Street. Затем Карл пробирается в логово предателя Смоука, теперь крупнейшего наркобарона в городе, и убивает его. Эти события вынуждают Тенпенни покинуть Лос-Сантос, однако он не успевает этого сделать. Свит и Карл преследуют Тенпенни по улицам Лос-Сантоса, и в ходе погони офицер теряет управление и, сбивая ограждение моста, падает вместе с автомобилем. Вскоре после аварии Тенпенни умирает от полученных травм. В последней сцене семья Джонсонов воссоединяется и Карл выходит из дверей со словами: «Пройдусь по району, посмотрю, что происходит» (англ. «Fittin’ to hit the block, see what’s happening»).

Геймплей

Структура геймплея GTA: San Andreas аналогична двум предыдущим играм серии. Основное действие состоит из элементов экшена от третьего лица и автомобильного симулятора в большом и открытом для исследования игровом мире. Вне транспортного средства главный герой, управляемый игроком, может ходить, бегать, прыгать и плавать (в предыдущих сериях этого не было), а также использовать оружие и драться врукопашную. Игроки могут угнать и использовать множество разнообразных средств передвижения, включая автомобили, мотоциклы, мопеды, квадроциклы, велосипеды, катера, самолёты, вертолёты, суда на воздушной подушке, поезда и даже реактивный ранец.

Открытое нелинейное окружение позволяет игрокам свободно путешествовать и выбирать, чем они будут заниматься в Сан-Андреасе. Однако для того, чтобы пройти игру и открыть новые города, необходимо выполнять сюжетные миссии, в остальном же они не обязательны и могут быть завершены в любое время. Вне миссий игрок свободен в действиях и передвижении, и может совершать многие противозаконные в реальном мире действия: убивать прохожих и полицейских, грабить их, взрывать автомобили и т. д. Однако такие действия привлекают внимание властей и за главным героем начинают охотиться стражи правопорядка. Чем больше хаоса создаёт игрок, тем большие силы привлекаются для его сдерживания: небольшие проступки пытается уладить местная полиция, в то время как на более высоких уровнях разыскиваемости преступника встречают команды специального назначения и даже военные подразделения с поддержкой тяжёлой бронированной техники и воздушным сопровождением в виде истребителей и полицейских вертолётов.

Также игрок может исследовать возможности игры, находя секреты от разработчиков, играть в мини-игры и выполнять побочные миссии. Традиционные для серии несюжетные задания были включены и GTA: San Andreas — игрок может поработать таксистом, развозя пассажиров, стать пожарным и тушить горящие автомобили, доставлять пострадавших людей в больницу, а также сражаться с преступностью в роли борца за справедливость. Всё это не остаётся незамеченным, и игрок получает дополнительные бонусы. Появились и новые миссии (среди которых профессии дальнобойщика и машиниста поезда, требующие от игрока доставки груза за ограниченное время), а также школы обучения вождению, пилотированию и управлению катерами, которые помогают игрокам обрести необходимые навыки для использования соответствующего транспорта.

В отличие от Vice City и GTA III, в которых при пересечении границ районов города появлялся загрузочный экран, Сан-Андреас представляет собой «бесшовный» мир, в котором игрок может путешествовать без пауз. Экран загрузки появляется в игре только перед внутриигровыми скриптовыми сценами и перед входом в здания. Этот факт был достаточно неожиданным для игроков, учитывая, что Сан-Андреас в четыре раза превышает размеры Вайс-Сити и в пять раз больше Либерти Сити. Другое заметное отличие между GTA: San Andreas и его предшественниками состоит в том, что в игре отсутствуют т. н. «спрятанные пакеты» (которые были заменены на граффити, подковы и раковины), а также миссии «Ярости» (англ. «Rampages»).

