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BeamNG.drive
BeamNGdrive cover.png
Developer(s) BeamNG GmbH
Publisher(s) BeamNG GmbH
Designer(s) Thomas Fischer
Composer(s) Gabe Fink, Mark Knight
Engine Torque 3D
Platform(s) Microsoft Windows
Release
  • WW: 29 May 2015 (Steam Early Access)
Genre(s) Vehicle simulation
Mode(s)
  • Single-player
  • multiseat

BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles.[1][2][3] The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.

Gameplay[edit]

BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc…), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.

As of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labled «Career (coming soon)» six times. This gameplay mode features four career branches: Motorsports, Labourer, Specialized and Adventurer. Completing missions awards the player in-game currency and two types of experience points: Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. The mode’s currency does not currently have a use.[4]

The game implements soft-body physics to control both vehicle dynamics and collisions between objects and vehicles.[2][5][3]

Physics[edit]

An example of a car crash in BeamNG.drive. The implementation of soft-body physics allows vehicle damage to be realistically simulated.

BeamNG.drive uses a real-time soft-body physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out.[6] It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game’s engine constantly calculates physics equations and problems in real-time during gameplay.

Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied.[7] Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Also, tires can be blown out and fuel tanks may explode after an excessive amount of collisions or a direct hit on the rear of the vehicle.

Development[edit]

In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.[8] BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game’s development.[9] On 28 May 2012, BeamNG released a YouTube video entitled «Revolutionary soft-body physics in CryEngine3» that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight.[8][10] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.[11]

A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle and one map, while the first available alpha release contained five vehicles and six maps.[12][2][13] The game was placed on an open vote on Steam Greenlight on 12 February 2014[14] and was greenlit eight days later.[15] On 29 May 2015, the game was released to Steam Early Access.[16]

On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive.[17]

On 25 April 2022, BeamNG announced they were ceasing development of the 32-bit branch as of alpha release 0.25. They stated that less than 0.5% of players were using the 32-bit version and that the decision will speed up the game’s development and allow the developers to take full advantage of newer technologies.[18]

Reception[edit]

Jack Stewart of BBC mentioned that BeamNG.drive «has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set.»[3] Polygon’s Nick Robinson lauded the game’s simulated physics and user-created content support, leading him to create a 38-episode video series for Polygon, «Car Boys», in which he and Griffin McElroy spotlighted new BeamNG.drive content each week.[19][20] Automobile magazine praised the game for its diverse selection of vehicles and its realistic crash physics, saying that «the IIHS has nothing on BeamNG.drive.»[21]

References[edit]

  1. ^ «BeamNG.drive – BeamNG». Archived from the original on 19 October 2021. Retrieved 21 October 2019.
  2. ^ a b c Reilly, Luke (7 August 2013). «Finally, BeamNG’s Soft-Body Physics Are Available to the Public». IGN. IGN Entertainment. Retrieved 3 December 2016.
  3. ^ a b c Stewart, Jack (3 July 2014). «Video-game wrecks get real». BBC. Archived from the original on 26 December 2016. Retrieved 3 December 2016.
  4. ^ McGregor, Ross (28 September 2022). «BeamNG.drive’s secret career mode: How to play and first impressions». Traxion.gg. Retrieved 26 December 2022.
  5. ^ Futter, Mike (5 August 2013). «BeamNG’s Amazingly Realistic Car Crashes». Game Informer. GameStop. Retrieved 3 December 2016.
  6. ^ Stamatogiannakis, Lefteris (12 June 2014). «A faster selection algorithm». BeamNG. Retrieved 3 December 2016.
  7. ^ Fischer, Thomas (5 August 2013). «BeamNG DRIVE alpha release». GarageGames. Retrieved 3 December 2016.
  8. ^ a b Reilly, Luke (1 October 2012). «The Most Impressive Physics Engine You’ve Never Seen». IGN. Retrieved 10 October 2022.
  9. ^ «new website». BeamNG. 8 May 2012. Retrieved 3 December 2016.
  10. ^ McGregor, Ross (13 December 2021). «How BeamNG.drive came to be». Traxion.gg. Retrieved 2 January 2023.
  11. ^ «BeamNG and Torque3D». BeamNG. 27 January 2013. Retrieved 3 December 2016.
  12. ^ «Alpha Changelog — BeamNG».
  13. ^ BeamNG. «BeamNG Store». FastSpring. Archived from the original on 9 August 2013. Retrieved 2 November 2022.
  14. ^ Savage, Phil (13 February 2014). «BeamNG.drive crashes onto Steam Greenlight». PC Gamer. Future US. Retrieved 3 December 2016.
  15. ^ «We have been greenlit!». BeamNG. 20 February 2014. Retrieved 3 December 2016.
  16. ^ «Steam Early Access release». BeamNG. 27 May 2015. Retrieved 3 December 2016.
  17. ^ «Announcing Automation & BeamNG.drive collaboration!». BeamNG. 15 June 2018. Retrieved 19 September 2018.
  18. ^ Adams, Robert (25 April 2022). «BeamNG.drive Ending Support for 32-bit Client». TechRaptor. Retrieved 2 October 2022.
  19. ^ Feldman, Brian. «Car Boys, the Hilarious and Terrifying Car-Crash Series, Is the Best Show».
  20. ^ Orlove, Raphael (23 September 2016). «There Is Only One YouTube Channel Worth Watching And It’s Car Boys».
  21. ^ Gold, Aaron (26 June 2020). «BeamNG.drive: The Driving Simulator For the Rest of Us». Automobile. Retrieved 17 December 2020.

