Dragonflight Season 1 Now Live!
Wrath of the Lich King Classic
The Lich King Has Returned
Wrath of the Lich King® Classic™ is now available worldwide, included with your WoW Subscription at no additional cost. Return to Northrend in style with an optional Northrend Upgrade and receive a Level 70 Character Boost, and other goodies to help you on your adventure. Conquer the frozen wastes today, hero!
Wrath of the Lich King Classic
The Lich King Has Returned
Wrath of the Lich King® Classic™ is now available worldwide, included with your WoW Subscription at no additional cost. Return to Northrend in style with an optional Northrend Upgrade and receive a Level 70 Character Boost, and other goodies to help you on your adventure. Conquer the frozen wastes today, hero!
12-Month Subscription Bundle
A Year’s Worth of Treasures
Get the new 12-Month Subscription and for a limited time receive three new mounts for World of Warcraft, one mount for Wrath of the Lich King Classic—and more goodies still to come—all included at no additional charge!
12-Month Subscription Bundle
A Year’s Worth of Treasures
Get the new 12-Month Subscription and for a limited time receive three new mounts for World of Warcraft, one mount for Wrath of the Lich King Classic—and more goodies still to come—all included at no additional charge!
Warcraft Arclight Rumble
Miniature Heroes. Colossal Fun.
Get ready to engage in a dazzling new sensation that’s sweeping the inns and taverns across the land with this action-packed mobile strategy game—coming soon to Android and iOS devices.
Warcraft Arclight Rumble
Miniature Heroes. Colossal Fun.
Get ready to engage in a dazzling new sensation that’s sweeping the inns and taverns across the land with this action-packed mobile strategy game—coming soon to Android and iOS devices.
New Rewards
Recruit A Friend
Bring your friends to Azeroth, adventure together and earn epic rewards. Receive unique in-game benefits and perks with the new program, from game time to mounts and pets when your friends join you to fight for the Alliance or the Horde!
New Rewards
Recruit A Friend
Bring your friends to Azeroth, adventure together and earn epic rewards. Receive unique in-game benefits and perks with the new program, from game time to mounts and pets when your friends join you to fight for the Alliance or the Horde!
World of Warcraft: Dragonflight
The Dragon Isles Await
The dragonflights of Azeroth have returned, called upon to defend their ancestral home, the Dragon Isles. Battle to level 70 as the Dracthyr Evoker, explore four new zones, conquer eight new dungeons, and enter a new age of adventure today!
World of Warcraft: Dragonflight
The Dragon Isles Await
The dragonflights of Azeroth have returned, called upon to defend their ancestral home, the Dragon Isles. Battle to level 70 as the Dracthyr Evoker, explore four new zones, conquer eight new dungeons, and enter a new age of adventure today!
For the 2016 film based on the video games, see Warcraft (film).
Warcraft | |
---|---|
Genre(s) | Real-time strategy, MMORPG, collectible card game |
Developer(s) | Blizzard Entertainment |
Publisher(s) | Blizzard Entertainment |
Creator(s) | Allen Adham Frank Pearce Michael Morhaime |
Platform(s) | MS-DOS, Microsoft Windows, Mac OS, Sega Saturn, PlayStation, iOS, Android |
First release | Warcraft: Orcs & Humans November 15, 1994[1][2] |
Latest release | World of Warcraft: Dragonflight November 28, 2022 |
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, and Hearthstone. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world. Warcraft is one of the highest-grossing video game franchises of all time, having grossed $11.2 billion in lifetime revenue, as of 2018.
Expansion sets were released for Warcraft II (Beyond the Dark Portal), Warcraft III (The Frozen Throne) and multiple expansions were released for World of Warcraft (The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth and Shadowlands).[3] World of Warcraft’s ninth expansion, Dragonflight, released November 28, 2022.[4]
At BlizzCon 2018 on November 2, 2018, Blizzard announced a remaster of Warcraft III entitled Warcraft III: Reforged featuring remodeled characters and graphics with a prospective release in 2019.[5] The game was officially released on January 28, 2020.[6]
All games in the series have been set in and around the world of Azeroth, a high fantasy setting. Initially, the start of the series focused on the human nations that make up the Eastern Kingdoms, and the Orcish Horde, which arrived in Azeroth via a dark portal, beginning the great wars. The Orcs came from another world, referred to as Draenor, the world that will be shattered into pieces by demonic magics during the events of Warcraft II, thereafter being known as Outland. Later on in the series the world of Azeroth was expanded, revealing the new continents of Kalimdor, Northrend, Pandaria, Broken Isles, Kul Tiras, and Zandalar, allowing the introduction of the Night Elves, Tauren, Pandaren, and other major races into the universe. The world of Azeroth also contains the traditional fantasy setting races of elves, dwarves, gnomes, orcs, and trolls.[7][8] Unusually for the genre, all of these races are available to be played, whereas trolls and full-blooded orcs are usually presented in fantasy fiction as being solely antagonists for protagonists of the more «human-friendly» races.
The series spawned several books and other media, covering a broad range of characters and timelines in the Warcraft universe.[9] A collectible card game was published, which offered those who bought booster packs a chance to gain access codes to limited in-game content in World of Warcraft.[10][11] Comics have been released alongside the books, further covering parts of the universe’s storyline. A short-lived, online subscription only magazine was available but later ceased publication after five issues.[12] A film adaptation, Warcraft, was released in 2016.[13]
Video games[edit]
1994 | Warcraft: Orcs & Humans |
---|---|
1995 | Warcraft II: Tides of Darkness |
1996 | Warcraft II: Beyond the Dark Portal |
1997 | |
1998 | |
1999 | Warcraft II: Battle.net Edition |
2000 | |
2001 | |
2002 | Warcraft III: Reign of Chaos |
2003 | Warcraft III: The Frozen Throne |
2004 | World of Warcraft |
2005 | |
2006 | |
2007 | World of Warcraft: The Burning Crusade |
2008 | World of Warcraft: Wrath of the Lich King |
2009 | |
2010 | World of Warcraft: Cataclysm |
2011 | |
2012 | World of Warcraft: Mists of Pandaria |
2013 | |
2014 | Hearthstone |
World of Warcraft: Warlords of Draenor | |
2015 | |
2016 | World of Warcraft: Legion |
2017 | |
2018 | World of Warcraft: Battle for Azeroth |
2019 | World of Warcraft Classic |
2020 | Warcraft III: Reforged |
World of Warcraft: Shadowlands | |
2021 | World of Warcraft: The Burning Crusade Classic |
2022 | World of Warcraft: The Wrath of the Lich King Classic |
World of Warcraft: Dragonflight |
The first three games in the Warcraft series, including their expansion packs, were all released on both the PC and Macintosh. All of these games were of the real-time strategy genre. Each game proceeded to carry on the storyline of the previous games, and each introduced new features and content to improve gameplay. The name «Warcraft» was proposed by Blizzard developer Sam Didier. It was chosen because «it sounded super cool», according to Blizzard co-founder Allen Adham, without any particular meaning attached to it.[14]
Warcraft II: Tides of Darkness was the first game in the series to feature play over the internet using Battle.net, although this was not included until a later release of the game. Warcraft II was also the first in the series to be re-released as a «Battle Chest», a bundled copy of the game containing both the original and expansion. Warcraft III: Reign of Chaos was the first game in the series to feature a Collector’s Edition, which all subsequent games have released as well. Warcraft III and World of Warcraft also have both had «Battle Chests» released for them subsequent to their initial release. The «Battle.net» edition of Warcraft II was also the first to introduce the use of CD keys to the series, requiring each user online to have their own copy of the game in order to be able to connect.
In 1998, an adventure game in the series, Warcraft Adventures: Lord of the Clans, was announced as being canceled, having been previously delayed from a 1997 release.
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released World of Warcraft, a massively multiplayer online role-playing game (MMORPG). Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. World of Warcraft gained popularity worldwide, becoming the world’s largest subscription-based MMORPG in 2008.[15] The game reached a peak 12 million subscribers worldwide in October 2010.[16] World of Warcraft has had eight expansions as of 2022 with a ninth on the way. During the production of StarCraft II: Wings of Liberty, Blizzard co-founder Frank Pearce stated that «If there’s a team that’s passionate about doing another Warcraft [real-time strategy], then that’s definitely something we would consider. It’s nothing that we’re working on right now, we have development teams working on Cataclysm, StarCraft II: Wings of Liberty, Diablo III, and when those teams are all off the projects they’re working on, they’ll be intimately involved in the discussions about what’s next».
In 2013, Blizzard announced a new free-to-play online digital collectible card game, originally titled Hearthstone: Heroes of Warcraft, with the beta being available in summer of 2013.[17] In March 2014, Hearthstone was released.[18] In addition to free-to-play basic gameplay Hearthstone contains fee-based features such as additional card packs.
On May 3, 2022, Blizzard announced a new Warcraft free-to-play mobile game called Warcraft Arclight Rumble.[19]
In 2022, Blizzard and NetEase cancelled an unannounced World of Warcraft mobile spin-off game.[20]
Other media[edit]
Tabletop games[edit]
- Warcraft: The Board Game – strategic board game from Fantasy Flight Games, based on Warcraft III
- Warcraft: The Roleplaying Game – role-playing game from Sword & Sorcery Studios
- World of Warcraft: The Board Game – board game based on World of Warcraft, also by Fantasy Flight Games
- World of Warcraft: The Adventure Game – board game based on World of Warcraft, also by Fantasy Flight Games
- World of Warcraft Miniatures Game – a miniature war game based on World of Warcraft, by Upper Deck Entertainment.
Collectible card games[edit]
- World of Warcraft Trading Card Game – 2006-2013[21]
Novels[edit]
- Warcraft: Of Blood and Honor (2000)
- Warcraft: Day of the Dragon (2001)
- Warcraft: Lord of the Clans (2001)
- Warcraft: The Last Guardian (2002)
- Warcraft: War of the Ancients (2007)
- The Well of Eternity (2004)
- The Demon Soul (2004)
- The Sundering (2005)
- World of Warcraft: Cycle of Hatred (2006)
- Warcraft Archive (2006)
- World of Warcraft: The Chronicles of War (2010)
- World of Warcraft: Rise of the Horde (2006)
- World of Warcraft: Tides of Darkness (2007)
- World of Warcraft: Beyond the Dark Portal (2008)
- World of Warcraft: Night of the Dragon (2008)
- World of Warcraft: Arthas: Rise of the Lich King (2009)
- World of Warcraft: Stormrage (2010)
- World of Warcraft: The Shattering: Prelude to Cataclysm (2010)
- World of Warcraft: Thrall: Twilight of the Aspects (2011)
- World of Warcraft: Wolfheart (2012)
- World of Warcraft: Jaina Proudmoore: Tides of War (2012)
- World of Warcraft: Vol’jin: Shadows of the Horde (2013)[22]
- World of Warcraft: Dawn of the Aspects Parts I-V (2013)
- World of Warcraft: Paragons (2014)
- World of Warcraft: War Crimes (2014)
- World of Warcraft: Destination: Pandaria (2014)
- World of Warcraft: Chronicle Volume 1 (2016)
- World of Warcraft: Illidan (2016)
- Warcraft: Durotan — The Official Film Prequel (2016)
- Warcraft: The Official Novelization (2016)
- World of Warcraft: Traveler (2016)
- World of Warcraft: Chronicle Volume 2 (2017)
- World of Warcraft: Chronicle Volume 3 (2018)
- World of Warcraft: Traveller: The Spiral Path (2018)
- World of Warcraft: Before the Storm (2018)
- World of Warcraft: Traveller: The Shining Blade (2019)
- World of Warcraft: Shadows Rising (2020)
- World of Warcraft: Sylvanas (2022)
Comics[edit]
- World of Warcraft (2007 – 2009), a series published by DC Comics imprint WildStorm.[23][24]
- World of Warcraft: Ashbringer (2008 – 2009), a four-issue mini-series published by WildStorm.
- World of Warcraft: Curse of the Worgen (October 9, 2012)
- World of Warcraft: Pearl of Pandaria (September 25, 2012)
- Warcraft Saga Issue 1
- World of Warcraft: Dark Riders (May 7, 2013)
- World of Warcraft: Bloodsworn (August 13, 2013)
- World of Warcraft: Warlords of Draenor (2014) a three-issue series published by Blizzard
- Warcraft: Bonds of Brotherhood (2016)
- World of Warcraft: Legion (2016) a four-issue series published by Blizzard
Manga[edit]
- Warcraft: The Sunwell Trilogy, a manhwa series published by Tokyopop.
- Dragon Hunt (March 2005)
- Shadows of Ice (March 2006)
- Ghostlands (March 2007)
- Warcraft: Legends (2008 – 2009), a five-part graphic novel series, which is a continuation from The Sunwell Trilogy.
- World of Warcraft: Death Knight (December 1, 2009)
- World of Warcraft: Mage (June 1, 2010)
- World of Warcraft: Shaman (September 28, 2010)
- World of Warcraft: Shadow Wing
- The Dragons of Outland (June 2010)
- Nexus Point (March 2011)
Magazine[edit]
In 2009, Blizzard announced that it would be releasing a magazine with Future US Ltd. This magazine would be purchasable by online subscription, and not for sale in newsagents or stores, making them collector’s items. The magazine released quarterly, and each contained 148 pages. No advertisements were included in the magazine.[12] In September 2011, Blizzard announced that the magazine was ceasing publication. Refunds, plush toys or in-game pets were given to subscribers depending on the outstanding length of subscription.[25]
Film adaptation[edit]
In a May 9, 2006 press release, Blizzard Entertainment and Legendary Pictures announced that they would develop a live-action film set in the Warcraft universe.[26] At BlizzCon 2008, according to Mike Morhaime, a script was being written.[27]
In January 2013, Duncan Jones was announced to direct the adaptation,[28] from a script by Charles Leavitt.[29] The film was set to begin principal photography in early 2014 with a plot based on the novel Warcraft: The Last Guardian.[30] On July 20, 2013, Legendary Pictures and Warner Bros. Entertainment unveiled a sizzle reel during their San Diego Comic Con 2013 panel, with Duncan Jones hopping on stage briefly to discuss the project.[31] Production on the film started shooting on January 13, 2014.[32] The first full-length trailer for the film was released on November 6, 2015.[33] Warcraft premiered in Los Angeles on June 6, 2016, and was released by Universal Pictures in the United States on June 10, 2016. It received mostly negative reviews from critics, and grossed $433 million.
Heroes of the Storm[edit]
In 2015, Blizzard released Heroes of the Storm, a crossover multiplayer online battle arena video game in which players can control various characters from Blizzard’s franchises as playable heroes, the majority of which come from the Warcraft universe.[34][35] The game also features numerous mounts based on mounts or other creatures from World of Warcraft, as well as a battleground based on the PvP zone Alterac Pass.[36] A number of Warcraft-themed skins have been introduced for Heroes of the Storm in the “Echoes of Alterac” event in June 2018.[37] Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.[38] Heroes of the Storm is inspired by Defense of the Ancients, a community-created mod based on Warcraft III.[34]
Setting[edit]
Location[edit]
Most of the Warcraft series takes place on the planet of Azeroth. Other planets in the Warcraft universe include: Draenor (and its sundered remnants, known as Outland), Argus, K’aresh, Mardum (also known as the Shattered Abyss), Xoroth, Rancora, and Nathreza. There are also several metaphysical areas mentioned, including the Emerald Dream, the Elemental Planes, the Twisting Nether, the Great Dark Beyond, and the Shadowlands. Warcraft: Orcs & Humans, the first game in the series, takes place in Azeroth.
Azeroth[edit]
Azeroth has four known continents, named the Eastern Kingdoms, Kalimdor, Northrend, and recently rediscovered Pandaria. All continents are separated by the Great Sea. Three major archipelagos also reside in the Great Sea: the Broken Isles, Zandalar, the birthplace of the troll civilization, and Kul Tiras, a maritime human nation. In the center of the Great Sea is an enormous, everlasting vortex called the «Maelstrom» beneath which lies the aquatic city of Nazjatar, home of the amphibious Naga. Near the Maelstrom lies the volcanic Isle of Kezan, home of the goblins.
The Eastern Kingdoms are the primary setting of the first two games (and their expansions) and the first half of Warcraft III: Reign of Chaos. It is made up of 22 areas or zones. The kingdom of Stormwind lies at the south of the Eastern Kingdoms, south of the dwarven kingdom of Khaz Modan and north of the jungle known as Stranglethorn Vale. The capital city of Stormwind, Stormwind City, is nestled into the northwest of Elwynn Forest, a large forest at the center of the kingdom. The Dwarven capital in Khaz Modan, called Ironforge, is located in Dun Morogh.
The former human kingdom of Lordaeron, which successfully headed the human Alliance in Warcraft II: Tides of Darkness but later fell to the Scourge in Warcraft III: Reign of Chaos, is located north of the southern kingdoms. Underneath the ruined city of Lordaeron now lies the Undercity, capital of the Forsaken, a rebel band of the undead Scourge. The area is now known as Tirisfal Glades and is threatened by the Western Plaguelands held back at The Bulwark. Northeast of Lordaeron is the elven nation of Quel’Thalas and its capital city, Silvermoon, both of which were conquered by the Scourge in Warcraft III: Reign of Chaos.