Нововведения

В игру было включено большое количество новых возможностей. Появились новые средства передвижения, в том числе велосипеды (которые также принесли и новую систему управления), тягачи с отсоединяемыми трейлерами-прицепами, полицейские мотоциклы, эвакуаторы с управляемым краном, комбайны, квадроциклы, аэропланы, военный истребитель, реактивный ранец и поезда. Всего в игре присутствует около двухсот видов транспортных средств (например, в GTA Vice City всего 120 видов). Также впервые в серии главный герой может плавать и нырять и перелезать через ограждения. Для усиления огневой мощи игроки могут использовать два оружия одновременно, а также управлять автомобилем, в то время как члены своей банды будут вести огонь во время движения. Камера, боевая модель и система прицеливания были переработаны по примеру другой игры Rockstar,

Персонализация

Си-Джей в Лос-Сантосе.

Разработчиками была введена возможность изменять внешность главного героя. Одежда и аксессуары (которые игроки могут приобрести во множестве магазинов Сан-Андреаса), новые стрижки и татуировки — всё это может приобрести Си-Джей, и эти изменения вызывают более заметную реакцию у NPC, чем в GTA: Vice City. Также игрок должен следить за здоровьем Карла, регулярно питаясь в фаст-фуд закусочных (например, Cluckin’ Bell), в столовых, барах и ночных клубах, перекусывая в автоматах, или покупать еду у продавцов на улице. Поглощение пищи и физические упражнения влияют на мускулатуру и внешность главного героя. Если Карл съест слишком много за короткий промежуток времени, то почувствует недомогание и его стошнит, а если он переедает регулярно, то растолстеет и станет медленнее ходить. Если же главный герой долгое время не ест, он теряет мускулатуру, а позже начинает уменьшаться и здоровье. Также в игре отмечаются некоторые навыки Карла: вождение, стрельба, выносливость и объём лёгких, которые совершенствуются каждый раз, когда их использует игрок. Всё это представляет собой элементы ролевой игры в GTA: San Andreas.

Си-Джей может изучить три разных стиля безоружной борьбы в гимнастических залах в каждом из трёх городов игры. Также главный герой может разговаривать со многими прохожими, включая наркодилеров, проституток и членов его банды. Авторитет Карла среди членов банды «Grove Street Families» изменяется в зависимости от его внешности и действий, а также отношений с его девушками. Rockstar заявляли, что у Си-Джея в сумме около 4200 строчек в монологах и диалогах, которые он произносит на улицах.[10]

Улучшенный искусственный интеллект

Другое улучшение в игре связано с искусственным интеллектом. Теперь игрок не может убить человека днём на оживлённой улице и не вызвать никакой реакции со стороны прохожих. Большинство свидетелей убегут или станут звать на помощь, а некоторые вооружённые граждане и члены вражеских группировок начнут атаковать Си-Джея, в то время как члены своей банды станут защищать его, стреляя в противников. Это усложняет нижеописанные ограбления домов, так как их жители будут сопротивляться, а в некоторых случаях и доставать оружие. Посадка военного истребителя или вертолёта в людном месте вызовет панику среди граждан.

Однако, иногда встречаются недоработки: например, машины, едущие по шоссе, останавливаются и не объезжают стоящий автомобиль, что приводит к скоплению машин. Низколетящие самолёты иногда задевают здания и падают.

Модификация автомобилей

Спортивный автомобиль с оксид-азотным ускорителем, Сан-Фиерро.

«TransFender», «Wheel Arch Angels» и «Loco Low Co.» — вымышленные салоны по тюнингу автомобилей в Сан-Андреасе. Эти компании предоставляют широкие возможности для модификации — от установки нитро-ускорителя до встраивания пневмоподвески. Большинство модификаций предназначены для изменения внешнего вида автомобиля. Модифицировать можно многие, но не все транспортные средства. Изменять или устанавливать можно: азотные ускорители, пневмоподвеску, виниловые аппликации, колёсные диски, элементы кузова и стереосистему. На некоторых авто можно сменить тип крыши.