External links[edit]

  • Official website Edit this at Wikidata

(Redirected from Beam NG)

BeamNG.drive
BeamNGdrive cover.png
Developer(s) BeamNG GmbH
Publisher(s) BeamNG GmbH
Designer(s) Thomas Fischer
Composer(s) Gabe Fink, Mark Knight
Engine Torque 3D
Platform(s) Microsoft Windows
Release
  • WW: 29 May 2015 (Steam Early Access)
Genre(s) Vehicle simulation
Mode(s)
  • Single-player
  • multiseat

BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles.[1][2][3] The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.

Gameplay[edit]

BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc…), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.

As of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labled «Career (coming soon)» six times. This gameplay mode features four career branches: Motorsports, Labourer, Specialized and Adventurer. Completing missions awards the player in-game currency and two types of experience points: Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. The mode’s currency does not currently have a use.[4]

The game implements soft-body physics to control both vehicle dynamics and collisions between objects and vehicles.[2][5][3]

Physics[edit]

An example of a car crash in BeamNG.drive. The implementation of soft-body physics allows vehicle damage to be realistically simulated.

BeamNG.drive uses a real-time soft-body physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out.[6] It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game’s engine constantly calculates physics equations and problems in real-time during gameplay.

Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied.[7] Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Also, tires can be blown out and fuel tanks may explode after an excessive amount of collisions or a direct hit on the rear of the vehicle.

Development[edit]

In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.[8] BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game’s development.[9] On 28 May 2012, BeamNG released a YouTube video entitled «Revolutionary soft-body physics in CryEngine3» that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight.[8][10] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.[11]

A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle and one map, while the first available alpha release contained five vehicles and six maps.[12][2][13] The game was placed on an open vote on Steam Greenlight on 12 February 2014[14] and was greenlit eight days later.[15] On 29 May 2015, the game was released to Steam Early Access.[16]

On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive.[17]

On 25 April 2022, BeamNG announced they were ceasing development of the 32-bit branch as of alpha release 0.25. They stated that less than 0.5% of players were using the 32-bit version and that the decision will speed up the game’s development and allow the developers to take full advantage of newer technologies.[18]

Reception[edit]

Jack Stewart of BBC mentioned that BeamNG.drive «has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set.»[3] Polygon’s Nick Robinson lauded the game’s simulated physics and user-created content support, leading him to create a 38-episode video series for Polygon, «Car Boys», in which he and Griffin McElroy spotlighted new BeamNG.drive content each week.[19][20] Automobile magazine praised the game for its diverse selection of vehicles and its realistic crash physics, saying that «the IIHS has nothing on BeamNG.drive.»[21]

References[edit]