The continent of Kalimdor was introduced in Warcraft III: Reign of Chaos and is made up of 18 zones. Whereas the Eastern Kingdoms can be described as the equivalent of medieval Europe, with traditional kingdoms and advanced cities, Kalimdor can be compared to the Americas at the time of the first arrivals of Europeans, full of wild lands. The geography and topography of Kalimdor are similar to North America and Africa, with massive, ancient forests and mountains covering the North and vast deserts and savannahs in the South. The Night Elven kingdom is located in the northwest region of Kalimdor, also including the island Teldrassil (actually a giant tree, similar in lore and spelling to Yggdrasil) off the northwest coast, which contains the city of Darnassus.
To the south, past the Ashenvale Forest, is a stretch of land known as The Barrens, situated between the grasslands of Mulgore to the west, and Durotar, the land settled by the Orcs, to the east. Mulgore is home to the Tauren capital of Thunder Bluff, a large city of tepees and lodges built on top of a conglomerate of high plateaus which are only accessible by air travel and a great series of lifts built down to the ground. In the north of Durotar is the fortress-city of Orgrimmar, the capital of the Orcs.
The third continent, Northrend, is located in the northern polar region of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft III: Reign of Chaos and its expansion set Warcraft III: The Frozen Throne, and is the main location featured in World of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft.[8]
In the expansion World of Warcraft: Cataclysm, Azeroth has been changed permanently in-game, even for players without the expansion set installed. The corrupted Black Dragon Aspect, Deathwing the Destroyer (formerly Neltharion, the Earth-Warder) has broken free from imprisonment in Deepholm, part of the Elemental Plane, and caused major changes and destruction in the land. In addition, many new parts of the continents of Azeroth that have previously been inaccessible have become key parts in the new world.
Lorewise, this is the second major change to the face of Azeroth, the first being the Sundering. The Sundering was caused as a result of the War of the Ancients where demons of the Burning Legion invaded the ancient Kalimdor. It caused a massive explosion that split the one continent into the four seen in-game and created the Maelstrom.
World of Warcraft: Mists of Pandaria was the fourth expansion released and it focuses on the mythical and long-forgotten lands of Pandaria, a continent far to the south that has until now been shrouded in magical mists. With both factions landing on Pandaria, adventurers rediscover the ancient Pandaren people, whose wisdom will help guide them to new destinies; the Pandaren Empire’s ancient enemy, the Mantid; and their legendary oppressors, the enigmatic Mogu.
The storyline for Mists of Pandaria is split into multiple chapters. The story arc that introduces Pandaria—where players discover the continent and level up, helping to solve problems and figure out what happened for the past 10,000 years and why—was included entirely within the initial expansion release. Later chapters in the storyline brought the war between the Horde and the Alliance back into focus, including changing parts of Pandaria (via phasing) to show additional settlements, and eventually returning the players back to Kalimdor for a final showdown, dethroning Warchief Garrosh Hellscream.
World of Warcraft: Legion was the sixth expansion released and it focuses on the Broken Isles, a continent and group of islands located northeast of the Maelstrom in the middle of the Great Sea; one of the islands contains the Tomb of the Dark Titan, Sargeras. The Burning Legion has started an invasion of Azeroth and the player characters must find powerful artifacts to stop the invasion.
Having thwarted the Burning Legion’s attempts to invade Azeroth, the players and other significant lore characters traveled to Argus, the homeworld of the Burning Legion, in order to end its threat. While successful, they couldn’t stop Sargeras entirely. Before being banished and imprisoned, he thrust a magical sword into the surface of Azeroth, leaving the planet wounded and bleeding a magical substance called «Azerite».
World of Warcraft: Battle for Azeroth was the seventh expansion released and it focuses on the islands of Kul’Tiras and Zandalar, two islands which are home to their respective kingdoms. This is the first expansion that introduces two new continents on initial release. During this expansion, the Horde and Alliance seek the aid of the kingdoms of Zandalar and Kul’tiras, respectively, for the reignited war between the factions. Throughout campaigns on both continents, adventurers learn the history of both kingdoms and uncover plots involving the Old Gods.
Events influenced by N’Zoth and his followers lead to the discovery of the continents of Nazjatar, the underwater kingdom of Azshara, and Mechagon, an island inhabited by the Mechagnomes. The final patch of Battle for Azeroth takes players back to the Vale of Eternal Blossoms and Uldum to cure them of the corruption of N’Zoth, and ultimately face the Old God himself in his empire of Ny’alotha.
The story of Battle for Azeroth is also the first time players are given choices that can have a significant impact on their own adventures. One significant choice is whether to join the orc Varrok Saurfang in his rebellion against the Horde Warchief Sylvanas Windrunner. Another choice that players are given is whether to become a servant of N’Zoth. Both choices lead to unique dialogue, cinematics, and quests, depending on the choices made.
Draenor (Outland)[edit]
Draenor, which is featured in Warcraft II: Beyond the Dark Portal, is the original homeland of the Orcs and past home of the Draenei.
Draenor was torn apart when the Orcish leader, Ner’Zhul (later the first Lich King) opened dozens of portals to other worlds in an attempt to escape the invading Alliance Armies from Azeroth. The sheer number and combined power of the portals ripped Draenor into fragments and cast the remainder into the mysterious parallel dimension called the Twisting Nether, Home of the Demons. The remnants of the world are now known as Outland, and feature in the last mission of the human campaign of Warcraft II: Beyond the Dark Portal (though, without any actual terrain changes), Warcraft III: The Frozen Throne and more prominently in World of Warcraft: The Burning Crusade.[8]
An intact Draenor is the main feature of the fifth World of Warcraft expansion, Warlords of Draenor, which takes place 35 years earlier in an alternate timeline.
Major races and factions[edit]
The following races have been sorted into their respective factions:
The Alliance[edit]
The Alliance has been present in some form in all Warcraft games. In all three real-time strategy games, the Alliance are the protagonists of their campaign, and are one of the two main protagonist factions in World of Warcraft. They are also the primary antagonists of Warcraft and the orc campaigns in Warcraft II. The Alliance began in Warcraft II when the human kingdoms and demihumans strategically united to fend off the conquering Horde. Thus they are enemies to the Horde. The Alliance has evolved over the course of the franchise, losing allies and gaining new members, but the Alliance has endured over the years. They are united to uphold their common noble ideals and are bound together by a sense of brotherhood forged by all the battles they’ve endured together. The major races of the Alliance are the humans of Stormwind,[39] the High Elves, the Night Elves of Teldrassil,[40][41] and the Dwarves of Ironforge.[42] Other races who have joined or allied with the Alliance include the Gnomes of Gnomergan,[43] the Draenei of Outland,[44] the Worgens of Gilneas (creatures that resemble hunched over werewolves), and the Tushui Pandaren.[45] The Alliance is led by a military commander who coordinates the military actions of all the races in the Alliance. The title for this position depends on the rank of the individual (e.g., Anduin Lothar was a knight and his title was Supreme Allied Commander. Varian Wrynn is a king and his title is High King). This title may require an aspect of diplomacy or has strong political clout as the other leaders can choose not to commit their forces to the commander if they dislike the commander’s leadership. Though how much forces and resources are contributed to the war effort is left to each individual leader’s discretion, when the military commander issues a call to arms, all races of the Alliance are expected to contribute.
The Horde[edit]
In the first two Warcraft games, the Horde is made of the orcs under the command of the Burning Legion and are enemies of the human led Alliance. The orcs attempt in both games to conquer the human kingdoms. Eventually the Horde was defeated, most of its leaders killed, and the orcs placed in internment camps.[46][47]
The third Warcraft game, Reign of Chaos, details the orcs shaking off both the chains of the Alliance, and the corruption of the Burning Legion. The Horde expanded their ranks by forging alliances with the Blood Elves, the Forsaken,[48] the Goblins, the Huojin Pandaren,[45] the Tauren, and the Trolls.
Reception[edit]
In 1999, Next Generation listed Warcraft and Starcraft as number 32 on their «Top 50 Games of All Time», commenting that, «While Warcraft did not create the realtime strategy genre, it made it appealing to a broad audience. Warcraft II went on to refine the genre. Easy to play, nuanced in design, a pleasure to look at, and often a laugh riot, Warcraft II was nearly perfect.»[49]
References[edit]
- ^ «Blizzard’s ‘Warcraft: Orcs and Humans’ Now Available — Press Release». Blizzard Entertainment. November 15, 1994.
- ^ Legacy Games Archived December 10, 2018, at the Wayback Machine Blizzard Entertainment. Accessed April 24, 2011.
- ^ «Blizzard Entertainment: Games». Blizzard Entertainment. Archived from the original on April 6, 2010. Retrieved November 17, 2014.
- ^ Egan, Toussaint (September 29, 2022). «World of Warcraft: Dragonflight lands this November». Polygon. Polygon. Retrieved November 3, 2022.
- ^ Allegra, Frank (November 2, 2018). «Warcraft 3: Reforged is the HD remaster of the classic». Polygon. Archived from the original on November 2, 2018. Retrieved November 2, 2018.
- ^ Carpenter, Nicole (December 17, 2019). «Warcraft 3: Reforged delayed to 2020». Polygon. Archived from the original on December 23, 2020. Retrieved January 31, 2020.
- ^ «History of Warcraft». Blizzard Entertainment. Archived from the original on May 7, 2012. Retrieved May 4, 2012.
- ^ a b c «The Warcraft Encyclopedia (Official Blizzard release)». Blizzard Entertainment. Archived from the original on July 18, 2011. Retrieved November 17, 2009.
- ^ «Warcraft Novels». Blizzard Entertainment. Archived from the original on May 7, 2012. Retrieved May 4, 2012.
- ^ «Upperdeck World of Warcraft TCG». The Upper Deck Company. Archived from the original on July 17, 2010. Retrieved November 17, 2009.
- ^ «WoW TCG- Loot Cards». The Upper Deck Company. Archived from the original on January 25, 2009. Retrieved November 17, 2009.
- ^ a b «World of Warcraft the Magazine». Blizzard Entertainment, Future US Ltd. Archived from the original on August 26, 2016. Retrieved September 17, 2010.
- ^ Pamela McClintock; Ben Fritz (May 8, 2006). «Brave new ‘World’«. Variety. Archived from the original on October 31, 2006. Retrieved January 31, 2007.
- ^ Menegus, Bryan (October 1, 2019). «How Warcraft Got Its Name». Kotaku. Retrieved October 1, 2019.
- ^ «Guinness World Records Gamer’s Edition – Records – PC Gaming». Archived from the original on April 5, 2008.
World of Warcraft is the most popular MMORPG in the world with nearly 10 million subscribers around the world.
- ^ Peckham, Matt (May 9, 2013). «The Inexorable Decline of World of Warcraft». Time. Archived from the original on March 1, 2014. Retrieved February 7, 2014.
- ^ «What we know so far about HearthStone: Heroes of Warcraft». WoW Insider. Archived from the original on November 5, 2013. Retrieved March 22, 2013.
- ^ «Blizzard to announce new Hearthstone expansion on March 11». Digital Trends. March 7, 2016. Archived from the original on September 13, 2018. Retrieved September 13, 2018.
- ^ «Warcraft® Arclight Rumble™ Revealed!». World of Warcraft. Blizzard Entertainment. May 3, 2022. Retrieved August 4, 2022.
- ^ Huang, Zheping; Schreier, Jason (August 3, 2022). «Blizzard, NetEase Scrap Warcraft Mobile Game After Financing Dispute». Bloomberg News. Bloomberg L.P. Retrieved August 3, 2022.
- ^ «October 25 Release Date – World of Warcraft Trading Card Game Blog». Warcraftcardgame.com. Archived from the original on October 4, 2013. Retrieved June 26, 2009.
- ^ «Blizzard Announces New Vol’jin Novel and More at NYCC Panels». Blizzard Entertainment. Archived from the original on January 8, 2016. Retrieved March 20, 2013.
- ^ «DC Comics World of Warcraft page». Dccomics.com. Archived from the original on January 21, 2012. Retrieved June 26, 2009.
- ^ «Walter Simonson: Into The World Of Warcraft Archived July 8, 2009, at the Wayback Machine». Newsarama. November 25, 2007.
- ^ Pereira, Chris (September 16, 2011). «World of Warcraft Official Magazine Shuts Down». 1up.com. Archived from the original on February 24, 2013. Retrieved February 23, 2013.
- ^ Blizzard Entertainment (May 9, 2006). «Blizzard Entertainment And Legendary Pictures To Produce Live-Action Warcraft Movie». Web.Archive.org. Archived from the original on November 25, 2007.
- ^ Alex Billington (October 15, 2008). «World of Warcraft Movie Still on the Horizon?». FirstShowing.net. Archived from the original on December 30, 2018. Retrieved August 19, 2013.
- ^ «‘Warcraft’ Movie Lands ‘Source Code’ Director (Exclusive)» Archived February 1, 2013, at the Wayback Machine. The Hollywood Reporter, January 30, 2013.
- ^ «‘World of Warcraft’ drafts new scribe» Archived February 13, 2013, at the Wayback Machine. Variety, August 2, 2012.
- ^ Scoop: Everything We Know About Duncan Jones’ Warcraft Film Archived August 20, 2013, at the Wayback Machine. bleedingcool.com July 31, 2013.
- ^ McWhertor, Michael (July 20, 2013). «World of Warcraft movie teaser trailer shown at Comic-Con Archived July 23, 2013, at the Wayback Machine». Polygon. Retrieved 2013-07-20.
- ^ «Production Weekly». Twitter. Archived from the original on October 1, 2013. Retrieved August 28, 2013.
- ^ Warcraft — Official Trailer (HD). YouTube. November 6, 2015. Archived from the original on December 21, 2021.
- ^ a b «From Warcraft III to Heroes of the Storm, Talking Art and Blizzard’s Long History with Samwise Didier — AusGamers.com». www.ausgamers.com. Archived from the original on August 6, 2020. Retrieved September 11, 2020.
- ^ «Heroes Of The Storm Proves That A New Warcraft Strategy Game Could Work». Kotaku. June 30, 2015. Archived from the original on December 5, 2020. Retrieved September 9, 2020.
- ^ «Heroes of the Storm celebrates all things Warcraft with Echoes of Alterac». Polygon. June 4, 2018. Archived from the original on July 16, 2018. Retrieved July 16, 2018.
- ^ Prell, Sam (June 12, 2018). «Heroes of the Storm’s Echoes of Alterac event may not be Warcraft 4, but it’s the next best thing». gamesradar. Retrieved November 11, 2021.
- ^ «Blizzard Music». www.blizzard.com. Archived from the original on October 8, 2019. Retrieved September 21, 2019.
- ^ World of Warcraft Official Page — Human
- ^ Knaak, Richard (December 11, 2007). War of the Ancients. Pocket Books. ISBN 978-1-4165-5203-1.
- ^ Rob Baxter; Bob Fitch; Luke Johnson; Seth Johnson; Mur Lafferty; Andrew Rowe (2005). World of Warcraft:The Roleplaying Game. Arthaus. ISBN 1-58846-781-3.
- ^ «Know Your Lore: Current Alliance politics — the dwarves, part one».
- ^ [1][dead link]
- ^ World of Warcraft Official Page — Draenei
- ^ a b MMO-Champion — Mists of Pandaria Press Tour
- ^ Aaron Rosenburg; Christie Golden (2008). Beyond the Dark Portal. Pocket Books. ISBN 978-1-4165-5086-0.
- ^ Rosenburg, Aaron (August 28, 2007). Tides of Darkness. Pocket Books. ISBN 978-1-4165-3990-2.
- ^ World of Warcraft Official Site — Forsaken Blizzard Entertainment, accessed April 18, 2011
- ^ «Top 50 Games of All Time». Next Generation. No. 50. Imagine Media. February 1999. p. 76.
Further reading[edit]
- Gilliam, Ryan (November 11, 2019). «It’s been a weird decade for Warcraft». Polygon. Archived from the original on November 12, 2019. Retrieved November 13, 2019.
External links[edit]
- Official World of Warcraft community site (US)
- Official World of Warcraft community site (EU)
- Warcraft on Wowpedia, a Warcraft wiki
For the 2016 film based on the video games, see Warcraft (film).
Warcraft | |
---|---|
Genre(s) | Real-time strategy, MMORPG, collectible card game |
Developer(s) | Blizzard Entertainment |
Publisher(s) | Blizzard Entertainment |
Creator(s) | Allen Adham Frank Pearce Michael Morhaime |
Platform(s) | MS-DOS, Microsoft Windows, Mac OS, Sega Saturn, PlayStation, iOS, Android |
First release | Warcraft: Orcs & Humans November 15, 1994[1][2] |
Latest release | World of Warcraft: Dragonflight November 28, 2022 |
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, and Hearthstone. The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world. Warcraft is one of the highest-grossing video game franchises of all time, having grossed $11.2 billion in lifetime revenue, as of 2018.
Expansion sets were released for Warcraft II (Beyond the Dark Portal), Warcraft III (The Frozen Throne) and multiple expansions were released for World of Warcraft (The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth and Shadowlands).[3] World of Warcraft’s ninth expansion, Dragonflight, released November 28, 2022.[4]
At BlizzCon 2018 on November 2, 2018, Blizzard announced a remaster of Warcraft III entitled Warcraft III: Reforged featuring remodeled characters and graphics with a prospective release in 2019.[5] The game was officially released on January 28, 2020.[6]
All games in the series have been set in and around the world of Azeroth, a high fantasy setting. Initially, the start of the series focused on the human nations that make up the Eastern Kingdoms, and the Orcish Horde, which arrived in Azeroth via a dark portal, beginning the great wars. The Orcs came from another world, referred to as Draenor, the world that will be shattered into pieces by demonic magics during the events of Warcraft II, thereafter being known as Outland. Later on in the series the world of Azeroth was expanded, revealing the new continents of Kalimdor, Northrend, Pandaria, Broken Isles, Kul Tiras, and Zandalar, allowing the introduction of the Night Elves, Tauren, Pandaren, and other major races into the universe. The world of Azeroth also contains the traditional fantasy setting races of elves, dwarves, gnomes, orcs, and trolls.[7][8] Unusually for the genre, all of these races are available to be played, whereas trolls and full-blooded orcs are usually presented in fantasy fiction as being solely antagonists for protagonists of the more «human-friendly» races.