Войны за территорию

После достижения определённого момента в сюжетной линии у игрока появляется возможность развязать войну среди уличных банд Лос-Сантоса. Цель каждой группировки при этом — захватить и удержать как можно больше территории города с целью получения прибыли с завоёванных районов. Чем больше территории у банды под контролем, тем больше денег зарабатывает главный герой. Сражение с вражеской группировкой можно начать (одному или при поддержке членов «Grove Street Families»), вторгшись на чужую территорию (разделённую на секции на карте по цветам владеющих ими банд) и убив 3 членов вражеской банды. Если игрок сможет выдержать несколько атак врагов (всего их три), территория переходит к «Grove Street Families» и её члены начинают охранять улицы этого района. Аналогично, территория игрока может быть атакована вражеской группировкой, и для удержания района потребуется защитить его от нападающих.

Ограбления

Другой криминальной составляющей игры является возможность грабить дома.[11] Угоняя грузовик для перевозки награбленного, Си-Джей может прокрадываться в жилые здания и выносить ценные вещи и деньги. Украденное игроком отвозится на грузовике в специальное место и обращается в наличные.А если Си-Джей награбит имущества на 10.000 долларов,то в награду он получит 3.000 долларов и бесконечный быстрый бег.

Мини-игры

Карл в казино Лас-Вентураса.

Разработчики включили в проект множество разнообразных мини-игр, таких как баскетбол, бильярд, ритмические игры в виде дискотек и «танцев» на автомобильной гидроподвеске, игровые автоматы с классическими аркадными развлечениями — Gyruss и Gradius (в игре соответственно They Have Crawled From Uranus и Go Go Space Monkey. Присутствует и вышеупомянутая возможность играть в азартные игры: блэкджек, покер, рулетка и другие игры, типичные для казино.

Мультиплеер

Кооперативный режим для двух игроков присутствует в версиях игры для PlayStation 2 и

Для ПК-версии San Andreas было создано несколько неофициальных модификаций, которые позволяют играть по Интернет и локальной сети. На сегодняшний день известны следующие модификации: Multi Theft Auto, Tournament, Rumble и San Andreas Multiplayer, пользующийся большой популярностью благодаря широким возможностям для создания игровых режимов.

В настоящее время команда MTA разрабатывает третье Developer Preview мультиплеера MTA:DM, в то время как команда SA:MP разрабатывает новую версию мультиплеера 0.3, в которой гораздо больше дополнений и возможностей, чем в текущей версии 0.2X

Оружие

Выбор оружия в GTA: San Andreas практически идентичен вооружению в Vice City, с несколькими дополнениями и изменениями. Также, как и в предыдущей части, оружие подразделяется на категории по типам, и у главного героя может быть только по одному оружию каждого типа.

  • Тип 1: Ручное оружие: кулаки, кастет
  • Тип 2: Холодное оружие: бейсбольная бита, лопата, бильярдный кий, катана, клюшка для гольфа, полицейская дубинка, нож, бензопила
  • Тип 3: Пистолеты: 9 мм пистолет (Глок-17),[12] 9 мм пистолет с глушителем, Desert Eagle
  • Тип 4: Дробовики: помповое ружьё, обрез, штурмовой дробовик SPAS-12
  • Тип 5: Полуавтоматы: TEC-9,[12] микро-SMG (микро-Узи),[12] SMG (H&K MP5SD)
  • Тип 6: Автоматы: автомат Калашникова АК-47, штурмовая винтовка Colt M4
  • Тип 7: Винтовки: охотничье ружьё, снайперская винтовка
  • Тип 8: Тяжёлое оружие: гранатомёт РПГ-7, огнемёт, ракетомёт с самонаводящимися ракетами, миниган
  • Тип 9: Взрывное и воспламеняющее оружие: ручная граната, (смертельная) газовая граната, коктейль Молотова, радиоуправляемая взрывчатка
  • Тип 10: Вещи: огнетушитель, баллончик с краской, фотоаппарат
  • Тип 11: Подарки: букет цветов, трость, фаллоимитатор и вибратор, которые Си-Джей может подарить своим девушкам
  • Тип 12: Специнвентарь: прибор ночного видения, парашют, тепловизор
  • Тип 13: Дополнительно: детонатор

Присутствие в игре винтовки M4 не соответствует действительности: время действия GTA: San Andreas — около 1992 года, однако M4 была принята на вооружение только в 1994 году.