  1. ^ «BeamNG.drive – BeamNG». Archived from the original on 19 October 2021. Retrieved 21 October 2019.
  2. ^ a b c Reilly, Luke (7 August 2013). «Finally, BeamNG’s Soft-Body Physics Are Available to the Public». IGN. IGN Entertainment. Retrieved 3 December 2016.
  3. ^ a b c Stewart, Jack (3 July 2014). «Video-game wrecks get real». BBC. Archived from the original on 26 December 2016. Retrieved 3 December 2016.
  4. ^ McGregor, Ross (28 September 2022). «BeamNG.drive’s secret career mode: How to play and first impressions». Traxion.gg. Retrieved 26 December 2022.
  5. ^ Futter, Mike (5 August 2013). «BeamNG’s Amazingly Realistic Car Crashes». Game Informer. GameStop. Retrieved 3 December 2016.
  6. ^ Stamatogiannakis, Lefteris (12 June 2014). «A faster selection algorithm». BeamNG. Retrieved 3 December 2016.
  7. ^ Fischer, Thomas (5 August 2013). «BeamNG DRIVE alpha release». GarageGames. Retrieved 3 December 2016.
  8. ^ a b Reilly, Luke (1 October 2012). «The Most Impressive Physics Engine You’ve Never Seen». IGN. Retrieved 10 October 2022.
  9. ^ «new website». BeamNG. 8 May 2012. Retrieved 3 December 2016.
  10. ^ McGregor, Ross (13 December 2021). «How BeamNG.drive came to be». Traxion.gg. Retrieved 2 January 2023.
  11. ^ «BeamNG and Torque3D». BeamNG. 27 January 2013. Retrieved 3 December 2016.
  12. ^ «Alpha Changelog — BeamNG».
  13. ^ BeamNG. «BeamNG Store». FastSpring. Archived from the original on 9 August 2013. Retrieved 2 November 2022.
  14. ^ Savage, Phil (13 February 2014). «BeamNG.drive crashes onto Steam Greenlight». PC Gamer. Future US. Retrieved 3 December 2016.
  15. ^ «We have been greenlit!». BeamNG. 20 February 2014. Retrieved 3 December 2016.
  16. ^ «Steam Early Access release». BeamNG. 27 May 2015. Retrieved 3 December 2016.
  17. ^ «Announcing Automation & BeamNG.drive collaboration!». BeamNG. 15 June 2018. Retrieved 19 September 2018.
  18. ^ Adams, Robert (25 April 2022). «BeamNG.drive Ending Support for 32-bit Client». TechRaptor. Retrieved 2 October 2022.
  19. ^ Feldman, Brian. «Car Boys, the Hilarious and Terrifying Car-Crash Series, Is the Best Show».
  20. ^ Orlove, Raphael (23 September 2016). «There Is Only One YouTube Channel Worth Watching And It’s Car Boys».
  21. ^ Gold, Aaron (26 June 2020). «BeamNG.drive: The Driving Simulator For the Rest of Us». Automobile. Retrieved 17 December 2020.

External links[edit]

  • Official website Edit this at Wikidata

(Redirected from Beam NG)

BeamNG.drive
BeamNGdrive cover.png
Developer(s) BeamNG GmbH
Publisher(s) BeamNG GmbH
Designer(s) Thomas Fischer
Composer(s) Gabe Fink, Mark Knight
Engine Torque 3D
Platform(s) Microsoft Windows
Release
  • WW: 29 May 2015 (Steam Early Access)
Genre(s) Vehicle simulation
Mode(s)
  • Single-player
  • multiseat

BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles.[1][2][3] The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.

Gameplay[edit]

BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc…), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.

As of alpha release 0.26, the game features an experimental version of a career mode accessed by clicking the main menu button labled «Career (coming soon)» six times. This gameplay mode features four career branches: Motorsports, Labourer, Specialized and Adventurer. Completing missions awards the player in-game currency and two types of experience points: Branch EXP, which is experience points gained within specific branches, and Beam EXP, the overall amount of experience points. The mode’s currency does not currently have a use.[4]

The game implements soft-body physics to control both vehicle dynamics and collisions between objects and vehicles.[2][5][3]

Physics[edit]

An example of a car crash in BeamNG.drive. The implementation of soft-body physics allows vehicle damage to be realistically simulated.

BeamNG.drive uses a real-time soft-body physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out.[6] It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game’s engine constantly calculates physics equations and problems in real-time during gameplay.

Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied.[7] Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Also, tires can be blown out and fuel tanks may explode after an excessive amount of collisions or a direct hit on the rear of the vehicle.