The series spawned several books and other media, covering a broad range of characters and timelines in the Warcraft universe.[9] A collectible card game was published, which offered those who bought booster packs a chance to gain access codes to limited in-game content in World of Warcraft.[10][11] Comics have been released alongside the books, further covering parts of the universe’s storyline. A short-lived, online subscription only magazine was available but later ceased publication after five issues.[12] A film adaptation, Warcraft, was released in 2016.[13]
Video games[edit]
1994 | Warcraft: Orcs & Humans |
---|---|
1995 | Warcraft II: Tides of Darkness |
1996 | Warcraft II: Beyond the Dark Portal |
1997 | |
1998 | |
1999 | Warcraft II: Battle.net Edition |
2000 | |
2001 | |
2002 | Warcraft III: Reign of Chaos |
2003 | Warcraft III: The Frozen Throne |
2004 | World of Warcraft |
2005 | |
2006 | |
2007 | World of Warcraft: The Burning Crusade |
2008 | World of Warcraft: Wrath of the Lich King |
2009 | |
2010 | World of Warcraft: Cataclysm |
2011 | |
2012 | World of Warcraft: Mists of Pandaria |
2013 | |
2014 | Hearthstone |
World of Warcraft: Warlords of Draenor | |
2015 | |
2016 | World of Warcraft: Legion |
2017 | |
2018 | World of Warcraft: Battle for Azeroth |
2019 | World of Warcraft Classic |
2020 | Warcraft III: Reforged |
World of Warcraft: Shadowlands | |
2021 | World of Warcraft: The Burning Crusade Classic |
2022 | World of Warcraft: The Wrath of the Lich King Classic |
World of Warcraft: Dragonflight |
The first three games in the Warcraft series, including their expansion packs, were all released on both the PC and Macintosh. All of these games were of the real-time strategy genre. Each game proceeded to carry on the storyline of the previous games, and each introduced new features and content to improve gameplay. The name «Warcraft» was proposed by Blizzard developer Sam Didier. It was chosen because «it sounded super cool», according to Blizzard co-founder Allen Adham, without any particular meaning attached to it.[14]
Warcraft II: Tides of Darkness was the first game in the series to feature play over the internet using Battle.net, although this was not included until a later release of the game. Warcraft II was also the first in the series to be re-released as a «Battle Chest», a bundled copy of the game containing both the original and expansion. Warcraft III: Reign of Chaos was the first game in the series to feature a Collector’s Edition, which all subsequent games have released as well. Warcraft III and World of Warcraft also have both had «Battle Chests» released for them subsequent to their initial release. The «Battle.net» edition of Warcraft II was also the first to introduce the use of CD keys to the series, requiring each user online to have their own copy of the game in order to be able to connect.
In 1998, an adventure game in the series, Warcraft Adventures: Lord of the Clans, was announced as being canceled, having been previously delayed from a 1997 release.
In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released World of Warcraft, a massively multiplayer online role-playing game (MMORPG). Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches. World of Warcraft gained popularity worldwide, becoming the world’s largest subscription-based MMORPG in 2008.[15] The game reached a peak 12 million subscribers worldwide in October 2010.[16] World of Warcraft has had eight expansions as of 2022 with a ninth on the way. During the production of StarCraft II: Wings of Liberty, Blizzard co-founder Frank Pearce stated that «If there’s a team that’s passionate about doing another Warcraft [real-time strategy], then that’s definitely something we would consider. It’s nothing that we’re working on right now, we have development teams working on Cataclysm, StarCraft II: Wings of Liberty, Diablo III, and when those teams are all off the projects they’re working on, they’ll be intimately involved in the discussions about what’s next».
In 2013, Blizzard announced a new free-to-play online digital collectible card game, originally titled Hearthstone: Heroes of Warcraft, with the beta being available in summer of 2013.[17] In March 2014, Hearthstone was released.[18] In addition to free-to-play basic gameplay Hearthstone contains fee-based features such as additional card packs.
On May 3, 2022, Blizzard announced a new Warcraft free-to-play mobile game called Warcraft Arclight Rumble.[19]
In 2022, Blizzard and NetEase cancelled an unannounced World of Warcraft mobile spin-off game.[20]
Other media[edit]
Tabletop games[edit]
- Warcraft: The Board Game – strategic board game from Fantasy Flight Games, based on Warcraft III
- Warcraft: The Roleplaying Game – role-playing game from Sword & Sorcery Studios
- World of Warcraft: The Board Game – board game based on World of Warcraft, also by Fantasy Flight Games
- World of Warcraft: The Adventure Game – board game based on World of Warcraft, also by Fantasy Flight Games
- World of Warcraft Miniatures Game – a miniature war game based on World of Warcraft, by Upper Deck Entertainment.
Collectible card games[edit]
- World of Warcraft Trading Card Game – 2006-2013[21]
Novels[edit]
- Warcraft: Of Blood and Honor (2000)
- Warcraft: Day of the Dragon (2001)
- Warcraft: Lord of the Clans (2001)
- Warcraft: The Last Guardian (2002)
- Warcraft: War of the Ancients (2007)
- The Well of Eternity (2004)
- The Demon Soul (2004)
- The Sundering (2005)
- World of Warcraft: Cycle of Hatred (2006)
- Warcraft Archive (2006)
- World of Warcraft: The Chronicles of War (2010)
- World of Warcraft: Rise of the Horde (2006)
- World of Warcraft: Tides of Darkness (2007)
- World of Warcraft: Beyond the Dark Portal (2008)
- World of Warcraft: Night of the Dragon (2008)
- World of Warcraft: Arthas: Rise of the Lich King (2009)
- World of Warcraft: Stormrage (2010)
- World of Warcraft: The Shattering: Prelude to Cataclysm (2010)
- World of Warcraft: Thrall: Twilight of the Aspects (2011)
- World of Warcraft: Wolfheart (2012)
- World of Warcraft: Jaina Proudmoore: Tides of War (2012)
- World of Warcraft: Vol’jin: Shadows of the Horde (2013)[22]
- World of Warcraft: Dawn of the Aspects Parts I-V (2013)
- World of Warcraft: Paragons (2014)
- World of Warcraft: War Crimes (2014)
- World of Warcraft: Destination: Pandaria (2014)
- World of Warcraft: Chronicle Volume 1 (2016)
- World of Warcraft: Illidan (2016)
- Warcraft: Durotan — The Official Film Prequel (2016)
- Warcraft: The Official Novelization (2016)
- World of Warcraft: Traveler (2016)
- World of Warcraft: Chronicle Volume 2 (2017)
- World of Warcraft: Chronicle Volume 3 (2018)
- World of Warcraft: Traveller: The Spiral Path (2018)
- World of Warcraft: Before the Storm (2018)
- World of Warcraft: Traveller: The Shining Blade (2019)
- World of Warcraft: Shadows Rising (2020)
- World of Warcraft: Sylvanas (2022)
Comics[edit]
- World of Warcraft (2007 – 2009), a series published by DC Comics imprint WildStorm.[23][24]
- World of Warcraft: Ashbringer (2008 – 2009), a four-issue mini-series published by WildStorm.
- World of Warcraft: Curse of the Worgen (October 9, 2012)
- World of Warcraft: Pearl of Pandaria (September 25, 2012)
- Warcraft Saga Issue 1
- World of Warcraft: Dark Riders (May 7, 2013)
- World of Warcraft: Bloodsworn (August 13, 2013)
- World of Warcraft: Warlords of Draenor (2014) a three-issue series published by Blizzard
- Warcraft: Bonds of Brotherhood (2016)
- World of Warcraft: Legion (2016) a four-issue series published by Blizzard
Manga[edit]
- Warcraft: The Sunwell Trilogy, a manhwa series published by Tokyopop.
- Dragon Hunt (March 2005)
- Shadows of Ice (March 2006)
- Ghostlands (March 2007)
- Warcraft: Legends (2008 – 2009), a five-part graphic novel series, which is a continuation from The Sunwell Trilogy.
- World of Warcraft: Death Knight (December 1, 2009)
- World of Warcraft: Mage (June 1, 2010)
- World of Warcraft: Shaman (September 28, 2010)
- World of Warcraft: Shadow Wing
- The Dragons of Outland (June 2010)
- Nexus Point (March 2011)
Magazine[edit]
In 2009, Blizzard announced that it would be releasing a magazine with Future US Ltd. This magazine would be purchasable by online subscription, and not for sale in newsagents or stores, making them collector’s items. The magazine released quarterly, and each contained 148 pages. No advertisements were included in the magazine.[12] In September 2011, Blizzard announced that the magazine was ceasing publication. Refunds, plush toys or in-game pets were given to subscribers depending on the outstanding length of subscription.[25]
Film adaptation[edit]
In a May 9, 2006 press release, Blizzard Entertainment and Legendary Pictures announced that they would develop a live-action film set in the Warcraft universe.[26] At BlizzCon 2008, according to Mike Morhaime, a script was being written.[27]
In January 2013, Duncan Jones was announced to direct the adaptation,[28] from a script by Charles Leavitt.[29] The film was set to begin principal photography in early 2014 with a plot based on the novel Warcraft: The Last Guardian.[30] On July 20, 2013, Legendary Pictures and Warner Bros. Entertainment unveiled a sizzle reel during their San Diego Comic Con 2013 panel, with Duncan Jones hopping on stage briefly to discuss the project.[31] Production on the film started shooting on January 13, 2014.[32] The first full-length trailer for the film was released on November 6, 2015.[33] Warcraft premiered in Los Angeles on June 6, 2016, and was released by Universal Pictures in the United States on June 10, 2016. It received mostly negative reviews from critics, and grossed $433 million.
Heroes of the Storm[edit]
In 2015, Blizzard released Heroes of the Storm, a crossover multiplayer online battle arena video game in which players can control various characters from Blizzard’s franchises as playable heroes, the majority of which come from the Warcraft universe.[34][35] The game also features numerous mounts based on mounts or other creatures from World of Warcraft, as well as a battleground based on the PvP zone Alterac Pass.[36] A number of Warcraft-themed skins have been introduced for Heroes of the Storm in the “Echoes of Alterac” event in June 2018.[37] Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.[38] Heroes of the Storm is inspired by Defense of the Ancients, a community-created mod based on Warcraft III.[34]
Setting[edit]
Location[edit]
Most of the Warcraft series takes place on the planet of Azeroth. Other planets in the Warcraft universe include: Draenor (and its sundered remnants, known as Outland), Argus, K’aresh, Mardum (also known as the Shattered Abyss), Xoroth, Rancora, and Nathreza. There are also several metaphysical areas mentioned, including the Emerald Dream, the Elemental Planes, the Twisting Nether, the Great Dark Beyond, and the Shadowlands. Warcraft: Orcs & Humans, the first game in the series, takes place in Azeroth.
Azeroth[edit]
Azeroth has four known continents, named the Eastern Kingdoms, Kalimdor, Northrend, and recently rediscovered Pandaria. All continents are separated by the Great Sea. Three major archipelagos also reside in the Great Sea: the Broken Isles, Zandalar, the birthplace of the troll civilization, and Kul Tiras, a maritime human nation. In the center of the Great Sea is an enormous, everlasting vortex called the «Maelstrom» beneath which lies the aquatic city of Nazjatar, home of the amphibious Naga. Near the Maelstrom lies the volcanic Isle of Kezan, home of the goblins.
The Eastern Kingdoms are the primary setting of the first two games (and their expansions) and the first half of Warcraft III: Reign of Chaos. It is made up of 22 areas or zones. The kingdom of Stormwind lies at the south of the Eastern Kingdoms, south of the dwarven kingdom of Khaz Modan and north of the jungle known as Stranglethorn Vale. The capital city of Stormwind, Stormwind City, is nestled into the northwest of Elwynn Forest, a large forest at the center of the kingdom. The Dwarven capital in Khaz Modan, called Ironforge, is located in Dun Morogh.
The former human kingdom of Lordaeron, which successfully headed the human Alliance in Warcraft II: Tides of Darkness but later fell to the Scourge in Warcraft III: Reign of Chaos, is located north of the southern kingdoms. Underneath the ruined city of Lordaeron now lies the Undercity, capital of the Forsaken, a rebel band of the undead Scourge. The area is now known as Tirisfal Glades and is threatened by the Western Plaguelands held back at The Bulwark. Northeast of Lordaeron is the elven nation of Quel’Thalas and its capital city, Silvermoon, both of which were conquered by the Scourge in Warcraft III: Reign of Chaos.
The continent of Kalimdor was introduced in Warcraft III: Reign of Chaos and is made up of 18 zones. Whereas the Eastern Kingdoms can be described as the equivalent of medieval Europe, with traditional kingdoms and advanced cities, Kalimdor can be compared to the Americas at the time of the first arrivals of Europeans, full of wild lands. The geography and topography of Kalimdor are similar to North America and Africa, with massive, ancient forests and mountains covering the North and vast deserts and savannahs in the South. The Night Elven kingdom is located in the northwest region of Kalimdor, also including the island Teldrassil (actually a giant tree, similar in lore and spelling to Yggdrasil) off the northwest coast, which contains the city of Darnassus.
To the south, past the Ashenvale Forest, is a stretch of land known as The Barrens, situated between the grasslands of Mulgore to the west, and Durotar, the land settled by the Orcs, to the east. Mulgore is home to the Tauren capital of Thunder Bluff, a large city of tepees and lodges built on top of a conglomerate of high plateaus which are only accessible by air travel and a great series of lifts built down to the ground. In the north of Durotar is the fortress-city of Orgrimmar, the capital of the Orcs.
The third continent, Northrend, is located in the northern polar region of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft III: Reign of Chaos and its expansion set Warcraft III: The Frozen Throne, and is the main location featured in World of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft.[8]
In the expansion World of Warcraft: Cataclysm, Azeroth has been changed permanently in-game, even for players without the expansion set installed. The corrupted Black Dragon Aspect, Deathwing the Destroyer (formerly Neltharion, the Earth-Warder) has broken free from imprisonment in Deepholm, part of the Elemental Plane, and caused major changes and destruction in the land. In addition, many new parts of the continents of Azeroth that have previously been inaccessible have become key parts in the new world.
Lorewise, this is the second major change to the face of Azeroth, the first being the Sundering. The Sundering was caused as a result of the War of the Ancients where demons of the Burning Legion invaded the ancient Kalimdor. It caused a massive explosion that split the one continent into the four seen in-game and created the Maelstrom.
World of Warcraft: Mists of Pandaria was the fourth expansion released and it focuses on the mythical and long-forgotten lands of Pandaria, a continent far to the south that has until now been shrouded in magical mists. With both factions landing on Pandaria, adventurers rediscover the ancient Pandaren people, whose wisdom will help guide them to new destinies; the Pandaren Empire’s ancient enemy, the Mantid; and their legendary oppressors, the enigmatic Mogu.
The storyline for Mists of Pandaria is split into multiple chapters. The story arc that introduces Pandaria—where players discover the continent and level up, helping to solve problems and figure out what happened for the past 10,000 years and why—was included entirely within the initial expansion release. Later chapters in the storyline brought the war between the Horde and the Alliance back into focus, including changing parts of Pandaria (via phasing) to show additional settlements, and eventually returning the players back to Kalimdor for a final showdown, dethroning Warchief Garrosh Hellscream.
World of Warcraft: Legion was the sixth expansion released and it focuses on the Broken Isles, a continent and group of islands located northeast of the Maelstrom in the middle of the Great Sea; one of the islands contains the Tomb of the Dark Titan, Sargeras. The Burning Legion has started an invasion of Azeroth and the player characters must find powerful artifacts to stop the invasion.
Having thwarted the Burning Legion’s attempts to invade Azeroth, the players and other significant lore characters traveled to Argus, the homeworld of the Burning Legion, in order to end its threat. While successful, they couldn’t stop Sargeras entirely. Before being banished and imprisoned, he thrust a magical sword into the surface of Azeroth, leaving the planet wounded and bleeding a magical substance called «Azerite».
World of Warcraft: Battle for Azeroth was the seventh expansion released and it focuses on the islands of Kul’Tiras and Zandalar, two islands which are home to their respective kingdoms. This is the first expansion that introduces two new continents on initial release. During this expansion, the Horde and Alliance seek the aid of the kingdoms of Zandalar and Kul’tiras, respectively, for the reignited war between the factions. Throughout campaigns on both continents, adventurers learn the history of both kingdoms and uncover plots involving the Old Gods.
Events influenced by N’Zoth and his followers lead to the discovery of the continents of Nazjatar, the underwater kingdom of Azshara, and Mechagon, an island inhabited by the Mechagnomes. The final patch of Battle for Azeroth takes players back to the Vale of Eternal Blossoms and Uldum to cure them of the corruption of N’Zoth, and ultimately face the Old God himself in his empire of Ny’alotha.
The story of Battle for Azeroth is also the first time players are given choices that can have a significant impact on their own adventures. One significant choice is whether to join the orc Varrok Saurfang in his rebellion against the Horde Warchief Sylvanas Windrunner. Another choice that players are given is whether to become a servant of N’Zoth. Both choices lead to unique dialogue, cinematics, and quests, depending on the choices made.