Саундтрек

Как и в двух предыдущих частях серии, в San Andreas множество разнообразных музыкальных композиций, взятых из того периода времени, в котором проходит игра. Наиболее известными исполнителями, включёнными в саундтрек, стали: Faith No More, Depeche Mode, James Brown, Rage Against the Machine, Alice in Chains, Guns N’ Roses, Snoop Dogg, N.W.A., 2Pac, Ice Cube, Dr.Dre, Lynyrd Skynyrd и Ozzy Osbourne.

В San Andreas существует одиннадцать радиостанций: WCTR (разговоры), Master Sounds 98.3 (rare groove), K-Jah West (даб/регги), CSR (new jack swing), Radio X (альтернативный рок), Radio Los Santos (гангста рэп), SF-UR (хаус), Bounce FM (фанк), K-DST (рок), K-Rose (кантри) и Playback FM (хип-хоп).

PC версии игры содержали дополнительную радиостанцию, на которой проигрывалась музыка, загруженная пользователем в формате

Пересечения с играми серии

Множество персонажей, мест и вымышленных элементов из предыдущих частей серии Grand Theft Auto упоминаются в GTA: San Andreas. Большинство из них незначительно изменено вследствие времени, прошедшего с событий тех игр. Действие GTA: Vice City происходило до событий San Andreas и поэтому ссылки на эту игру встречаются чаще всего, однако многие моменты напоминают и о GTA III.

Так же в игре присутствует история знакомства Клода — главного героя GTA III с его любовницей Каталиной, которая предаёт его в начале GTA III (собственно из-за этого события и происходит действие GTA III). Кроме того в игре есть некоторые герои Vice City. Кен Розенберг (менеджер казино Калигулы) друг и адвокат Томми Версетти — главного героя GTA Vice City. Британский звукорежиссёр Кент Пол (знаток всех слухов Vice City) и его помощник Маккер,а также Леоне Сальвадоре — глава мафиозной семьи из GTA III и его девушка Мария.

Так же в миссии Wear Flowers In Your Hair Правда говорит Карлу Джонсону, что парни, которых они хотят нанять, раньше работали в Вайс-Сити над ремонтом морских двигателей, пока их бизнес не перекупили бандиты.Также упоминается, что они не прочь покурить «травку». В игре GTA: Vice City главный герой действительной может купить лодочную мастерскую, и в ролике хозяева «под кайфом».

Разногласия

Мод «Горячий кофе»

В середине июня 2005 года в Интернете появился файл, который впоследствии стал причиной серьёзных осложнений у Rockstar Games — модификация «Горячий кофе» (англ. «Hot Coffee»). Такое название мод получил за скрипт с помощью которого в игре открывалась ранее скрытая сексуальная сцена. В немодифицированной игре главный герой провожал свою подругу до двери её дома, после чего она спрашивала о том, не хочет ли Си-Джей зайти на чашку кофе. Если игрок соглашался, камера показывала здание снаружи и немного подрагивала, в то время как из дома доносились стоны.

После установки мода игроки могли зайти домой к девушке главного героя и совершить половой акт в виде мини-игры. Код, который отвечал за скрытую сцену, был найден и в версии игры для консолей. Жёсткая реакция общественности и высказывания некоторых высокопоставленных чиновников США, которые последовали вслед за выходом «Горячего Кофе», повлекли за собой временное прекращение продаж GTA: San Andreas, изменение рейтинга с «M» («От 17 лет») на «AO» («Только для взрослых»), внесение защиты от установки модификации в патч (v 1.01) (этому патчу Rockstar Games посвятили отдельный сайт[13] и последующее переиздание игры без скрытого содержимого.