Development[edit]

In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product.[8] BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game’s development.[9] On 28 May 2012, BeamNG released a YouTube video entitled «Revolutionary soft-body physics in CryEngine3» that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight.[8][10] Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.[11]

A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle and one map, while the first available alpha release contained five vehicles and six maps.[12][2][13] The game was placed on an open vote on Steam Greenlight on 12 February 2014[14] and was greenlit eight days later.[15] On 29 May 2015, the game was released to Steam Early Access.[16]

On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive.[17]

On 25 April 2022, BeamNG announced they were ceasing development of the 32-bit branch as of alpha release 0.25. They stated that less than 0.5% of players were using the 32-bit version and that the decision will speed up the game’s development and allow the developers to take full advantage of newer technologies.[18]

Reception[edit]

Jack Stewart of BBC mentioned that BeamNG.drive «has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set.»[3] Polygon’s Nick Robinson lauded the game’s simulated physics and user-created content support, leading him to create a 38-episode video series for Polygon, «Car Boys», in which he and Griffin McElroy spotlighted new BeamNG.drive content each week.[19][20] Automobile magazine praised the game for its diverse selection of vehicles and its realistic crash physics, saying that «the IIHS has nothing on BeamNG.drive.»[21]

References[edit]

  1. ^ «BeamNG.drive – BeamNG». Archived from the original on 19 October 2021. Retrieved 21 October 2019.
  2. ^ a b c Reilly, Luke (7 August 2013). «Finally, BeamNG’s Soft-Body Physics Are Available to the Public». IGN. IGN Entertainment. Retrieved 3 December 2016.
  3. ^ a b c Stewart, Jack (3 July 2014). «Video-game wrecks get real». BBC. Archived from the original on 26 December 2016. Retrieved 3 December 2016.
  4. ^ McGregor, Ross (28 September 2022). «BeamNG.drive’s secret career mode: How to play and first impressions». Traxion.gg. Retrieved 26 December 2022.
  5. ^ Futter, Mike (5 August 2013). «BeamNG’s Amazingly Realistic Car Crashes». Game Informer. GameStop. Retrieved 3 December 2016.
  6. ^ Stamatogiannakis, Lefteris (12 June 2014). «A faster selection algorithm». BeamNG. Retrieved 3 December 2016.
  7. ^ Fischer, Thomas (5 August 2013). «BeamNG DRIVE alpha release». GarageGames. Retrieved 3 December 2016.
  8. ^ a b Reilly, Luke (1 October 2012). «The Most Impressive Physics Engine You’ve Never Seen». IGN. Retrieved 10 October 2022.
  9. ^ «new website». BeamNG. 8 May 2012. Retrieved 3 December 2016.
  10. ^ McGregor, Ross (13 December 2021). «How BeamNG.drive came to be». Traxion.gg. Retrieved 2 January 2023.
  11. ^ «BeamNG and Torque3D». BeamNG. 27 January 2013. Retrieved 3 December 2016.
  12. ^ «Alpha Changelog — BeamNG».
  13. ^ BeamNG. «BeamNG Store». FastSpring. Archived from the original on 9 August 2013. Retrieved 2 November 2022.
  14. ^ Savage, Phil (13 February 2014). «BeamNG.drive crashes onto Steam Greenlight». PC Gamer. Future US. Retrieved 3 December 2016.
  15. ^ «We have been greenlit!». BeamNG. 20 February 2014. Retrieved 3 December 2016.
  16. ^ «Steam Early Access release». BeamNG. 27 May 2015. Retrieved 3 December 2016.
  17. ^ «Announcing Automation & BeamNG.drive collaboration!». BeamNG. 15 June 2018. Retrieved 19 September 2018.
  18. ^ Adams, Robert (25 April 2022). «BeamNG.drive Ending Support for 32-bit Client». TechRaptor. Retrieved 2 October 2022.
  19. ^ Feldman, Brian. «Car Boys, the Hilarious and Terrifying Car-Crash Series, Is the Best Show».
  20. ^ Orlove, Raphael (23 September 2016). «There Is Only One YouTube Channel Worth Watching And It’s Car Boys».
  21. ^ Gold, Aaron (26 June 2020). «BeamNG.drive: The Driving Simulator For the Rest of Us». Automobile. Retrieved 17 December 2020.