Draenor (Outland)[edit]
Draenor, which is featured in Warcraft II: Beyond the Dark Portal, is the original homeland of the Orcs and past home of the Draenei.
Draenor was torn apart when the Orcish leader, Ner’Zhul (later the first Lich King) opened dozens of portals to other worlds in an attempt to escape the invading Alliance Armies from Azeroth. The sheer number and combined power of the portals ripped Draenor into fragments and cast the remainder into the mysterious parallel dimension called the Twisting Nether, Home of the Demons. The remnants of the world are now known as Outland, and feature in the last mission of the human campaign of Warcraft II: Beyond the Dark Portal (though, without any actual terrain changes), Warcraft III: The Frozen Throne and more prominently in World of Warcraft: The Burning Crusade.[8]
An intact Draenor is the main feature of the fifth World of Warcraft expansion, Warlords of Draenor, which takes place 35 years earlier in an alternate timeline.
Major races and factions[edit]
The following races have been sorted into their respective factions:
The Alliance[edit]
The Alliance has been present in some form in all Warcraft games. In all three real-time strategy games, the Alliance are the protagonists of their campaign, and are one of the two main protagonist factions in World of Warcraft. They are also the primary antagonists of Warcraft and the orc campaigns in Warcraft II. The Alliance began in Warcraft II when the human kingdoms and demihumans strategically united to fend off the conquering Horde. Thus they are enemies to the Horde. The Alliance has evolved over the course of the franchise, losing allies and gaining new members, but the Alliance has endured over the years. They are united to uphold their common noble ideals and are bound together by a sense of brotherhood forged by all the battles they’ve endured together. The major races of the Alliance are the humans of Stormwind,[39] the High Elves, the Night Elves of Teldrassil,[40][41] and the Dwarves of Ironforge.[42] Other races who have joined or allied with the Alliance include the Gnomes of Gnomergan,[43] the Draenei of Outland,[44] the Worgens of Gilneas (creatures that resemble hunched over werewolves), and the Tushui Pandaren.[45] The Alliance is led by a military commander who coordinates the military actions of all the races in the Alliance. The title for this position depends on the rank of the individual (e.g., Anduin Lothar was a knight and his title was Supreme Allied Commander. Varian Wrynn is a king and his title is High King). This title may require an aspect of diplomacy or has strong political clout as the other leaders can choose not to commit their forces to the commander if they dislike the commander’s leadership. Though how much forces and resources are contributed to the war effort is left to each individual leader’s discretion, when the military commander issues a call to arms, all races of the Alliance are expected to contribute.
The Horde[edit]
In the first two Warcraft games, the Horde is made of the orcs under the command of the Burning Legion and are enemies of the human led Alliance. The orcs attempt in both games to conquer the human kingdoms. Eventually the Horde was defeated, most of its leaders killed, and the orcs placed in internment camps.[46][47]
The third Warcraft game, Reign of Chaos, details the orcs shaking off both the chains of the Alliance, and the corruption of the Burning Legion. The Horde expanded their ranks by forging alliances with the Blood Elves, the Forsaken,[48] the Goblins, the Huojin Pandaren,[45] the Tauren, and the Trolls.
Reception[edit]
In 1999, Next Generation listed Warcraft and Starcraft as number 32 on their «Top 50 Games of All Time», commenting that, «While Warcraft did not create the realtime strategy genre, it made it appealing to a broad audience. Warcraft II went on to refine the genre. Easy to play, nuanced in design, a pleasure to look at, and often a laugh riot, Warcraft II was nearly perfect.»[49]
References[edit]
- ^ «Blizzard’s ‘Warcraft: Orcs and Humans’ Now Available — Press Release». Blizzard Entertainment. November 15, 1994.
- ^ Legacy Games Archived December 10, 2018, at the Wayback Machine Blizzard Entertainment. Accessed April 24, 2011.
- ^ «Blizzard Entertainment: Games». Blizzard Entertainment. Archived from the original on April 6, 2010. Retrieved November 17, 2014.
- ^ Egan, Toussaint (September 29, 2022). «World of Warcraft: Dragonflight lands this November». Polygon. Polygon. Retrieved November 3, 2022.
- ^ Allegra, Frank (November 2, 2018). «Warcraft 3: Reforged is the HD remaster of the classic». Polygon. Archived from the original on November 2, 2018. Retrieved November 2, 2018.
- ^ Carpenter, Nicole (December 17, 2019). «Warcraft 3: Reforged delayed to 2020». Polygon. Archived from the original on December 23, 2020. Retrieved January 31, 2020.
- ^ «History of Warcraft». Blizzard Entertainment. Archived from the original on May 7, 2012. Retrieved May 4, 2012.
- ^ a b c «The Warcraft Encyclopedia (Official Blizzard release)». Blizzard Entertainment. Archived from the original on July 18, 2011. Retrieved November 17, 2009.
- ^ «Warcraft Novels». Blizzard Entertainment. Archived from the original on May 7, 2012. Retrieved May 4, 2012.
- ^ «Upperdeck World of Warcraft TCG». The Upper Deck Company. Archived from the original on July 17, 2010. Retrieved November 17, 2009.
- ^ «WoW TCG- Loot Cards». The Upper Deck Company. Archived from the original on January 25, 2009. Retrieved November 17, 2009.
- ^ a b «World of Warcraft the Magazine». Blizzard Entertainment, Future US Ltd. Archived from the original on August 26, 2016. Retrieved September 17, 2010.
- ^ Pamela McClintock; Ben Fritz (May 8, 2006). «Brave new ‘World’«. Variety. Archived from the original on October 31, 2006. Retrieved January 31, 2007.
- ^ Menegus, Bryan (October 1, 2019). «How Warcraft Got Its Name». Kotaku. Retrieved October 1, 2019.
- ^ «Guinness World Records Gamer’s Edition – Records – PC Gaming». Archived from the original on April 5, 2008.
World of Warcraft is the most popular MMORPG in the world with nearly 10 million subscribers around the world.
- ^ Peckham, Matt (May 9, 2013). «The Inexorable Decline of World of Warcraft». Time. Archived from the original on March 1, 2014. Retrieved February 7, 2014.
- ^ «What we know so far about HearthStone: Heroes of Warcraft». WoW Insider. Archived from the original on November 5, 2013. Retrieved March 22, 2013.
- ^ «Blizzard to announce new Hearthstone expansion on March 11». Digital Trends. March 7, 2016. Archived from the original on September 13, 2018. Retrieved September 13, 2018.
- ^ «Warcraft® Arclight Rumble™ Revealed!». World of Warcraft. Blizzard Entertainment. May 3, 2022. Retrieved August 4, 2022.
- ^ Huang, Zheping; Schreier, Jason (August 3, 2022). «Blizzard, NetEase Scrap Warcraft Mobile Game After Financing Dispute». Bloomberg News. Bloomberg L.P. Retrieved August 3, 2022.
- ^ «October 25 Release Date – World of Warcraft Trading Card Game Blog». Warcraftcardgame.com. Archived from the original on October 4, 2013. Retrieved June 26, 2009.
- ^ «Blizzard Announces New Vol’jin Novel and More at NYCC Panels». Blizzard Entertainment. Archived from the original on January 8, 2016. Retrieved March 20, 2013.
- ^ «DC Comics World of Warcraft page». Dccomics.com. Archived from the original on January 21, 2012. Retrieved June 26, 2009.
- ^ «Walter Simonson: Into The World Of Warcraft Archived July 8, 2009, at the Wayback Machine». Newsarama. November 25, 2007.
- ^ Pereira, Chris (September 16, 2011). «World of Warcraft Official Magazine Shuts Down». 1up.com. Archived from the original on February 24, 2013. Retrieved February 23, 2013.
- ^ Blizzard Entertainment (May 9, 2006). «Blizzard Entertainment And Legendary Pictures To Produce Live-Action Warcraft Movie». Web.Archive.org. Archived from the original on November 25, 2007.
- ^ Alex Billington (October 15, 2008). «World of Warcraft Movie Still on the Horizon?». FirstShowing.net. Archived from the original on December 30, 2018. Retrieved August 19, 2013.
- ^ «‘Warcraft’ Movie Lands ‘Source Code’ Director (Exclusive)» Archived February 1, 2013, at the Wayback Machine. The Hollywood Reporter, January 30, 2013.
- ^ «‘World of Warcraft’ drafts new scribe» Archived February 13, 2013, at the Wayback Machine. Variety, August 2, 2012.
- ^ Scoop: Everything We Know About Duncan Jones’ Warcraft Film Archived August 20, 2013, at the Wayback Machine. bleedingcool.com July 31, 2013.
- ^ McWhertor, Michael (July 20, 2013). «World of Warcraft movie teaser trailer shown at Comic-Con Archived July 23, 2013, at the Wayback Machine». Polygon. Retrieved 2013-07-20.
- ^ «Production Weekly». Twitter. Archived from the original on October 1, 2013. Retrieved August 28, 2013.
- ^ Warcraft — Official Trailer (HD). YouTube. November 6, 2015. Archived from the original on December 21, 2021.
- ^ a b «From Warcraft III to Heroes of the Storm, Talking Art and Blizzard’s Long History with Samwise Didier — AusGamers.com». www.ausgamers.com. Archived from the original on August 6, 2020. Retrieved September 11, 2020.
- ^ «Heroes Of The Storm Proves That A New Warcraft Strategy Game Could Work». Kotaku. June 30, 2015. Archived from the original on December 5, 2020. Retrieved September 9, 2020.
- ^ «Heroes of the Storm celebrates all things Warcraft with Echoes of Alterac». Polygon. June 4, 2018. Archived from the original on July 16, 2018. Retrieved July 16, 2018.
- ^ Prell, Sam (June 12, 2018). «Heroes of the Storm’s Echoes of Alterac event may not be Warcraft 4, but it’s the next best thing». gamesradar. Retrieved November 11, 2021.
- ^ «Blizzard Music». www.blizzard.com. Archived from the original on October 8, 2019. Retrieved September 21, 2019.
- ^ World of Warcraft Official Page — Human
- ^ Knaak, Richard (December 11, 2007). War of the Ancients. Pocket Books. ISBN 978-1-4165-5203-1.
- ^ Rob Baxter; Bob Fitch; Luke Johnson; Seth Johnson; Mur Lafferty; Andrew Rowe (2005). World of Warcraft:The Roleplaying Game. Arthaus. ISBN 1-58846-781-3.
- ^ «Know Your Lore: Current Alliance politics — the dwarves, part one».
- ^ [1][dead link]
- ^ World of Warcraft Official Page — Draenei
- ^ a b MMO-Champion — Mists of Pandaria Press Tour
- ^ Aaron Rosenburg; Christie Golden (2008). Beyond the Dark Portal. Pocket Books. ISBN 978-1-4165-5086-0.
- ^ Rosenburg, Aaron (August 28, 2007). Tides of Darkness. Pocket Books. ISBN 978-1-4165-3990-2.
- ^ World of Warcraft Official Site — Forsaken Blizzard Entertainment, accessed April 18, 2011
- ^ «Top 50 Games of All Time». Next Generation. No. 50. Imagine Media. February 1999. p. 76.
Further reading[edit]
- Gilliam, Ryan (November 11, 2019). «It’s been a weird decade for Warcraft». Polygon. Archived from the original on November 12, 2019. Retrieved November 13, 2019.
External links[edit]
- Official World of Warcraft community site (US)
- Official World of Warcraft community site (EU)
- Warcraft on Wowpedia, a Warcraft wiki
-
1
Warcraft Replays
Универсальный русско-английский словарь > Warcraft Replays
-
2
Arcane Explosion (gaming , World of Warcraft)
Универсальный русско-английский словарь > Arcane Explosion (gaming , World of Warcraft)
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3
Constantly Consecrating (gaming , World of Warcraft)
Универсальный русско-английский словарь > Constantly Consecrating (gaming , World of Warcraft)
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4
Faerie Fire (gaming , World of Warcraft)
Универсальный русско-английский словарь > Faerie Fire (gaming , World of Warcraft)
-
5
Realm Of Warcraft
Универсальный русско-английский словарь > Realm Of Warcraft
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6
War Of Warcraft
Универсальный русско-английский словарь > War Of Warcraft
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7
Warsong (gaming , World of Warcraft)
Универсальный русско-английский словарь > Warsong (gaming , World of Warcraft)
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8
World of Warcraft
Универсальный русско-английский словарь > World of Warcraft
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9
Zul’Aman (gaming , World of Warcraft)
Универсальный русско-английский словарь > Zul’Aman (gaming , World of Warcraft)
-
10
focus fire (gaming , Warcraft or Starcraft)
Универсальный русско-английский словарь > focus fire (gaming , Warcraft or Starcraft)
-
11
класс в MMORPG World of Warcraft
Универсальный русско-английский словарь > класс в MMORPG World of Warcraft
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12
класс в MMORPG world of warcraft
Универсальный русско-английский словарь > класс в MMORPG world of warcraft
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13
боевое судно
Русско-английский большой базовый словарь > боевое судно
-
14
Ярость Короля Лича
Универсальный русско-английский словарь > Ярость Короля Лича
-
15
боевое мастерство
Универсальный русско-английский словарь > боевое мастерство
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16
военное искусство
Универсальный русско-английский словарь > военное искусство
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17
военные корабли
Универсальный русско-английский словарь > военные корабли
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18
военные самолёты
Универсальный русско-английский словарь > военные самолёты
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19
военный корабль
Универсальный русско-английский словарь > военный корабль
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20
военный самолёт
Универсальный русско-английский словарь > военный самолёт
См. также в других словарях:
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WarCraft — est le nom d’une série de jeux vidéo se déroulant dans un univers médiéval fantastique, créé par Blizzard Entertainment, regroupant stratégie en temps réel et MMORPG. Il existe un conflit entre deux factions qui fournit matière à la guerre et… … Wikipédia en Français
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Warcraft 2 — Warcraft II: Tides of Darkness Warcraft II Tides of Darkness Éditeur … Wikipédia en Français
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Warcraft II — Warcraft II: Tides of Darkness Warcraft II Tides of Darkness Éditeur … Wikipédia en Français
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WarCraft 3 — Warcraft III: Reign of Chaos Разработчик Blizzard Entertainment Издатели Blizzard Entertainment … Википедия
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Warcraft+3 — Warcraft III: Reign of Chaos Разработчик Blizzard Entertainment Издатели Blizzard Entertainment … Википедия
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Warcraft 3 — Warcraft III: Reign of Chaos Разработчик Blizzard Entertainment Издатели Blizzard Entertainment … Википедия
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WarCraft 3 — Warcraft III: Reign of Chaos Warcraft III Reign of Chaos É … Wikipédia en Français
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Warcraft 3 — Warcraft III: Reign of Chaos Warcraft III Reign of Chaos É … Wikipédia en Français
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Warcraft 2 — Warcraft II: Tides of Darkness Разработчик Blizzard Entertainment Издатель Blizzard Entertainment Дизайнеры … Википедия
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Warcraft II — Warcraft II: Tides of Darkness Разработчик Blizzard Entertainment Издатель Blizzard Entertainment Дизайнеры … Википедия
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Warcraft 1 — Warcraft: Orcs Humans Warcraft Éditeur Blizzard Entertainment Développeur Blizzard Entertainment Concepteur Bill Roper … Wikipédia en Français
1
warcraft
Персональный Сократ > warcraft
2
warcraft
1) боевое мастерство; военное искусство
2) (
pl
warcraft) военный самолёт (военные самолёты)
3) (
pl
warcraft) боевое судно, военный корабль (военные корабли)
4) искусство ведения войны
Англо-русский универсальный дополнительный практический переводческий словарь И. Мостицкого > warcraft
3
warcraft
Англо-русский синонимический словарь > warcraft
4
warcraft
Большой англо-русский и русско-английский словарь > warcraft
5
warcraft
[ʹwɔ:krɑ:ft]
1. боевое мастерство; военное искусство
2. военный самолёт; военные самолёты
3. военный корабль; военные корабли
НБАРС > warcraft
6
warcraft
1. боевое мастерство; военное искусство;
2. военный самолет.
* * *
сущ.
1) боевое мастерство; военное искусство;
2) военный самолет.