Мифы и пасхальные яйца

GTA: San Andreas отличается от двух предыдущих частей серии существованием целого ряда мифов вокруг неё, появлению которых способствовала большая территория штата, требующая много времени на изучение. Вскоре после выхода игры на многих форумах стали появляться сообщения об открытых в Сан-Андреасе НЛО, снежном человеке и «кожаном лице» с приведёнными скриншотами. Однако все доказательства оказались поддельными. Бытовали и менее известные мифы (о наличии в игре Лох-Несского чудовища, некоего «серийного убийцы», призрака матери Карла Джонсона, а также о загадках, связанных с инвалидной коляской на причале у Паломино-Крик и религиозным культом «Эпсилон»), также не получившие никаких достоверных подтверждений. Единственной «загадкой», реально выявленной в игре, стал так называемый «автомобиль-призрак» — эффект, наблюдаемый в Back o’Beyond и вызванный тем, что разработчики поместили пустую машину на склон холма (в результате чего с определённого ракурса можно наблюдать, как она съезжает вниз сама по себе).

В игре имеется множество пасхальных яиц. Одними из наиболее известных являются: табличка на верхнем пролёте западной опоры моста «Gant Bridge» с надписью «Здесь нет пасхальных яиц, уходи отсюда» (англ. «There are no easter eggs up here, go away» и табличка рядом с южным концом моста, которая описывает его характеристики как игрового объекта (вес в байтах, прорисовка, текстуры и т. д.)).

Во время миссии на «Area 69» в одной из лабораторий можно заметить на столе монтировку — явный намек на

Дополнительные материалы

«Вступление» (The Introduction) — видеоролик, созданный на движке игры, который вышел на DVD вместе с отдельно изданным саундтреком GTA: San Andreas. Фильм повествует о событиях до завязки игры и оканчивается телефонным звонком Карлу, когда брат сообщает ему о смерти матери.

Примечания

  1. С помощью модификаций. Подробнее см. раздел Мультиплеер
  2. Изначально и после переизданий
  3. Между скандалом с Hot Coffee и переизданиями. Подробнее см. здесь
  4. Дуглас С. Перри, Объявлена дата выхода GTA 4(англ.), 30 октября 2003 года
  5. Эд Льюис, Take-Two зарегистрировала GTA: Bogota(англ.), 12 января 2004 года
  6. Стефан Коулмен, Grand Theft Auto: San Andreas(англ.), 1 марта 2004 года
  7. Больше никакого «Hot Coffee»(англ.), Rockstar Games, 2005
  8. Тим Сьюретт, GTA становится трилогией, San Andreas special edition(англ.), Gamespot, 23 сентября 2005
  9. Достопримечательности Невады (стр. 1)(англ.)
  10. Новости о Grand Theft Auto: San Andreas — разговоры на улицах(англ.), Gamespot, 23 октября, 2004
  11. Грег Касавин, Новости о Grand Theft Auto: San Andreas Ограбление домов(англ.), Gamespot, 13 августа, 2004
  12. 1 2 3 Возможность использования в обеих руках.
  13. No More Hot Coffee — сайт Rockstar Games с патчем для защиты от установки модификации Hot Coffee(англ.)