External links[edit]

  • Official website Edit this at Wikidata

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you
should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”

Approximately how long will this game be in Early Access?

“It is difficult to give an exact number, but probably at least 12 months before we could call the game «beta» (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.”

How is the full version planned to differ from the Early Access version?

“We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.”

What is the current state of the Early Access version?

“It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.”

Will the game be priced differently during and after Early Access?

“The price may go up as development reaches certain milestones.”

How are you planning on involving the Community in your development process?

“We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.”

Read more

About This Game

BeamNG.drive is an incredibly realistic driving game with near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in true-to-life behavior. With years of meticulous design, intensive research and experience, the simulation authentically recreates the excitement of real world driving.

Why is BeamNG.drive the game for you?

Soft-body physics: The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you’ve ever seen in a game. Crashes feel visceral, as the game uses an incredibly accurate damage model.

Vehicles: BeamNG.drive offers dozens of refined, totally customizable vehicles for you to experiment with. Whether it’s a compact car or massive truck, you can tweak away at all the moving parts to create just about any driving experience you want. Wheels, suspension, engines, and more; everything is under your control.

Environments: There’s plenty to discover as you drive. Featuring 12 sprawling, beautiful open-world environments, the terrain feels as vast and diverse as the gameplay options. Test out your new setup through tropical jungle passages, barren deserts, urban boulevards, fast highways, and much more.

More features

Game Modes: This goes far deeper than your standard driving simulator. The range of gameplay options are exceptional, whether that’s taking on a simple delivery mission or creating an entire map to test out new car builds.

  • Free Roam: Don’t want to feel limited? Take any vehicle to your destination of choice and start exploring. Experimentation is also key in this game mode, as objects and environmental conditions can be manipulated. Try revving up wind speeds for a challenge, or altering gravity!
  • Scenarios: BeamNG.drive offers loads of scenarios for every type of driving enthusiast out there. You can complete a truck delivery request as fast and efficiently as possible, or outrun police cruisers in a hot pursuit. No matter the situation, the realistic physics engine will engage and immerse you in the experience.
  • Time Trials: Choose a vehicle, environment, and route and put yourself to the test! Refine your skills and compete against yourself while improving your best time.

Modding and Community Content: We’re proud of our vibrant community of enthusiasts that spark great conversation, while also creating interesting vehicle builds, terrains, and scenarios for others to enjoy. The modding capabilities in BeamNG.drive are vast, allowing you to customize and fine-tune just about anything. With our out-of-the-box World Editor everyone can put a twist on their in-game experience.

Automation: We’ve partnered with Automation — the car company tycoon game — to allow players to export their creations into BeamNG.drive. If you own Automation, it’s a fairly simple process: design your custom car and engine, tailor everything to your specifications, choose the «export» option, start up BeamNG.drive, and you’ll be able to find your latest creation in the vehicle list!

Freedom: What sets BeamNG.drive apart from other automotive games is player freedom. It’s about doing nearly anything you can think of with a car or truck and seeing it play out in the most realistic way possible. With our soft-body physics engine and modding capabilities, you can come up with any scenario imaginable. It’s not just about the vehicles, it’s about taking advantage of the expansive and customizable open world to create the driving experience you envision. Combining industry-leading physics, endless customization, and tight-knit community means that BeamNG.drive is the most comprehensive and flat-out fun vehicle simulator you will ever play.

Copyright 2012-2022 BeamNG GmbH

What Curators Say

534 Curators have reviewed this product. Click here to see them.


На основании Вашего запроса эти примеры могут содержать грубую лексику.


На основании Вашего запроса эти примеры могут содержать разговорную лексику.


BeamNG.drive представляет собой довольно реалистичный симулятор столкновения машин.



BeamNG.drive is an automotive physics simulator that behaves quite realistically.


Из всех тестируемых симуляторы BeamNG.drive — явный победитель в части моделирования автоматики, основанной на преобразователе крутящего момента.



Out of all the games tested so far, BeamNG.drive is a clear winner in terms of simulating torque converter-based automatics.


Физика BeamNG.drive использует в режиме реального времени, мягкого тела структуру физики для моделирования динамики своих автомобилей.