Англо-русский словарь по социологии > warcraft
7
warcraft
Универсальный англо-русский словарь > warcraft
8
warcraft
(n) боевое мастерство; военное искусство; военные корабли; военные самолеты; военный корабль; военный самолет
* * *
военный корабль
Новый англо-русский словарь > warcraft
9
warcraft
English-Russian marine dictionary > warcraft
10
warcraft
1. n боевое мастерство; военное искусство
2. n военный самолёт; военные самолёты
3. n военный корабль; военные корабли
English-Russian base dictionary > warcraft
11
FF
3) Военный термин: Fast Frigate, Fire Finder, Freeboard Forward, Friendly Fire, Frigate, failure factor, field facility, field force, field forces, fire fighting, first flight, flight facilities, folding fin, foreign flag, forward firing, frontier forces, fuel feed, fuel flow
4) Техника: and following pages, fatal failure, fatigue failure, ferrite film, ferromagnetic film, figures finished, filtration factor, fine filter, fine furnace, fission factor, fixed frequency, fluorine facility, force fan, frac finder, frequency feedback, frequency filtering, fresh feed, friend-or-foe identification, front focal length
11) Сокращение: Ford Foundation, French Franc, Frigate , face to face, file finish, fire and flushing, full field, Faerie Fire (gaming, World of Warcraft), Fallen Footwear (shoe company), Family Feud (TV game show), Family Finance (college course), Fancy Feast (cat food), Fantastic Four, Fatal Frame (game), Fatal Fury (anime/game), Fear Factor (TV show), Fear Factory (band), Fein-Fein (German: extra fine), Felles Forbundet (Norwegian labour union), Fellesforbundet, Ferguson Formula (Jensen automobile), Fiamma Fumana (band), Fianna Fail (Irish Political Party), Fiend Folio (roleplaying games, Dungeons & Dragons), Filii Fabricaverunt (Latin: His/Her Sons Built, epigraphy), Filozofska Fakulteta (Faculty of Arts; Ljubljana, Slovenia), Filters Fast LLC (Monroe, North Carolina), Final Fantasy (game), Final Fight (video game), Final Fortress (Lineage 2 game), Final Frenzy (Lineage 2 game), Final Frontier (gaming), Finstere Flure (game), Firefox (open source Mozilla-based browser), First Flight (tail symbol for the 1st Fighter Wing at Langley AFB, VA), Flat Faced (pipe flange), Flavor Flav (hip-hip), Flesh Field (band), Fluid Fantasy (forum), Foo Fighters (band), Foolish Four (Motley Fool investment strategy), Force Forfeit (online games), Forced Fumble (football), Ford Field (Detroit, MI, USA), Ford Fiesta (car), Fortissimo (music), Forward Flight (remote control aircraft hobby), Franc Franç, Frango Frito (Portuguese: fried chicken), Franz Ferdinand (band), Fraud Forum (GSM Association), Freedom Fighter (video game), Freedom Force (game), Freedom Front (South Africa), Freiwillige Feuerwehr (German: Voluntary Fire Brigade), Fridley Factors (Minnesota wiffleball league), Frosted Flakes (cereal), Frostfell (gaming, Asheron’s Call), Frostfire (game), Frou Frou (band), Frozen Fire (German online-gaming clan), Fuchs Friends (online community), Full Forward (Australian football position), Funfonex (Finnish gaming site), Und Folgende (German: and following), ais (French Franc), and the following pages, fabric filter (emission control device for coal fired power plants), factory finish, family fortunes, farm foundation, fashion freak, fatally flawed, fatigue correction factor (US DoD), federal facility, federal funds, feed forward, feeling fine, feet forward (bike, scooter, motorcycle), femto-farad, field format, fill factor (solar cell parameter), filter factory, finance forward, findhorn foundation, finished floor elevation (architectural/civil drafting), fire & forget, firefighter, firefinder, first fit (ieee), first flowering, first friday, fit factor, fixed filter (RSVP), fixed focus (optics, cameras), flagrant foul (basketball), flame failure, flash and flow, flight ferry, flight following, floor flatness (concrete construction), focus fire (gaming, Warcraft or Starcraft), folios, food fight, foot fault (bowling), football field, force feedback (joysticks/wheels for games), force field, ford forums, forfeit, formula fed (parenting), fraction or finish, frame format, free flight, free-flyer, freedom forum, freight forward, freight forwarder, french fries, frequent flyer, friends forever, friendship force, fright fest, front-engine front-wheel drive, fuel fabrication, fuel failure, full faced (pipe gasket), full floater (truck axle), full force, full funding, full-fed (animal science), fully functional, fully furnished, fulton factor, functional food, fuzz face (guitar effect pedal), navy fast frigate (US DoD)
Универсальный англо-русский словарь > FF
12
Ff
3) Военный термин: Fast Frigate, Fire Finder, Freeboard Forward, Friendly Fire, Frigate, failure factor, field facility, field force, field forces, fire fighting, first flight, flight facilities, folding fin, foreign flag, forward firing, frontier forces, fuel feed, fuel flow
4) Техника: and following pages, fatal failure, fatigue failure, ferrite film, ferromagnetic film, figures finished, filtration factor, fine filter, fine furnace, fission factor, fixed frequency, fluorine facility, force fan, frac finder, frequency feedback, frequency filtering, fresh feed, friend-or-foe identification, front focal length
11) Сокращение: Ford Foundation, French Franc, Frigate , face to face, file finish, fire and flushing, full field, Faerie Fire (gaming, World of Warcraft), Fallen Footwear (shoe company), Family Feud (TV game show), Family Finance (college course), Fancy Feast (cat food), Fantastic Four, Fatal Frame (game), Fatal Fury (anime/game), Fear Factor (TV show), Fear Factory (band), Fein-Fein (German: extra fine), Felles Forbundet (Norwegian labour union), Fellesforbundet, Ferguson Formula (Jensen automobile), Fiamma Fumana (band), Fianna Fail (Irish Political Party), Fiend Folio (roleplaying games, Dungeons & Dragons), Filii Fabricaverunt (Latin: His/Her Sons Built, epigraphy), Filozofska Fakulteta (Faculty of Arts; Ljubljana, Slovenia), Filters Fast LLC (Monroe, North Carolina), Final Fantasy (game), Final Fight (video game), Final Fortress (Lineage 2 game), Final Frenzy (Lineage 2 game), Final Frontier (gaming), Finstere Flure (game), Firefox (open source Mozilla-based browser), First Flight (tail symbol for the 1st Fighter Wing at Langley AFB, VA), Flat Faced (pipe flange), Flavor Flav (hip-hip), Flesh Field (band), Fluid Fantasy (forum), Foo Fighters (band), Foolish Four (Motley Fool investment strategy), Force Forfeit (online games), Forced Fumble (football), Ford Field (Detroit, MI, USA), Ford Fiesta (car), Fortissimo (music), Forward Flight (remote control aircraft hobby), Franc Franç, Frango Frito (Portuguese: fried chicken), Franz Ferdinand (band), Fraud Forum (GSM Association), Freedom Fighter (video game), Freedom Force (game), Freedom Front (South Africa), Freiwillige Feuerwehr (German: Voluntary Fire Brigade), Fridley Factors (Minnesota wiffleball league), Frosted Flakes (cereal), Frostfell (gaming, Asheron’s Call), Frostfire (game), Frou Frou (band), Frozen Fire (German online-gaming clan), Fuchs Friends (online community), Full Forward (Australian football position), Funfonex (Finnish gaming site), Und Folgende (German: and following), ais (French Franc), and the following pages, fabric filter (emission control device for coal fired power plants), factory finish, family fortunes, farm foundation, fashion freak, fatally flawed, fatigue correction factor (US DoD), federal facility, federal funds, feed forward, feeling fine, feet forward (bike, scooter, motorcycle), femto-farad, field format, fill factor (solar cell parameter), filter factory, finance forward, findhorn foundation, finished floor elevation (architectural/civil drafting), fire & forget, firefighter, firefinder, first fit (ieee), first flowering, first friday, fit factor, fixed filter (RSVP), fixed focus (optics, cameras), flagrant foul (basketball), flame failure, flash and flow, flight ferry, flight following, floor flatness (concrete construction), focus fire (gaming, Warcraft or Starcraft), folios, food fight, foot fault (bowling), football field, force feedback (joysticks/wheels for games), force field, ford forums, forfeit, formula fed (parenting), fraction or finish, frame format, free flight, free-flyer, freedom forum, freight forward, freight forwarder, french fries, frequent flyer, friends forever, friendship force, fright fest, front-engine front-wheel drive, fuel fabrication, fuel failure, full faced (pipe gasket), full floater (truck axle), full force, full funding, full-fed (animal science), fully functional, fully furnished, fulton factor, functional food, fuzz face (guitar effect pedal), navy fast frigate (US DoD)
Универсальный англо-русский словарь > Ff
13
WOW
Религия: The Word On Wednesdays, Wednesday’s Outrageous Worship, Welcoming Our Witness, Wings Of Worship, Witness On Wednesday, Witness Our Welcome, Witnessing On The Way, Women Of The Word, Women Of Witness, Wonder Of Wonders, Wonders Of The Will, Wonders Of Worship, Wonders On Wednesday, Words Of Wisdom, Words Of Wonder, Words On Wheels, Works Of Wonder, Worship On Wednesday, Worship On Wednesdays, Worship On Weekdays
21) Бурение: waiting on weather
Универсальный англо-русский словарь > WOW
14
WoW
Религия: The Word On Wednesdays, Wednesday’s Outrageous Worship, Welcoming Our Witness, Wings Of Worship, Witness On Wednesday, Witness Our Welcome, Witnessing On The Way, Women Of The Word, Women Of Witness, Wonder Of Wonders, Wonders Of The Will, Wonders Of Worship, Wonders On Wednesday, Words Of Wisdom, Words Of Wonder, Words On Wheels, Works Of Wonder, Worship On Wednesday, Worship On Wednesdays, Worship On Weekdays
21) Бурение: waiting on weather
Универсальный англо-русский словарь > WoW
15
Wow
Религия: The Word On Wednesdays, Wednesday’s Outrageous Worship, Welcoming Our Witness, Wings Of Worship, Witness On Wednesday, Witness Our Welcome, Witnessing On The Way, Women Of The Word, Women Of Witness, Wonder Of Wonders, Wonders Of The Will, Wonders Of Worship, Wonders On Wednesday, Words Of Wisdom, Words Of Wonder, Words On Wheels, Works Of Wonder, Worship On Wednesday, Worship On Wednesdays, Worship On Weekdays
21) Бурение: waiting on weather
Универсальный англо-русский словарь > Wow
16
fF
3) Военный термин: Fast Frigate, Fire Finder, Freeboard Forward, Friendly Fire, Frigate, failure factor, field facility, field force, field forces, fire fighting, first flight, flight facilities, folding fin, foreign flag, forward firing, frontier forces, fuel feed, fuel flow
4) Техника: and following pages, fatal failure, fatigue failure, ferrite film, ferromagnetic film, figures finished, filtration factor, fine filter, fine furnace, fission factor, fixed frequency, fluorine facility, force fan, frac finder, frequency feedback, frequency filtering, fresh feed, friend-or-foe identification, front focal length
11) Сокращение: Ford Foundation, French Franc, Frigate , face to face, file finish, fire and flushing, full field, Faerie Fire (gaming, World of Warcraft), Fallen Footwear (shoe company), Family Feud (TV game show), Family Finance (college course), Fancy Feast (cat food), Fantastic Four, Fatal Frame (game), Fatal Fury (anime/game), Fear Factor (TV show), Fear Factory (band), Fein-Fein (German: extra fine), Felles Forbundet (Norwegian labour union), Fellesforbundet, Ferguson Formula (Jensen automobile), Fiamma Fumana (band), Fianna Fail (Irish Political Party), Fiend Folio (roleplaying games, Dungeons & Dragons), Filii Fabricaverunt (Latin: His/Her Sons Built, epigraphy), Filozofska Fakulteta (Faculty of Arts; Ljubljana, Slovenia), Filters Fast LLC (Monroe, North Carolina), Final Fantasy (game), Final Fight (video game), Final Fortress (Lineage 2 game), Final Frenzy (Lineage 2 game), Final Frontier (gaming), Finstere Flure (game), Firefox (open source Mozilla-based browser), First Flight (tail symbol for the 1st Fighter Wing at Langley AFB, VA), Flat Faced (pipe flange), Flavor Flav (hip-hip), Flesh Field (band), Fluid Fantasy (forum), Foo Fighters (band), Foolish Four (Motley Fool investment strategy), Force Forfeit (online games), Forced Fumble (football), Ford Field (Detroit, MI, USA), Ford Fiesta (car), Fortissimo (music), Forward Flight (remote control aircraft hobby), Franc Franç, Frango Frito (Portuguese: fried chicken), Franz Ferdinand (band), Fraud Forum (GSM Association), Freedom Fighter (video game), Freedom Force (game), Freedom Front (South Africa), Freiwillige Feuerwehr (German: Voluntary Fire Brigade), Fridley Factors (Minnesota wiffleball league), Frosted Flakes (cereal), Frostfell (gaming, Asheron’s Call), Frostfire (game), Frou Frou (band), Frozen Fire (German online-gaming clan), Fuchs Friends (online community), Full Forward (Australian football position), Funfonex (Finnish gaming site), Und Folgende (German: and following), ais (French Franc), and the following pages, fabric filter (emission control device for coal fired power plants), factory finish, family fortunes, farm foundation, fashion freak, fatally flawed, fatigue correction factor (US DoD), federal facility, federal funds, feed forward, feeling fine, feet forward (bike, scooter, motorcycle), femto-farad, field format, fill factor (solar cell parameter), filter factory, finance forward, findhorn foundation, finished floor elevation (architectural/civil drafting), fire & forget, firefighter, firefinder, first fit (ieee), first flowering, first friday, fit factor, fixed filter (RSVP), fixed focus (optics, cameras), flagrant foul (basketball), flame failure, flash and flow, flight ferry, flight following, floor flatness (concrete construction), focus fire (gaming, Warcraft or Starcraft), folios, food fight, foot fault (bowling), football field, force feedback (joysticks/wheels for games), force field, ford forums, forfeit, formula fed (parenting), fraction or finish, frame format, free flight, free-flyer, freedom forum, freight forward, freight forwarder, french fries, frequent flyer, friends forever, friendship force, fright fest, front-engine front-wheel drive, fuel fabrication, fuel failure, full faced (pipe gasket), full floater (truck axle), full force, full funding, full-fed (animal science), fully functional, fully furnished, fulton factor, functional food, fuzz face (guitar effect pedal), navy fast frigate (US DoD)
Универсальный англо-русский словарь > fF
17
ff
3) Военный термин: Fast Frigate, Fire Finder, Freeboard Forward, Friendly Fire, Frigate, failure factor, field facility, field force, field forces, fire fighting, first flight, flight facilities, folding fin, foreign flag, forward firing, frontier forces, fuel feed, fuel flow
4) Техника: and following pages, fatal failure, fatigue failure, ferrite film, ferromagnetic film, figures finished, filtration factor, fine filter, fine furnace, fission factor, fixed frequency, fluorine facility, force fan, frac finder, frequency feedback, frequency filtering, fresh feed, friend-or-foe identification, front focal length
11) Сокращение: Ford Foundation, French Franc, Frigate , face to face, file finish, fire and flushing, full field, Faerie Fire (gaming, World of Warcraft), Fallen Footwear (shoe company), Family Feud (TV game show), Family Finance (college course), Fancy Feast (cat food), Fantastic Four, Fatal Frame (game), Fatal Fury (anime/game), Fear Factor (TV show), Fear Factory (band), Fein-Fein (German: extra fine), Felles Forbundet (Norwegian labour union), Fellesforbundet, Ferguson Formula (Jensen automobile), Fiamma Fumana (band), Fianna Fail (Irish Political Party), Fiend Folio (roleplaying games, Dungeons & Dragons), Filii Fabricaverunt (Latin: His/Her Sons Built, epigraphy), Filozofska Fakulteta (Faculty of Arts; Ljubljana, Slovenia), Filters Fast LLC (Monroe, North Carolina), Final Fantasy (game), Final Fight (video game), Final Fortress (Lineage 2 game), Final Frenzy (Lineage 2 game), Final Frontier (gaming), Finstere Flure (game), Firefox (open source Mozilla-based browser), First Flight (tail symbol for the 1st Fighter Wing at Langley AFB, VA), Flat Faced (pipe flange), Flavor Flav (hip-hip), Flesh Field (band), Fluid Fantasy (forum), Foo Fighters (band), Foolish Four (Motley Fool investment strategy), Force Forfeit (online games), Forced Fumble (football), Ford Field (Detroit, MI, USA), Ford Fiesta (car), Fortissimo (music), Forward Flight (remote control aircraft hobby), Franc Franç, Frango Frito (Portuguese: fried chicken), Franz Ferdinand (band), Fraud Forum (GSM Association), Freedom Fighter (video game), Freedom Force (game), Freedom Front (South Africa), Freiwillige Feuerwehr (German: Voluntary Fire Brigade), Fridley Factors (Minnesota wiffleball league), Frosted Flakes (cereal), Frostfell (gaming, Asheron’s Call), Frostfire (game), Frou Frou (band), Frozen Fire (German online-gaming clan), Fuchs Friends (online community), Full Forward (Australian football position), Funfonex (Finnish gaming site), Und Folgende (German: and following), ais (French Franc), and the following pages, fabric filter (emission control device for coal fired power plants), factory finish, family fortunes, farm foundation, fashion freak, fatally flawed, fatigue correction factor (US DoD), federal facility, federal funds, feed forward, feeling fine, feet forward (bike, scooter, motorcycle), femto-farad, field format, fill factor (solar cell parameter), filter factory, finance forward, findhorn foundation, finished floor elevation (architectural/civil drafting), fire & forget, firefighter, firefinder, first fit (ieee), first flowering, first friday, fit factor, fixed filter (RSVP), fixed focus (optics, cameras), flagrant foul (basketball), flame failure, flash and flow, flight ferry, flight following, floor flatness (concrete construction), focus fire (gaming, Warcraft or Starcraft), folios, food fight, foot fault (bowling), football field, force feedback (joysticks/wheels for games), force field, ford forums, forfeit, formula fed (parenting), fraction or finish, frame format, free flight, free-flyer, freedom forum, freight forward, freight forwarder, french fries, frequent flyer, friends forever, friendship force, fright fest, front-engine front-wheel drive, fuel fabrication, fuel failure, full faced (pipe gasket), full floater (truck axle), full force, full funding, full-fed (animal science), fully functional, fully furnished, fulton factor, functional food, fuzz face (guitar effect pedal), navy fast frigate (US DoD)
Универсальный англо-русский словарь > ff
18
wow
Религия: The Word On Wednesdays, Wednesday’s Outrageous Worship, Welcoming Our Witness, Wings Of Worship, Witness On Wednesday, Witness Our Welcome, Witnessing On The Way, Women Of The Word, Women Of Witness, Wonder Of Wonders, Wonders Of The Will, Wonders Of Worship, Wonders On Wednesday, Words Of Wisdom, Words Of Wonder, Words On Wheels, Works Of Wonder, Worship On Wednesday, Worship On Wednesdays, Worship On Weekdays
21) Бурение: waiting on weather
Универсальный англо-русский словарь > wow
19
AE
1) Общая лексика: ответственный исполнитель, контактор , американский английский , appliance electronics (сокр.) , НЯ , adult education (сокр.) , assistant engineer (сокр.)