Ссылки

  • Официальный сайт
  • Grand Theft Auto: San Andreas(рус.) на сайте Absolute Games

Серия Grand Theft Auto

Игры Двухмерные: Grand Theft Auto (London 1969, London 1961) · Grand Theft Auto 2 · Grand Theft Auto Advance
Трёхмерные: Grand Theft Auto III · Vice City  · San Andreas · Liberty City Stories  · Vice City Stories  · Grand Theft Auto IV (The Lost and Damned)  · Grand Theft Auto: Chinatown Wars
Протагонисты Клод Спид · Клод · Томми Версетти · Карл «CJ» Джонсон · Майк · Тони Сиприани · Виктор Вэнс · Нико Беллик · Джони Клебитз · Хуанг Ли
Персонажи Grand Theft Auto III · Vice City · San Andreas · GTA Advance · Liberty City Stories · Vice City Stories · Grand Theft Auto IV · Chinatown Wars
Локации Anywhere City · Либерти-Сити · Вайс-Сити · Сан-Андреас (Лос-Сантос · Сан-Фиерро · Лас-Вентурас) · Карсер-Сити
Саундтреки Grand Theft Auto · Grand Theft Auto 2 · Grand Theft Auto III · Vice City · San Andreas · Liberty City Stories · Vice City Stories · Grand Theft Auto IV · Chinatown Wars
Другое Multi Theft Auto · San Andreas Multiplayer  ·  · Manhunt 2 · GTA: San Andreas — Вступление

Wikimedia Foundation.
2010.

Некогда эпичная обложка в собственном соку

Grand Theft Auto: San Andreas (GTA: San Andreas, GTA: SA) — культовая видеоигра из серии Grand Theft Auto в жанре Action, вышедшая в 2004 году; настоящий шедевр игроиндустрии.

Описание[править]

Действие происходит в начале 90-х (1992). Игра не потеряла изменений — помог огромный штат из трёх городов, на просторах которого поместился и Голливуд вместе с Лос-Анджелесом, и Лас-Вегас, и Сан-Франциско.
Влияние фильмов тех лет никуда не делось. Так, в центре Лос-Сантоса по улицам разгуливают точные копии Шэрон Стоун из фильма «Основной инстинкт» (блондинки с короткой стрижкой в облегающем белом платье), одна из вилл там же в районе Richman является копией виллы злодеев из «Смертельного оружия-2», а в заставке одной из миссий точно скопирована сцена падения грузовика в сухой дренажный канал из «Терминатора 2».
Досконально скопированы достопримечательности: к примеру, вывеска на пляже Санта-Моника. Также перенесены мост «Золотые Ворота» и Ломбард-стрит из Сан-Франциско. И даже каноничный знак Лас-Вегаса присутствует. А также такие навороты, как джетпак, самолёт с вертикальным взлётом, шушпанцер на воздушной подушке и велосипеды. В игре в огромном количестве присутствуют неверные менты, уличные наркоторговцы, рэперы, гангстеры, наркоманы, сутенеры и прочие негры, стритсракеры, хиппи и другие интересные личности. Ещё в игре есть блэкджек и шлюхи, главный герой чернокожий из гетто, а системные требования изменились не сильно. Вы только представьте — мягкие лучи заходящего солнца отражающиеся от твоего Banshee, на пасcажирском сиденье сидит шлюшка, Dr.Dre и тепло льются из колонок, а в небе серебристой стрелой врезается в какой-нибудь небоскрёб 2-х моторный самолет (авиакатастрофы здесь очень часты). Завораживает?

Игра просто переполнена всякими эпическими фичами и игровыми моментами. Так например, в различных миссиях, там есть множество отсылок к известным фильмам, таким как Терминатор 2. Своей масштабностью, по тем временам, игра просто захватывала дух миллионов игроков по всеми миру. По возможностям эта игра является самой лучшей во всей серии ГТА.

СЛОМАНО @ ПОТРАЧЕНО[править]

eugene386: если меня спросят, какую эпитафию я хочу себе на могилу, то я скажу, что на плите должно быть всего одно слово
eugene386: ПОТРАЧЕНО

Bashorgrufavicon.png422988

Busted gta.png

Популярные слова из раннего перевода, причём не просто машинного, а дичайше криворукого. Появившись как местечковый прикол, перевод и сами слова впоследствии стали популярным недомемом, а потом уже и дошли до состояния полноценного мема.