BeamNG.drive uses a real-time soft-body physics structure to simulate its vehicles.


Первоначально BeamNG.drive использовала рендерный игровой движок CryEngine3, но из-за обилия багов игра была перенесена на движок Torque 3D.



Initially BeamNG.drive used the render engine CryEngine3 but because of the abundance of bugs the game was moved to the Torque 3D engine 6.


Для разработки BeamNG.drive разработчики использует язык программирования Lua и пакеты данных через сеть системы Lua, в то время как игра работает для того, чтобы завершить сложные уравнения физики во время игры.



To develop BeamNG.drive developers use the Lua programming language and data packets through the Lua system network while the game works to complete the complex physics equations during the game.


BeamNG.drive базируется на режиме реального времени, структурной физике мягких тел для симуляции транспортных средств, которые в игре состоят из мягкого корпуса, узла балочной конструкции, подобно конструкции транспортного средства в Rigs of Rods.



BeamNG.drive is based on real-time structural physics of soft bodies for simulating vehicles that in the game consist of a soft shell a beam-type assembly similar to the design of a vehicle in Rigs of Rods.


BeamNG.drive получил высокие оценки критиков.


С сентября 2014 до февраля 2015 года разработчики BeamNG.drive добавили публичные экспериментальные версии игры в которых были собраны последние достижения BeamNG.drive.



From September 2014 until February 2015 the developers of BeamNG.drive added public experimental versions of the game in which the latest achievements of BeamNG.drive were collected.


BeamNG.drive car духовке фокусируется на автомобилях, ориентированных для повседневной езды, а не на мощных спорткарах.

Ничего не найдено для этого значения.

Результатов: 14. Точных совпадений: 14. Затраченное время: 242 мс

Documents

Корпоративные решения

Спряжение

Синонимы

Корректор

Справка и о нас

Индекс слова: 1-300, 301-600, 601-900

Индекс выражения: 1-400, 401-800, 801-1200

Индекс фразы: 1-400, 401-800, 801-1200

BeamNG Drive — компьютерная игра симулятор аварий в которой благодаря уникальной физики мягких тел при столкновении транспортных средств происходит их деформация и разрушение.

Геймплей[]

BeamNG.drive в настоящее время не имеет цели. Игрок может управлять транспортными средствами и создавать между ними аварии в свободном режиме. Игра реализует физику мягкого тела благодаря чему при столкновениях транспортных средств происходит повреждение и разрушение частей.

Игроки могут добавить несколько транспортных средств на одну карту и управлять ими переключаясь между ними в режиме реального времени,также есть возможность для реализации искусственного интеллекта.

Игрок имеет возможность редактировать мир с помощью встроенного редактора. Для редактирования и создания собственных карт и окружающих в ней объектов.

Физика[]

BeamNG.drive уникальна физикой повреждений транспортных средств в реальном времени,физика мягких тел имитирует разрушения структуры объектов. Транспортные средства в игре состоят из мягкого тела, структуры из узлов и лучей аналогичным конструкциям транспортных средств в Rigs of Rods. Игра имитирует сеть взаимосвязанных узлов и пучков, в совокупности образуется невидимый скелет автомобиля с реалистичной массой. С точки зрения физики мягких тел, автомобили реально гибкие и деформируются от напряжений в скелете, таким как воздействие от столкновений. Движок игры постоянно вычисляет физические уравнения в реальном времени во время игры.

Модификации[]

Созданием модов для BeamNG.drive занимаются частные пользователи выкладывая свои моды к игре в специальном разделе на официальном сайте www.beamng.com.

На сайте разработчика BeamNG для модмейкеров создан специальный раздел (http://wiki.beamng.com/Main_Page) с инструкциями по созданию модификаций, также на сайте разработчика BeamNG доступны программы для редактирования и конвертирования трехмерных моделей в игру. Для создания и редактирования карт в игре доступен встроенный редактор карт с набором инструментов и готовых объектов.

Плюсы[]

  • Редактор уровней (Клавиша F11).
  • Хорошая графика.
  • Постоянные обновления.
  • Реалистичные повреждения.
  • Множество модификаций
  • Много карт
  • Огромный выбор транспорта

Минусы[]

  • Потребляет много ресурсов компьютера.
  • Мало машин (исправимо).
  • Частые понижения ФПС(зависит от железа)
  • Баги

Итог[]

Хорошая игра, чтобы убить время, и чтобы посмотреть, на что в реальности способна тачка. УДАЧИ!