4) Морской термин: ( Æ) third class (сокр.)
7) Военный термин: Aerial Exploitation, Army Europe, Army education, Army in Europe, Attack Electronic, acoustic emission, acquisition executive, added entry, aeromedical evacuation, aerospace education, air engineer, airborne equipment, angle of elevation, armor, artillery, and engineers aptitude area, assistant engineer, atomic energy, auxiliary equipment, aviation engineer, air engineering( сокр.) , air electrical (сокр.) , auxiliary engineering (сокр.) , availability of equipment (сокр.)
Техника: abort electronics, activation energy, actual efficiency, air ejector, air-electrical, airborne electronics, aircraft equipment, alkyl polyethoxylate, appliance electronics, atmospheric emission, aviation electrician
13) Экономика: All England( сокр.) , American Express Company (сокр.) , Alaska Economic Report (сокр.) , accrued expenditure (сокр.)
16) Сокращение: (type abbreviation) Ammunition ship , Aeronautical Engineer, Aircraft Establishment, American English, American Eskimo, Ammunition ship , Application Execution, Armada Espanola , Assault Echelon, air escape, armament and electronics, (USN Rating) Aviation Electrician’s Mate, ASCII Express, Above Elbow (amputation), Academic Edition (Microsoft), Acceptance Equipment, Access Enforcer (SAP GRC Access Control Product), Accident & Emergency, Acclaim Entertainment, Inc., Account Engineer, Accuracy of Estimation, Acela Express (Amtrak train service), Acoustic Engineer, Acquisition Economics, Acquisition Engineer/Executive, Acrodermatitis Enteropathica (zinc deficiency), Action Entry, Action Express (pistol cartridge), Active Emission, Active Enhancement, Activity End Invocation (ITU-T), Adaptive Enterprise (HP), Adaptive Equalizer, Additional Entry (USPS), Address Extension (Sprint), Adult Entertainment, Advanced Exchange, Adverse Effect, Adverse Event, Aero Postale (clothing manufacturer), Aerobic Exercise, Aeronautical Engineering, Aerosol, Aerospace Engineers/Aerospace Engineering, After Earth (Titan A.e.), Age Equivalent, Aggregate Expenditures (economics), Agricultural Engineer/Agricultural Engineering, Ahorristas Estafados (Paraguay), Air Efficiency Award (RAF), Air Entry, Air Europa, Air Evacuation, Akademia Economiczna (Polish), Albert Einstein, Algorithm Enable, Allegheny & Eastern (railroad), Allegheny Energy, Inc., Almost Everywhere (mathematics), Alpha Elites (gaming), Also Eligible (horse racing), Alveolar Echinococcosis, Alzheimer Europe, American Eagle, American Eagle Outfitters, American Express, Ammunition & Explosives, Ammunition Ship, Amplifier Extender (FS-1037c), Amtrak Express (railroad), Analog Equipment, Analytical Equipment, Anchor Site East, Angled End, Angstro»meinheit, Anion Exchange Protein, Ansaldo Energia, Antenna Electronics, Anything Else?, AppleEvent (inter-application communications for Macintosh OS), Applicant Entity, Application Engineer, Application Engineering, Application Engineers, Application Environment, Applications Environment, Applied Entomology, Apportioned Effort, Approved Equal, Aptitude Area, Arbeitseinheit, Arcane Explosion (gaming, World of Warcraft), Arch Enemy (band), Architect Evangelist (Microsoft), Architect and Engineering Firm, Architect-Engineer (also abbreviated A-E), Architectural Engineer, Architectural Engineering, Architecture Engineering, Area of Effect (gaming), Argument from Evil (philosophy), Armed Forces Africa (used with APO/FPO), Armed Forces Canada (used with APO/FPO), Armed Forces Middle East (used with APO/FPO), Armies In Europe (used with APO/FPO), Army Experiment, Articles Editor (law review), Ascent/Entry, Assigned Evaluator, Associate Editor, Associated Electrics, Inc (radio controlled cars), Associated Equipment (EMC testing), Atmospheric Explorer, Atomic Emission, Attenuation Equalizer, Attitude Ephemeris, Auroral Electrojet index, Australian Encephalitis, Australian English, Autechre (band), Auto Estrada (Motorway), Auto Exposure, Automation Equipment, Automotive Extrication (emergency & rescue services), Auxiliary Explosive (US Navy ammunition ship designation), Avian Encephalomalacia (Vitamin E Deficiency), Avian Encephalomyelitis (poultry viral disease), Mandarin Airlines (IATA airline code), United Arab Emirates (Internet TLD), above or equal
38) AMEX. Adams Resources & Energy, Inc.
Универсальный англо-русский словарь > AE
20
ROW
1) Общая лексика: ( European) Registry of Orphan Works
9) NYSE. Rowe Companies
Универсальный англо-русский словарь > ROW
Макросы WoW для чайников
✅ Как писать макросы в World of Warcraft ✅ Пошаговый Гайд ✅ WOW BFA 8.3
Гайд по макросам. Ясно и понятно
КАК ПИСАТЬ МАКРОСЫ В WORLD OF WARCRAFT ? УРОК 1
Гайд как писать макросы в игре WoW u0026 Команды, условия, последовательность
Макрос. Общий чат. ( алл чат)
Базовые механики Warcraft 3, о которых должен знать каждый
Англо-русский перевод WARCRAFT
боевой судно
English-Russian dictionary.
Англо-Русский словарь.
2012
русский
арабский
немецкий
английский
испанский
французский
иврит
итальянский
японский
голландский
польский
португальский
румынский
русский
шведский
турецкий
украинский
китайский
английский
Синонимы
арабский
немецкий
английский
испанский
французский
иврит
итальянский
японский
голландский
польский
португальский
румынский
русский
шведский
турецкий
украинский
китайский
украинский
На основании Вашего запроса эти примеры могут содержать грубую лексику.
На основании Вашего запроса эти примеры могут содержать разговорную лексику.
Ваня то же самое говорит про Варкрафт.
But Vanya say same thing about «Warcraft,«
Хорошо, ты же знаешь Ворлд оф Варкрафт?
Okay. Well, you know World of Warcraft?
Мы играем в Варкрафт с 1994 года.
We’ve been playing Warcraft since 1994.
Господа, очень может быть, что это приведет к концу мира. Концу, Мира Варкрафт.
Gentlemen, this could very well lead to the end of the World… of Warcraft.
Вместе они также получили возможность принять участие в премьере фильма «Варкрафт», которая состоялась 6 июня 2016 года в китайском театре в Голливуде.
Together they also got the chance to attend the premiere of the Warcraft film on June 6, 2016, at The Chinese Theatre in Hollywood.
Они играли в кости 18 лет, а мы играем в Варкрафт 16 лет.
ХМВ Зд УЛП Джайна Праудмур варкрафт Хентай Сборник
HMV 3D SFM Jaina Proudmoore Warcraft Hentai Collection
Линия помощи по игре Варкрафт
Тем самым «Варкрафт» стал первым и единственным из фильмов основанных на видеоиграх, сборы которого превысили порог в 400 млн долларов, побив рекорд фильма «Принц Персии: Пески времени» — 336,4 млн долларов.
Warcraft became the highest-grossing video game adaptation worldwide, with $433.5 million, surpassing Prince of Persia: The Sands of Time ($336.4 million in 2010).
ВАРКРАФТ: ПОЛНОМЕТРАЖНЫЙ МУЛЬТФИЛЬМ (ВСЕ ЭПИЗОДЫ 2002-2017) на
Warcraft Movie 2016 Final Battle Full 1080 HD Ha
Ваня то же самое говорит про Варкрафт. А потом счета за интернет приходят…
But Vanya say same thing about «Warcraft,» and then D.S.L. bill come…
Кто бы он не был, он играет в Варкрафт настолько много, что он достиг уровня, который, мы думали, не достигаем!
Whoever this player is, he has played World of Warcraft so much that he has reached a level we thought unreachable.
Мы играем в Варкрафт с 1994 года.
We’ve been playing Warcraft since 1994.
Они играли в кости 18 лет, а мы играем в Варкрафт 16 лет.
Результатов: 14. Точных совпадений: 14. Затраченное время: 23 мс
Documents
Корпоративные решения
Спряжение
Синонимы
Корректор
Справка и о нас
Индекс слова: 1-300, 301-600, 601-900
Индекс выражения: 1-400, 401-800, 801-1200
Индекс фразы: 1-400, 401-800, 801-1200
Подробная информация о фамилии Варкрафт, а именно ее происхождение, история образования, суть фамилии, значение, перевод и склонение. Какая история происхождения фамилии Варкрафт? Откуда родом фамилия Варкрафт? Какой национальности человек с фамилией Варкрафт? Как правильно пишется фамилия Варкрафт? Верный перевод фамилии Варкрафт на английский язык и склонение по падежам. Полную характеристику фамилии Варкрафт и ее суть вы можете прочитать онлайн в этой статье совершенно бесплатно без регистрации.
Происхождение фамилии Варкрафт
Большинство фамилий, в том числе и фамилия Варкрафт, произошло от отчеств (по крестильному или мирскому имени одного из предков), прозвищ (по роду деятельности, месту происхождения или какой-то другой особенности предка) или других родовых имён.
История фамилии Варкрафт
В различных общественных слоях фамилии появились в разное время. Первое упоминание фамилии Варкрафт встречается в XIX веке. Большинство крестьян центра России было официально наделено фамилией Варкрафт, после отмены крепостного права в 1861 году. Фамилия Варкрафт по происхождению является семейным прозвищем. Которое, в свою очередь происходили от «уличного» прозвища того или иного члена семьи. Эти самые семейные прозвища, иногда уходившие своими корнями, в глубь многих поколений, фактически выполняли роль фамилий ещё до поголовного их закрепления. Именно они в первую очередь попадали в переписные листы, и на самом деле, офамиливание являлось просто записыванием этих прозвищ в документы. Таким образом, наделение крестьянина фамилией часто сводилось просто к официальному признанию, узакониванию, закреплению семейных или личных прозвищ за их носителями. Фамилия Варкрафт наследуется из поколения в поколение по мужской линии (или по женской).
Суть фамилии Варкрафт по буквам
Фамилия Варкрафт состоит из 8 букв. Восемь букв в фамилии означают, что это кто угодно, только не прирожденный «человек семьи». Такие люди постоянно испытывают чувство неудовлетворенности существующим положением вещей, они всегда в процессе поиска чего-то нового, яркого, способного вызвать восхищение. Сами же они – воплощенное очарование, в самом прямом смысле слова: способны околдовать, увлечь, лишить разума. Проанализировав значение каждой буквы в фамилии Варкрафт можно понять ее суть и скрытое значение.
Значение фамилии Варкрафт
Фамилия является основным элементом, связывающим человека со вселенной и окружающим миром. Она определяет его судьбу, основные черты характера и наиболее значимые события. Внутри фамилии Варкрафт скрывается опыт, накопленный предыдущими поколениями и предками. По нумерологии фамилии Варкрафт можно определить жизненный путь рода, семейное благополучие, достоинства, недостатки и характер носителя фамилии. Число фамилии Варкрафт в нумерологии — 5. Люди с фамилией Варкрафт — это свободолюбивые и целеустремленные люди, не терпящие контроля над собой. Они обладают врожденным талантом видеть суть вещей и разбираться в наиболее сложных и запутанных проблемах. Высшие силы наделили пятерок титанической работоспособностью, которая дает возможность реализации отчаянных проектов. Это бойцы, сражающиеся как своими недостатками, так и сложностями жизненного пути.
Они подвержены сомнениям, которые не могут быть развеяны более опытными коллегами. Весь опыт люди с фамилией Варкрафт накапливают самостоятельно и набивают немало шишек. Жизненные уроки помнят долго, чаще всего годами. Они быстро обучаются, вникают в новые проекты и привносят в них рациональное зерно.
Стремление к борьбе и сражениям проявляется у представителей фамилии Варкрафт с ранних лет. Они могут записываться в несколько спортивных секций и кружков по интересам, успевая при этом на всех направлениях. Со временем, выбирают для себя один вид деятельности и добиваются в нем совершенства. Природный оптимизм пятерок воспринимается со стороны как проявление ветренности, а потому им приходится доказывать свою состоятельность. На протяжении всего жизненного пути эти люди приковывают внимание и к ним предъявляются повышенные требования. Носителям фамилии Варкрафт нельзя оступаться: они тяжело переносят ошибки и часто замыкаются в себе.
Носители фамилии Варкрафт – не лучшие семьянины. Это душа компании, преданный друг, но не всегда – лучший муж или великолепная жена. Семейная жизнь у представителей фамилии Варкрафт на втором плане, а свое свободное время они посвящают хобби и любимой работе. При этом их любят дети, так как Варкрафт не пытается строить из себя взрослого человека. Люди с фамилией Варкрафт общаются с малышами на равных, а потому пробуждают в них чувство гордости и значимости. К сожалению, они склонны к увлечению противоположным полом: эта слабость может приводить к длительным романам и повторным бракам. Удержать в семье носителя фамилии Варкрафт сможет только сильный и уверенный в себе человек.
Носителям фамилии Варкрафт рекомендованы творческие профессии: они смогут добиться успеха в роли музыканта, художника, модельера или журналиста. Возможен успех в деловой сфере: но в этом случае им следует избегать рискованных операций. Врожденная склонность к психологии превращает пятерок в потенциальных психотерапевтов, социальных работников, преподавателей. Этим людям можно рекомендовать руководящие посты: при этом успех всего предприятия будет зависеть от правильно выбранной команды сотрудников.
К достоинствам фамилии Варкрафт можно отнести веселый нрав, оптимизм, открытость. Это щедрые люди, преданные друзья и верные партнеры. Несмотря на преследование ними выгоды, подвох и предательство с их стороны полностью исключены.
Как правильно пишется фамилия Варкрафт
В русском языке грамотным написанием этой фамилии является — Варкрафт. В английском языке фамилия Варкрафт может иметь следующий вариант написания — Varkraft.
Склонение фамилии Варкрафт по падежам
Падеж | Вопрос | Фамилия |
Именительный | Кто? | Варкрафт |
Родительный | Нет Кого? | Варкрафт |
Дательный | Рад Кому? | Варкрафт |
Винительный | Вижу Кого? | Варкрафт |
Творительный | Доволен Кем? | Варкрафт |
Предложный | Думаю О ком? | Варкрафт |
Видео про фамилию Варкрафт
Вы согласны с описанием фамилии Варкрафт, ее происхождением, историей образования, значением и изложенной сутью? Какую информацию о фамилии Варкрафт вы еще знаете? С какими известными и успешными людьми с фамилией Варкрафт вы знакомы? Будем рады обсудить фамилию Варкрафт более подробно с посетителями нашего сайта в комментариях.
Если вы нашли ошибку в описании фамилии, пожалуйста, выделите фрагмент текста и нажмите Ctrl+Enter.
«WoW» redirects here. For other uses, see Wow.
World of Warcraft | |
---|---|
Developer(s) | Blizzard Entertainment |
Publisher(s) | Blizzard Entertainment[2] |
Director(s) |
|
Producer(s) |
|
Designer(s) |
|
Programmer(s) | John Cash |
Artist(s) |
|
Composer(s) | Jason Hayes[a] |
Series | Warcraft |
Platform(s) | Microsoft Windows, macOS |
Release |
|
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.[3] The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had nine major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), and Dragonflight (2022).
Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems.
World of Warcraft was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010.[4] The game had over one hundred million registered accounts by 2014[5] and by 2017, had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the greatest video games of all time and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 15 years since its initial release.[6][7][8] In 2019, a vanilla version of the game titled World of Warcraft Classic was launched, allowing players to experience the base game before any of its expansions launched,[9][10] with versions of Classic for the second and third expansions being released subsequently,[11][12] with minor changes.[13] In 2022, Blizzard and NetEase cancelled an unannounced World of Warcraft mobile spin-off game.[14]
Gameplay
Starting a character or play session
As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player character reach up to level 20 but has many features locked.[15]
To enter the game, the player must select a server, referred to in-game as a ‘realm’. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realms types are:
- Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing quests, with player-versus-player fights and any roleplay are optional.
- RP (roleplay) – which works the same way as a «Normal» realm, but focuses on players roleplaying in character.
Before the introduction of World of Warcraft’s seventh expansion «Battle for Azeroth», both «Normal» and «RP» servers were each divided into two separate categories: PvE servers and PvP servers. This has since been removed after the implementation of the «War Mode» option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game’s capital cities.
Realms are also categorized by language, with in-game support in the language available.[16]
Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.[17]
Races and factions
To create a new character, in keeping with the storyline of previous Warcraft games, players must choose between the opposing factions of the Alliance or the Horde; Pandaren, which were added in Mists of Pandaria, do not commit to a faction until after the starting zone is completed. Characters from the opposing factions can perform rudimentary communication (most often just «emotes»), but only members of the same faction can speak, mail, group and join guilds. The player selects the new character’s race, such as orcs or trolls for the Horde, or humans or dwarves for the Alliance.[18] Players must select the class for the character, with choices such as mages, warriors, and priests available.[19] Most classes are limited to particular races.