Высокая популярность именно СЛОМАНО и ПОТРАЧЕНО объясняется тем, что они встречались чаще всего — после ареста или смерти, соотвественно. Анон не забыл такой подарок от надмозгов, сейчас же в Google можно встретить разные вариации. Кроме того, существует еще множество подобных фраз:

  • В ЗТОМ МЕСТЕ НАПИСАНЫ НЕКОТОРЫЕ ФРАЗЫНАДПИСИ, a’ight holmes?
  • ХОЛМС, ЧУВАК, ТЫ ХОЛОДЕН, КАК ЛЕД!!1
  • ЕСТЬ БИНКО ЗА УГЛОМ ОТ СТАДИОНА В ГЗНТОНЕ, ПОИДИ ВОЗЬМИ СЕБЕ НЕМНОГО ЗЕЛЕНЫХ.
  • НА УЛИЦАХ ХОЛОДНО, ДОГ!
  • ОНА СО МНОИ, УГЛЕПЛАСТИК. ТАК ОХЛАДИТЕ ТРАХАНИЕ, Я РАССМАТРИВАЮ ЕЕ ПОЛЬЗУ
  • Я ПОЛУЧАЮ ДЕРЬМО, ВЫ ПРОДАЕТЕ ЗТО, Я СОБИРАЮ МОЕ СОКРАШЕНИЕ, ВЫ ДЕРЖ!!1
  • ЗИ, ИЗВЫННЫТЕ МЗНЯ, ХОЗЕ, ВИ ГАВАРИТЗ ЗЛЬ ГРАНДО СМОКИО!!1
  • ЧТО ТРАХАНИЕ ВАС ХОТЯТ? ПОЛУЧИТЕ ТРАХАНИЕ ВНЕ ЗДЕСЬ.
  • ПОЛУЧИТЕ ОТСЮДА ЗДЕСЬ, ВЫ ГРИСБОЛЬНЫИ УБЛЮДОК!
  • Я ДУМАТЬ, ЧТО ОН КОРЧИТЬ ИЗ СЕБЯ ГАНСТЫР.
  • ПОДОЖДИТЕ, МИСТРЕ СИДОДЖИ!
  • ЗТО ГАВНО РЕАЛЬНО ПОЛНАЯ ХУИНЯ. ВСЕ-ВСЕ!
  • Я НЕ СОБИРАЮСЬ ЗАПИСЫВАТЬ, ЖИРНЫИ ГОВНЮК!
  • КОН ЧТОА СИН ЧОТА
  • МАШИНА СВИТА ГОРИТ, И ОН НЕ ДУРАК, ЧТОБЫ В НЕЕ ОБРАТНО ЗАЛЕСТЬ
  • ВЫ НЕ НЕ НИКАКОИ ХУДОЖНИК! Ю ОБЪЕЗДЧИК ЛОШАДЕИ! Ю ФАЛЬШИВКА!
  • ЗАЛЕШЬ В ТАКСИ!
  • ВОЗВРАШАИСЯ В ДОМ СЛАДЕНЬКИХ
  • ИДУТ ТУДА, ПОЛУЧАЮТ ЗТО, ДОЛБАННЫИ ТУАЛЕТ ИСКРИТСЯ!
  • ЗИ, ЗТО НЕ ДЖЕФФРИ НЕ БОЛЬШЕ! ЗТО — НА УРОВНЕ ГРУНТА МЕСТОПОЛОЖЕНИЕ!
  • О, ХА ХА ХА ХА! РЕБЕНОК, Я ВЕРНУЛСЯ, Я ВЕРНУЛСЯ!
  • KЛACC a, CУПEPГEHИИ, 3TO Я. TЫ ДOЛЖEH KAK-HИБУДЬ 3AИTИ KO MHE B MACTEPCKУЮ И УBИДETЬ KOE-ЧTO И3 MOEГO ДEPЬMA, БPAT
  • ЗАДИСЬ НА ВЕЛОСИПЕД!
  • У МЕН… БГХУРРРРРРХ!
  • УЛИЦА РОШИ 4 ЖИЗНИ, holmes!
  • СМОУК! ПРЕКРАТИТЕ НАПОЛНЯТЬ ВАШЕ ЛИЦО И НАЧНИТЕ СОВАТЬ ИХ БОЛЛАС!
  • ЗТИ КОТЫ ОЧЕНЬ СЕРЬЕЗНЫ!
  • ВЫ ТАКОИ ХОРОШИИ БАНДИТ, ПРИЯТЕЛЬ, ВЫ ДОЛЖНЫ ПОЕХАТЬ НА ДРОБОВИКЕ
  • ИЗОБРАЖЕНИЕ МАГАЗИНА БРЫЗГОВ ОТМЕЧЕНО НА РАДАРЕ, ПОСКОЛЬКУ БРЫЗГИ МОГУТ
  • ВОЗМОЖНО ЯВЛЯЕТСЯ ТОЛЬКО ДЛЯ.
  • СИЗАР ГОВОРИТ, ЧТО ТЫ ОХЛАЖДАЕШЬСЯ, ТАКИМ ОБРАЗОМ МЫ ОХЛАЖДАЕМСЯ, БРАТ.
  • ЗИ, МЫ СОБИРАЕМСЯ ПРИЗЫВ НЕКОТОРЫЕ КРЫСЫ КАПОТА И ОХЛАЖДАЕМ АД. ВЫ ХОТИТЕ НЕКОТОРЫХ?
  • ДЕРЬМО ГРУБО. ВСЕ ДЕТИ КАК ЭТО «МЕСТОПОЛОЖЕНИЕ НА УРОВНЕ ГРУНТА» ИЛИ БЕЗОТНОСИТЕЛЬНО ТРАХАНИЯ ЕГО ЗОВУТ.