BeamNG.drive

BeamNG.drive logo.svg

Логотип игры

Разработчик BeamNG
Издатель BeamNG
Дата анонса 28 мая 2012[1]
Дата выпуска 4 августа 2013 (alpha версия)[2][3]
Последняя версия 0.23.5.2[4] / 17 августа 2021
Жанр автосимулятор
Платформа Windows[5]
Игровой движок Torque3D (англ. Torque (game engine)) (графика)[6]
Режимы игры одиночный, многопользовательский (локальный)[7]
Носитель цифровая дистрибуция
Системные
требования

Windows

Минимальные
ОС: Windows 7
Процессор: Intel Core i3-6300 или AMD FX-6300
ОЗУ: 8 ГБ
Жёсткий диск: 18 ГБ
Видеокарта: видеокарта c 2 ГБ памяти (NVIDIA GeForce GTX 550 Ti или Radeon HD 7750)
DirectX 11
Рекомендованные
ОС: 64-разрядная Windows 10
Процессор: Intel Core i7-6700 или AMD Ryzen 7 1700
ОЗУ: 16 ГБ
Жёсткий диск: 20 ГБ
Видеокарта: видеокарта c 8 ГБ памяти (GeForce GTX 970 или AMD R9 290)
DirectX 11
Управление клавиатура, мышь, компьютерный руль, геймпад, смартфон
Сайт beamng.com

BeamNG.drive — компьютерная видеоигра в жанре автосимулятора, которая позволяет игроку тестировать, управлять и разбивать автомобили разных видов. Издаётся компанией BeamNG для платформы Windows

Описание[править]

В игре присутствуют уже готовые транспортные средства и карты от разработчиков, чтобы, не скачивая дополнительных модификаций, пользователь мог играть. Если карт и машин кажется мало, то в любой момент можно скачать модификацию с какого-либо сайта. Самые качественные, нужные и интересные моды разработчики переносят в игру, в раздел «Репозиторий», где их можно скачать, не выходя из игры.

В BeamNG.drive есть разные режимы игры. При входе в главный раздел «Играть», появляющийся сразу при запуске, можно увидеть несколько интересных режимов для хорошего времяпрепровождения в данной видеоигре. Самый известный среди них — Свободный Заезд. В нём игрок может делать всё, что угодно. Ему предоставляются все карты и машины. В определённых версиях были добавлены такие популярные режимы, как «Сценарии» и «Кампании». В первом надо выполнять квесты и задания, по типу «доехать до нужной точки, не повредив машину в прицепе», или «догнать быстрый автомобиль, двигаясь на медленном внедорожнике». На некоторые простые сценарии уходит около 5−10 минут, на средние по сложности — где-то 10−13, а на сложные — от 15. Кампании — это небольшие сюжеты, не требующие особые усилия в прохождении. В них развивается история, некоторые из кампаний имеют несколько этапов. В основном они простые, но на высоких этапах в каких-либо кампаниях уже становится немного трудно.

Реальных машин, созданных разработчиками и вложенных для основы в игру, нет. Все авто были вымышлены. Только в модификациях можно найти реальные машины.

См. также[править]

  • Rigs of Rods

Источники[править]

  1. Revolutionary soft-body physics in CryEngine3 (2012-05-28). Проверено 2 декабря 2017.
  2. Анонс alpha версии в Twitter (англ.) (2013-08-04). Проверено 2 декабря 2017.
  3. Luke Reilly FINALLY, BEAMNG’S SOFT-BODY PHYSICS ARE AVAILABLE TO THE PUBLIC (англ.). IGN (2013-08-07). Проверено 2 декабря 2017.
  4. BeamNG.drive Updates (англ.). Проверено 10 июня 2021.
  5. FAQ: Поддерживаемые платформы (англ.). Проверено 2 декабря 2017.
  6. BeamNG and Torque3D (англ.) (2013-01-27). Проверено 2 декабря 2017.
  7. FAQ: Мультиплеер (англ.). Проверено 2 декабря 2017.

Ссылки[править]

  • https://store.steampowered.com/app/284160/BeamNGdrive/

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