Ongoing gameplay
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character.[20] Characters can choose two primary professions that can focus on producing items, such as tailoring, blacksmithing or jewelcrafting or on gathering from resource nodes, such as skinning or mining. Characters can learn all three secondary skills: archeology, cooking, and fishing.[21][22] Characters may form and join guilds, allowing characters within the guild access to the guild’s chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, guild repairs, and dues.[23]
Much of World of Warcraft play involves the completion of quests. These quests are usually available from NPCs.[24] Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas.[25] It is through quests that much of the game’s story is told, both through the quest’s text and through scripted NPC actions.[26] Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another to acquire experience and treasures.
While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in such a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group.[24][27] World of Warcraft uses a «rested bonus» system, increasing the rate that a character can gain experience points after the player has spent time away from the game.[20] When a character dies, it becomes a ghost—or wisp for Night Elf characters—at a nearby graveyard.[25] Characters can be resurrected by other characters that have the ability or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character’s body is unreachable, they can use a special «spirit healer» NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called «resurrection sickness» for up to ten minutes, depending on the character’s level. This «resurrection sickness» does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through spells or special items.[28][29]
World of Warcraft contains a variety of mechanisms for player versus player (PvP) play. Players on player versus environment (PvE) servers can opt to «flag» themselves, making themselves attackable to players of the opposite faction.[30] Depending on the mode of the realm, PvP combat between members of opposing factions is possible at almost any time or location in the game world—the only exception being the starting zones, where the PvP «flag» must be enabled by the player wishing to fight against players of the opposite faction. PvE (called normal or RP) servers, by contrast, allow a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.[31] Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game. Winning a battleground awards more honor and tokens than losing. In addition, players also earn honor when they or nearby teammates kill players in a battleground.[30]
Setting
World of Warcraft is set in the same universe as the Warcraft series of real-time strategy games and has a similar art direction.[15] World of Warcraft contains elements from fantasy, steampunk, and science fiction, including gryphons, dragons, elves, steam-powered automata, zombies, werewolves, other horror monsters, time travel, spaceships, and alien worlds.
World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Four separate expansions later added to the game’s playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria. As a player explores new locations, different routes and means of transportation become available. Players can access «flight masters» in newly discovered locations to fly to previously discovered locations in other parts of the world.[32] Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween (Hallow’s End),[33] Christmas (Winter Veil), Children’s Week,[30] Easter (Noblegarden), and Midsummer have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.[32]
A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasures or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold.[34] Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader.[35] Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as eBay.[36] Players can use mailboxes, which can be found in almost every town. Mailboxes are used to collect items won at auction, and to send messages, items, and in-game money to other characters.[20]
Some of the challenges in World of Warcraft require players to group together to complete them. These usually take place in dungeons—also known as «instances»—that a group of characters can enter together. The term «instance» comes from each group or party having a separate copy, or instance, of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.[37] This allows a group to explore areas and complete quests without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a «raid» of up to forty players to face some of the most difficult challenges.[38] As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.[33][39]
Subscription
World of Warcraft requires a subscription to allow continued play, with options to pay in one-month, three-month, or six-month blocks, and time cards of varying lengths available from retailers, or purchasing a «WoW Token» using in-game currency.[40][41] Expansion packs are available online and from retailers. As the game client is the same regardless of the version of World of Warcraft the user owns, the option to purchase expansions online was added as it allows for a quick upgrade. World of Warcraft is also available as a free Starter Edition, which is free to play for an unlimited amount of time. Starter Edition characters are unable to gain experience after reaching level 20, and there are other restrictions in effect for Starter Edition accounts, including the inability to trade, use mail, use Auction House, use public chat channels, join guilds or amass more than ten gold.[42]
In January 2015, accounts that have lapsed subscriptions, which previously would not let a player log in, work like a restricted Starter Edition account with the one difference that sub-level 20 characters will be able to join a guild if any other characters on the account are still in that guild.[43]
In April 2015, an alternate way to cover the subscription was introduced. A player may spend real money ($20 in North America and differing amounts in other regions) on a WoW Token, which is sold on the auction house for the in-game currency, gold, that initially could only be used to add 30 days of playtime.[41] At the launch of the feature in North America, a token sold for 30,000 gold and 24 hours later sold for 20,000 gold; therefore, the gold amount changes depending on what players are willing to spend. Subsequently, the amount that a North American token sells for remained at above 30,000 gold, and the other Battle.net regions were well above that value. Once a player buys a token on the auction house, it is account bound and cannot be resold. As of February 2017, the WoW Token can also be exchanged for $15 in Battle.net balance that can be used as credit for purchases in most of Blizzard’s games as well as in Destiny 2.[44]
Parental controls
The company offers parental controls[45] that allow various limits to be set on playing time. It is possible to set a daily limit, a weekly limit, or to specify an allowed playing schedule. In order to control these settings, it is necessary to log in with different credentials than are used just to enter the game. It is also possible to receive statistics on the time spent playing. Apart from controlling children, adults sometimes use parental controls on themselves.[46] The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently.
Plot
This section needs to be updated. Please help update this article to reflect recent events or newly available information. (April 2022) |
Intent on settling in Durotar, Thrall’s Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind’s king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia’s manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance.[47] The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.
Assault on Blackwing Lair
Deep within Blackrock Mountain, the black dragon Nefarian conducted twisted experiments with the blood of other dragonflights. Intent on seizing the entire area for his own, he recruited the remaining Dark Horde, a rogue army that embraced the demonic bloodlust of the old Horde. These corrupt orcs, trolls, and other races battled against Ragnaros and the Dark Iron dwarves for control of the mountain. Nefarian created the twisted chromatic dragons and a legion of other aberrations in his bid to form an army powerful enough to control Azeroth and continue the legacy of his infamous father, Deathwing the Destroyer. Nefarian was vanquished by the heroes from the Horde and the Alliance.
Rise of the Blood God
Years ago, in the ruined temple of Atal’Hakkar, loyal priests of the Blood God Hakkar the Soulflayer attempted to summon the wrathful deity’s avatar into the world. But his followers, the Atal’ai priesthood, discovered that the Soulflayer could only be summoned within the Gurubashi tribe’s ancient capital, Zul’Gurub. Newly reborn in this jungle fortress, Hakkar took control of the Gurubashi tribe and mortal champions of the trolls’ mighty animal gods. The Soulflayer’s dark influence was halted when the Zandalari tribe recruited heroes and invaded Zul’Gurub.
The Gates of Ahn’Qiraj
The great desert fortress of Ahn’Qiraj, long sealed behind the Scarab Wall, was home to the insectoid qiraji, a savage race that had once mounted an assault to devastate the continent of Kalimdor. But something far more sinister lurked behind Ahn’Qiraj’s walls: the Old God C’Thun, an ancient entity whose pervasive evil had suffused Azeroth since time immemorial. As C’Thun incited the qiraji to frenzy, both the Alliance and Horde prepared for a massive war effort. A mixed force of Alliance and Horde soldiers, dubbed the Might of Kalimdor, opened the gates of Ahn’Qiraj under the command of the orc Varok Saurfang. The heroes laid siege to the ruins and temples of Ahn’Qiraj and vanquished C’Thun.
Shadow of the Necropolis
In the Lich King’s haste to spread the plague of undeath over Azeroth, he gifted one of his greatest servants, the lich Kel’Thuzad, with the flying citadel of Naxxramas, as a base of operations for the Scourge. Consistent attacks from the Scarlet Crusade and Argent Dawn factions weakened the defenses of the floating fortress, enabling an incursion from the heroes that led to Kel’Thuzad’s defeat. However, a traitor among the ranks of the knightly order of the Argent Dawn ran away with Kel’Thuzad’s cursed remains and fled to Northrend, where the fallen lich could be reanimated.
Development
World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001.[48] Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in World of Warcraft use elements of the proprietary graphics engine originally used in Warcraft III.[48] The game was designed to be an open environment where players are allowed to do what they please.[49] Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called player collision.[50] The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.[51]
World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system. Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and CrossOver allowing the game to be played under Linux and FreeBSD.[52] While a native Linux client is neither released nor announced by Blizzard, in January 2011 IT journalist Michael Larabel indicated in a Phoronix article that an internal Linux client might exist but is not released due to the non-standardization of the Linux distro ecosystem.[53]
Regional variations
In the United States, Canada, and Europe, Blizzard distributes World of Warcraft via retail software packages.[54] The software package includes 30 days of gameplay for no additional cost. To continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a 6–15% discount.[55] In Australia, the United States, and many European countries, video game stores commonly stock the trial version of World of Warcraft in DVD form, which includes the game and 20 levels[56] of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.
In Brazil, World of Warcraft was released on December 6, 2011, via BattleNet. The first three expansions are currently available, fully translated, including voice acting, into Brazilian Portuguese.[57]
In South Korea, there is no software package or CD key requirement to activate the account. However, to play the game, players must purchase time credits online. There are two kinds of time credits available: one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months.[58] As software packages are not required, expansion pack contents are available to all players on launch day.
In China, because a large number of players do not own the computer on which they play games (e.g. if they play in Internet cafés), the CD keys required to create an account can be purchased independently of the software package. To play the game, players must also purchase prepaid game cards that can be played for 66 hours and 40 minutes.[59] A monthly fee model is not available to players of this region. The Chinese government and NetEase, the licensee for World of Warcraft in China, have imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to «promote a healthy and harmonious online game environment» in World of Warcraft.[60][61] The Chinese government delayed the release of the Wrath of the Lich King expansion, due to what it deemed objectionable content.[62] NetEase took over licensing of World of Warcraft from The9 in June 2009 following the expiration of The9’s contract,[63] and were able to secure a launch for Wrath of the Lich King on August 31, 2010, nearly two years after its Western release.
Post-release content
The World of Warcraft launcher (referred to in press releases and the menu bar as the «Blizzard Launcher») is a program designed to act as a starting point for World of Warcraft players. It provides a way to launch World of Warcraft and starts the Blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for World of Warcraft players, access to World of Warcraft‘s support website, access to the test version of World of Warcraft when it is available to test upcoming patches, updates to Warden,[64] and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself. The launcher update from patch 4.0.1 also allows people to play the game while non-crucial pieces of the game are downloaded. This requires a high-speed broadband internet connection.
Patch 1.9.3 added native support for Intel-powered Macs, making World of Warcraft a universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.[65] PowerPC architecture Macs are no longer supported since version 4.0.1.[66]
When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3.[67] Before Mists of Pandaria in 2012, World of Warcraft officially dropped support for Windows 2000,[68] followed by Windows XP and Vista in October 2017, as well as all 32-bit support.[69]
Starting with 4.3,[70] players could try out an experimental 64-bit version of the client, which required manual downloading and copying files into the installation folder. Since 5.0, the 64-bit client is automatically installed, and used by default.
Since World IPv6 Day, the client and most of the servers support IPv6.[71]
Expansions
Title | Release Date | Level Cap |
---|---|---|
World of Warcraft | November 2004 | 60 |
The Burning Crusade | January 2007 | 70 |
Wrath of the Lich King | November 2008 | 80 |
Cataclysm | December 2010 | 85 |
Mists of Pandaria | September 2012 | 90 |
Warlords of Draenor | November 2014 | 100 |
Legion | August 2016 | 110 |
Battle for Azeroth | August 2018 | 120 |
Shadowlands | November 2020 | 60 |
Dragonflight | November 2022 | 70 |
Nine expansions have been released: The Burning Crusade, released in January 2007; Wrath of the Lich King, released in November 2008; Cataclysm, released in December 2010; Mists of Pandaria, released in September 2012; Warlords of Draenor, released in November 2014; Legion, released in August 2016; Battle for Azeroth, released in August 2018; Shadowlands, released in November 2020; and Dragonflight, released in November 2022. Players are not required to purchase expansions in order to continue playing; however, new content and features such as higher level caps and new areas may not be available until they do so.
Blizzard routinely applies older expansions to all accounts as new expansions are released. On June 28, 2011, The Burning Crusade expansion was automatically applied to all previous Warcraft accounts at no cost. On September 19, 2012, the same thing was done with the Wrath of the Lich King expansion,[72] and on October 15, 2013, the Cataclysm expansion was also applied.[73] On October 15, 2014, Mists of Pandaria was applied to all accounts following the release of Warlords.[74] On May 17, 2016, Warlords of Draenor was applied to all accounts to coincide with the release of the Warcraft movie that gives a 30-day trial of the game.[75]
All The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria and Warlords of Draenor content is now effectively part of the original game, with all new World of Warcraft accounts automatically including these expansions upon creation.[72] As of the pre-patch release of Battle for Azeroth in July 2018, all expansions up to Legion are included in the base game.[76]
The fifth expansion, Warlords of Draenor, was announced at BlizzCon 2013 on November 8, 2013,[77][78] and entered beta on June 27, 2014.[79] Warlords of Draenor was released on November 13, 2014.[80] On August 6, 2015, Blizzard announced the sixth expansion, Legion, at Gamescom 2015.[81] In November 2015, the Legion‘s alpha testing started and in April 2016 the beta test started; the Legion expansion was released on August 30, 2016. The seventh expansion, Battle for Azeroth, was released worldwide on August 13 and 14 (depending on location) 2018.[82]
The eighth expansion, Shadowlands, was announced on November 1, 2019, and released on November 23, 2020.[83][84]
The ninth expansion, Dragonfight, was announced on April 19, 2022[85] and was released on November 28, 2022.[86]
Music
Almost all of the music in World of Warcraft is orchestral, with a wide variety of classical and folk instruments in harmony, often playing widely transformative, non-repetitive melodies. While the player is in game, music is usually playing from a set of tracks composed to match the mood of the type of environment your character is in such as «mountain», «forest», «plains», «jungle», et cetera; while some individual zones and cities such as Elwynn Forest and Thunder Bluff are given their own set of tracks. Some environments play different music depending on the time of day you are in them.
The soundtrack for the original release of World of Warcraft was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke, and Glenn Stafford and conducted by Eímear Noone. Most of the music from the game and the cinematic trailers was released in the official album on November 23, 2004, together with the collector’s edition of the game. It is sold separately on one CD in the MP3 format. More music was composed for each of the game’s expansions, which were also given their own album releases.
On January 12, 2011, Alfred Publishing produced a sheet music series for vocalists, pianists, strings, and other instruments, World of Warcraft Sheet Music Anthology in solo and accompaniment formats with CD. These works include four pages of collectible artwork and vary by number of songs included.