Если доставило, остальное тут и тут. К чести новой части ГТА можно сказать, что перевод получился вполне себе кошерным: вышеописанной тупизны не наблюдается.

Интересные факты[править]

  • San Andreas до сих пор остается самой масштабной (размер карты, количество побочных миссий, таких, как авто-, мото-, авиашкола (которую нужно проходить обязательно по сюжету, чтобы выполнить задания ушловатого ФБРовца) и школа вождения катеров) игрой в серии — в GTA IV сделана попытка заменить количество на качество.
  • San Andreas cтала апофеозом и символом популярности серии GTA среди школьников. И моды, бесконечные моды, тысячи их. После выхода четвёртой части интерес к серии у этой умственно-возрастной категории населения заметно угас.
  • А группа энтузиастов взяла, и стала переносить Сан-Андреас на движок RAGE, то бишь GTA 4. Уже готов город, траффик (кривоват) и некоторые беды. Да и ГГ на данный момент — негр.
  • В ранних российских пиратских репаках игры отсутствовали звёзды уровня разыскиваемости за преступления. Дело в том, что текстура символ звезды находится в тексте, пираты запутались и забыли ее переделать при замене шрифта. Некоторые по началу думали, что звёзды из игры были вырезаны по причине банальной нехватки места на болванке DVD диска, на самом же деле это не так и звёзды места занимают столько, сколько и пустое место, то есть вообще нифига.

Галерея[править]

См. также[править]

  • OG Loc
  • SA-MP
  • Нигеры
  • Grand Theft Auto IV
  • Grand Theft Auto (серия игр)
Telepuz 2.jpg Человек современный игры разные ценит весьма
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  • Грязь лечебница как пишется
  • Грязный прегрязный как пишется
  • Грязные окна мистический рассказ
  • Грязновато белый как пишется
  • Грязная сказка лабрус елена