In 2018, a remix of the song from the game, «Hymn of the Firstborn Son», was nominated for «Best Game Music Cover/Remix» at the 16th Annual Game Audio Network Guild Awards.[87]
Reception
World of Warcraft received very positive reviews upon release,[88] following a period of high anticipation before launch.[94] Although the game follows a similar model to—and was noted for using many familiar concepts from—the role-playing genre,[15][89] the new approaches to reducing pauses between game encounters were well liked.[26] A common example was the approach to character death. In some previous MMORPGs, a player would suffer a high penalty for character death; in World of Warcraft, a player is able to recover and start playing quickly.[15] Combat was another area where «downtime», or pauses between play, was reduced. By allowing all character types to recover from damage taken, players can return to combat quickly.[26] Reviewers felt that these changes in pacing would make the genre more accessible to casual players—those who play for short periods of time—[26] while still having «deep» gameplay that would attract players of all levels of interest.[25] The concept of a «rested bonus», or increasing the rate at which a player’s character gains experience, was also welcomed as a way for players to quickly catch up with their friends in progression.[15]
Questing was described as an integral part of the game, often being used to continue a storyline or lead the player through the game.[26] The high number of quests in each location was popular, as well as the rewards for completing them.[15] It was felt that the range of quests removed the need for a player to «grind», or carry out repetitive tasks, to advance their character.[25] Quests also require players to explore every section of the game world, potentially causing problems for social gamers or roleplayers seeking somewhere quiet.[26] Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular; the low «drop rate», or chance of finding the items, makes them feel repetitive as a high number of creatures need to be killed to complete the quest.[25] A large number of new players in a particular area meant that there were often no creatures to kill,[26] or that players would have to wait and take turns to kill a particular creature to complete a quest.[15] Some critics mentioned that the lack of quests that required players to group up made the game feel as if it were designed for solo play.[91] Others complained that some dungeon or instanced group quests were not friendly to new players, and could take several hours to complete.[25] Upon release, a small number of quests had software bugs that made them impossible to complete.[15]
Characters were felt to be implemented well, with each class appearing «viable and interesting», having unique and different mechanisms,[91] and each of the races having a distinct look and feel.[15] Character development was also liked, with the talent mechanism offering choice to players,[89] and profession options being praised.[15] Character customization options were felt to be low,[25] but the detail of character models was praised.[94]
The appearance of the game world was praised by critics. Most popular was the fact that a player could run from one end of the continent to the other without having to pause at a «loading screen» while part of the game is retrieved from storage.[94] The environment was described as «breathtaking». Players found it difficult to become lost, and each area in the game world had a distinct look that blended from one to the next.[26] Critics described the environment as «a careful blend of cartoon, fantasy art, and realism».[89] The game was found to run smoothly on a range of computer systems,[15] although some described it as basic,[26] and mentioned that the bloom light rendering effect can blur things.[25] One reviewer described the ability to fly over long stretches of scenery as «very atmospheric».[91] The user interface was liked, being described as «simple», with tooltips helping to get the player started.[15]
The game’s audio was well received, particularly the background music. By assigning music to different areas of the game world, reviewers felt that the fantasy style added to the player’s immersion,[89] and that the replay value was increased.[25] The sounds and voices used by characters and NPCs, as well as the overall sound effects, were felt to add a «personality» to the game.[89]
Accolades
World of Warcraft won several awards from critics upon release, including Editor’s Choice awards.[15][25] In addition, it won several annual awards from the media, being described as the best game in the role-playing and MMORPG genres.[95] The graphics and audio were also praised in the annual awards, with the cartoonish style[96] and overall sound makeup being noted.[97] The game was also awarded Best Mac OS X Entertainment Product at the 2005 Apple Design Awards.[98] Computer Games Magazine named World of Warcraft the best computer game of 2004, and the magazine’s Steve Bauman described his «feeling that Blizzard has analyzed every element of every existing game, pulled out the best ones, and then lovingly lavished an absurd amount of attention to their implementation.» It also won the magazine’s «Best Art Direction», «Best Original Music» and «Best Interface» awards.[99]
World of Warcraft was recognized at the 2005 Spike TV Video Game Awards where it won Best PC Game, Best Multiplayer Game, Best RPG, and Most Addictive Game.[100] In 2008, World of Warcraft was honoured—along with Neverwinter Nights and EverQuest—at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games.[101] GameSpot named it the best massively multiplayer game of 2004, and nominated it for the publication’s «Best Graphics, Artistic» award.[102] In 2009, Game Informer ranked World of Warcraft 11th on their list of «The Top 200 Games of All Time».[103] In 2015, the game placed 3rd on USgamer’s The 15 Best Games Since 2000 list.[104] In 2015, The Strong National Museum of Play inducted World of Warcraft to its World Video Game Hall of Fame.[105]
Commercial performance
World of Warcraft was the best-selling PC game of 2005 and 2006.[106] In the United States, it sold 1.4 million copies ($68.1 million) by August 2006. It was the country’s third best-selling computer game between January 2000 and August 2006.[107] On January 22, 2008, World of Warcraft had more than 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia.[108] At its peak in October 2010 the game had 12 million subscribers.[109] As of November 2014 the game has over 10 million active subscribers.[110] On January 28, 2014, Blizzard announced that 100 million accounts have been created for the game.[111] On May 7, 2015, it was announced that there were 7.1 million active subscriptions.[112][113][114][115] At the end of June 2015, subscriptions dropped down to 5.6 million, lowest since 2005.[116] By the end of September, subscribers were at 5.5 million.[117]
Less than two months after beginning operation of World of Warcraft in China on September 19, 2009, NetEase was ordered to immediately stop charging players and to cease accepting registrations.[118][119] A press estimate indicated that if World of Warcraft were shut down in China, the loss of subscribers would have caused Activision Blizzard’s earnings to fall from 65 cents per share to 60 cents per share.[118] In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.[120] The game has grossed $9.23 billion in revenue, making it one of the highest-grossing video games of all time, along with Space Invaders, Pac-Man and Street Fighter II.[121] In early 2012, Blizzard started its own series of tournaments for World of Warcraft and StarCraft II, known as the Battle.net World Championship Series.[122][123]
Security concerns
In September 2006, reports emerged of spoof World of Warcraft game advice websites that contained malware. Vulnerable computers would be infected through their web browsers, downloading a program that would then relay back account information. Blizzard’s account support teams experienced high demand during this episode, stating that many users had been affected. Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues.[124] In April 2007, attacks evolved to take advantage of further exploits involving animated cursors, with multiple websites being used.[125][126] Security researcher group Symantec released a report stating that a compromised World of Warcraft account was worth US$10 on the black market, compared to US$6 to US$12 for a compromised computer (correct as of March 2007).[127] In February 2008, phishing emails were distributed requesting that users validate their account information using a fake version of the World of Warcraft account management pages.[128] In June 2008, Blizzard announced the Blizzard Authenticator, available as a hardware security token or mobile application[129] that provides two-factor security. The token generates a one-time password based code that the player supplies when logging on. The password, used in addition to the user’s own password, is only valid for a couple of minutes, thus providing extra security against keylogging malware.[130]
Blizzard makes use of a system known as Warden on the Windows version of the game to detect third-party programs, such as botting software, allowing World of Warcraft to be played unattended. There has been some controversy as to the legality of Warden. Warden uses techniques similar to anti-virus software to analyze other running software on the players’ PCs, as well as the file system. However, unlike most anti-virus software, it sends a portion of this information back to Blizzard, which caused privacy advocates to accuse it of being spyware.[131] One example of the information Warden collects is the title of every window open on the system while WoW is running.[132] On the other hand, many gamers responded positively to the development, stating that they supported the technology if it resulted in fewer cases of cheating. Blizzard’s use of Warden was stated in the Terms of Agreement (TOA).[133]
The Warden’s existence was acknowledged in March 2008, during the opening legal proceedings against MDY Industries.[134] The lawsuit was filed in federal court in Arizona, and also listed Michael Donnelly as a defendant. Donnelly was included in the suit as the creator of MMO Glider, software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its copyright and software license agreement, stating that «Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy.» Donnelly claims to have sold 100,000 copies of the $25 software.[135]
Real ID
On July 6, 2010, Blizzard Entertainment announced that on its forums for all games, users’ accounts would display the real names tied to their accounts.[136] Blizzard announced the change following an agreement with Facebook to allow Facebook to connect persons who choose to become friends to share their real identity (Real ID, as Blizzard calls the feature). The integration of the feature into the forums on the Blizzard Entertainment site raised concerns amongst fans of the many game series Blizzard has created over the years.[137]
In response to the concerns, Blizzard released an updated statement on July 9, 2010, announcing that the Real ID integration with the official forums was being canceled.[138][139]
Community and study of player interaction
In addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork[140] and comic strip style storytelling.[141]
Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences. The incident occurred after several players were cited for «harassment» after advocating a group that was a gay-straight alliance.[142][143] Blizzard later reversed the decision to issue warnings to players promoting LGBT-friendly guilds.
On October 7, 2010 World of Warcraft reached a subscriber base of over 12 million players.[144] Since May 2011, the number of players playing had decreased by 10% from 11.4 million to 10.3 million. Blizzard’s CEO Mike Morhaime said that the reason was probably due to a drop-off in the Eastern markets.[145] In 2012, senior producer John Lagrave told Eurogamer that the drop in subscriptions may have also been attributed to the recent release of BioWare’s Star Wars: The Old Republic.[146]
Sale of virtual goods in the real world
As with other MMORPGs, companies have emerged offering to sell virtual gold and associated services. The practice of amassing gold and in-game items for financial profit is frequently referred to as gold farming.
After Blizzard started offering free trial gameplay accounts, players noticed an increase in spam from bots advertising these services.[147] One study shows that this problem is particularly prevalent on the European realms, with gold being over 14 times more expensive to buy on US realms than their European counterparts.[148]
In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling and the report spam function. Additionally, trial accounts are prevented from speaking in the public chat channels (although they may speak to players within range or whisper to other players that have first whispered to them), participating in in-game trades, and using the Auction House and the mail feature, among other limitations.
In May 2007, Blizzard filed a complaint against in Game Dollar LLC (trading as peons4hire) in U.S. federal court. In February 2008, the parties filed a consent decree in which in Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating to World of Warcraft.[149] In June 2007, World of Warcraft player Antonio Hernandez filed a class action lawsuit against IGE for interfering with the intended use of the game.[150]
As characters progress in World of Warcraft and take on some of the toughest challenges, many of the rewards received are bound to that character and cannot be traded, generating a market for the trading of accounts with well-equipped characters. The highest noted World of Warcraft account trade was for £5000 (€7000, US$9,900) in early September 2007. The high price was due to the character possessing items that at the time were owned by only a handful out of the millions of active players, due to the difficulty in acquiring them. However, Blizzard banned the account five days after the purchase.[151]
The practice of buying or selling gold in World of Warcraft has generated significant controversy.[152] On February 21, 2008, Blizzard released a statement concerning the consequences of buying gold. Blizzard reported that an «alarmingly high» proportion of all gold bought originates from «hacked» accounts. The article also stated that customers who had paid for character leveling services had found their accounts compromised months later, with all items stripped and sold for virtual gold. The article noted that leveling service companies often used «disruptive hacks … which can cause realm performance and stability issues».[153] In April 2015, introduced a means to sell in-game gold for real money. A player may spend $20 on a one-month «game time token» that can be sold for in-game gold on the auction house.[41]
In December 2015, Blizzard sold an in-game battle pet named Brightpaw for $10 with all proceeds going to the Make-A-Wish Foundation.[154] This resulted in a new Blizzard record donation of over $1.7 million to Make-A-Wish.[155] In December 2016, Blizzard again sold a battle pet named Mischief for $10; it helped raise more than $2.5 million for Make-A-Wish.[156] In September 2017, Blizzard sold a battle pet named Shadow the fox for $10, with proceeds going to the Red Cross to help with disaster relief.[157]
Corrupted Blood plague incident
The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul’Gurub, the game’s first 20-player raid dungeon where players faced off against a tribe of trolls. Upon engaging the final boss, players were stricken by a debuff called «Corrupted Blood» which would periodically sap their life. The disease was passed on to other players simply by being near infected players. Originally this malady was confined within the Zul’Gurub instance, but it made its way into the outside world by way of hunter pets or warlock minions that contracted the disease.
Within hours, Corrupted Blood had completely infected major cities because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually, Blizzard fixed the issue so that the plague could not exist outside of Zul’Gurub.
The Corrupted Blood plague so closely resembled the outbreak of real-world epidemics that scientists are currently looking at the ways MMORPGs or other massively distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population.[158]
Legacy
World of Warcraft redefined the MMORPG genre. Its innovations were not necessarily original in isolation, but together they created a model for the genre as a theme park rather than a simulation. Its environment had tonal variety with serious lore and full characters but the intention to entertain. The game used quest completion for experience progression, making gameplay into a shopping list and encouraging mobility rather than dominating a location. Its use of instanced dungeons let players progress together without running into others, such that different areas of the game had different purposes, separating places for group challenges, mass challenges, and leveling. World of Warcraft‘s original talent system, which let players distribute points among upgrades, saw wide adoption, including by Star Wars: The Old Republic. World of Warcraft also gave structure to the «raid» group activity, in which players needed a specific strategy. Emergent behavior from raid strategies were later built into the game.[159]
While not the first MMORPG to lead to hundreds of hours of commitment, World of Warcraft was the most successful one in its time. «Most people», wrote Vice in 2019, «know someone who’s said they were ‘addicted’ to World of Warcraft«. For some, the game became a near-total obsession taking precedent over basic necessities and relationships. The game’s bountiful quests provided a sense of purpose or coping mechanism for many who were unfulfilled with their lives, even though that time investment resulted in little to no change to their life fulfillment. The game inspired Wowaholics Anonymous, a community for players seeking to quit playing. World of Warcraft also provided hope and purpose to players, some leading to in-person romance.[160]
Prior to running Breitbart News and joining the Trump campaign and administration, Steve Bannon found a political audience in World of Warcraft players. He was involved in Internet Gaming Entertainment, a company that employed World of Warcraft «gold farmers» whose gold would be resold for real money, which introduced Bannon to what he saw as «rootless, white males» with «monster power» even prior to the rise of Reddit. He built Breitbart into a far-right news and entertainment website in part by hiring Milo Yiannopoulos to pursue disaffected gamers.[161]
Vitalik Buterin, who later co-founded the cryptocurrency Ethereum, was driven to pursue decentralized technologies following a 2010 patch that changed his World of Warcraft avatar’s preferred spell.[162] Requests by World of Warcraft players also led Microsoft to alter how hotkeys work in their Windows operating system.[163]
In other media
World of Warcraft has inspired artists to satirize it and acknowledge its mark in popular culture. One example is the Emmy Award-winning South Park episode «Make Love, Not Warcraft».[164][165] The game has been used to advertise unrelated products, such as Toyota trucks.[166]
In late 2007, a series of television commercials for the game began airing featuring pop culture celebrities such as Mr. T, William Shatner, and Verne Troyer discussing the virtues of the character classes they play in the game.[167] A Spanish commercial featuring Guillermo Toledo, and a French commercial featuring Jean-Claude Van Damme, were also televised.[168] Two more were shown in November 2008, featuring Ozzy Osbourne and Steve Van Zandt.[169] Another commercial in the series, which began airing in November 2011, featured Chuck Norris and played on the Internet phenomenon of «Chuck Norris facts».[170]
World of Warcraft has inspired three board games: World of Warcraft: The Board Game (including Shadow of War and The Burning Crusade expansions),[171] World of Warcraft: The Adventure Game[172][173] (produced by Fantasy Flight Games), and a World of Warcraft edition of Trivial Pursuit.[174][175] There is also a trading card game,[176] and a collectible miniatures game[177] on the market, both formerly produced by Upper Deck Entertainment, now produced by Cryptozoic Entertainment. Cryptozoic released an «Archives» set which contains foil reproductions of older cards produced by Upper Deck. In August 2012, Megabloks launched a licensed line of World of Warcraft ‘building block’ toys based on the game scenes, scenarios and characters.[178] In March 2014, Hearthstone: Heroes of Warcraft was released, which is a free-to-play digital card game based on the Warcraft universe, using classes similar to World of Warcraft.[179]
In November 2007, DC Comics published the first issue of the World of Warcraft comic under their WildStorm imprint.[180]
In 2015, Blizzard released Heroes of the Storm, a crossover multiplayer online battle arena video game, in which players can control over 35 heroes from Warcraft universe such as Arthas, Gul’dan, Kel’thuzad, Malfurion, Ragnaros, Sylvanas, Thrall and Varian.[181] The game features a Warcraft-themed battleground named Alterac Pass.[182] A number of Warcraft-themed skins have been introduced for Heroes of the Storm in the “Echoes of Alterac” event in June 2018.[183] Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.[184]
Crossover promotions
To mark the release of Hearthstone, Blizzard released the Hearthsteed mount for World of Warcraft players. The mount is obtained through winning three games in Arena or Play mode.[185] Widely advertised on various World of Warcraft websites, this promotion encourages World of Warcraft players to try Hearthstone and marked the first significant crossover implemented between Blizzard games.
Players who purchase Warlords of Draenor Collector’s or Digital Deluxe Edition receive an Orc themed card back in Hearthstone.[186] Heroes of the Storm players who reach level 20 receive the Grave Golem battle pet in World of Warcraft and after reaching level 100 in World of Warcraft receive an Ironside Dire Wolf mount in Heroes of the Storm.[187] Starting on March 11, 2016, players who level a character to 20 in WoW, which can be completed with the free starter edition, earn the alternate Paladin hero Lady Liadrin in Hearthstone.[188]
Players who buy Overwatch Origins, Game of the Year, or Collectors Edition are given the Baby Winston battle pet in WoW.[189][190][191]
Animated series
On August 24, 2020, Blizzard announced that an animated series called Afterlives will premiere on August 27, during the Gamescom 2020 event.[192][193][194]
Notes
- ^ Additional music by Tracy W. Bush, Derek Duke and Glenn Stafford
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Further reading
- Gilliam, Ryan (November 11, 2019). «It’s been a weird decade for Warcraft». Polygon. Retrieved November 13, 2019.
External links
- Official website
- World of Warcraft on Wowpedia, a Warcraft wiki
Морфемный разбор слова:
Однокоренные слова к слову:
warcraft
1 warcraft
2 warcraft
3 warcraft
4 warcraft
5 warcraft
6 warcraft
7 warcraft
8 warcraft
9 warcraft
10 warcraft
См. также в других словарях:
WarCraft — est le nom d’une série de jeux vidéo se déroulant dans un univers médiéval fantastique, créé par Blizzard Entertainment, regroupant stratégie en temps réel et MMORPG. Il existe un conflit entre deux factions qui fournit matière à la guerre et… … Wikipédia en Français
Warcraft 2 — Warcraft II: Tides of Darkness Warcraft II Tides of Darkness Éditeur … Wikipédia en Français
Warcraft II — Warcraft II: Tides of Darkness Warcraft II Tides of Darkness Éditeur … Wikipédia en Français
WarCraft 3 — Warcraft III: Reign of Chaos Разработчик Blizzard Entertainment Издатели Blizzard Entertainment … Википедия
Warcraft+3 — Warcraft III: Reign of Chaos Разработчик Blizzard Entertainment Издатели Blizzard Entertainment … Википедия
Warcraft 3 — Warcraft III: Reign of Chaos Разработчик Blizzard Entertainment Издатели Blizzard Entertainment … Википедия
WarCraft 3 — Warcraft III: Reign of Chaos Warcraft III Reign of Chaos É … Wikipédia en Français
Warcraft 3 — Warcraft III: Reign of Chaos Warcraft III Reign of Chaos É … Wikipédia en Français
Warcraft 2 — Warcraft II: Tides of Darkness Разработчик Blizzard Entertainment Издатель Blizzard Entertainment Дизайнеры … Википедия
Warcraft II — Warcraft II: Tides of Darkness Разработчик Blizzard Entertainment Издатель Blizzard Entertainment Дизайнеры … Википедия
Warcraft 1 — Warcraft: Orcs Humans Warcraft Éditeur Blizzard Entertainment Développeur Blizzard Entertainment Concepteur Bill Roper … Wikipédia en Français
Источник
Теперь вы знаете какие однокоренные слова подходят к слову Варкрафт по английски как пишется, а так же какой у него корень, приставка, суффикс и окончание. Вы можете дополнить список однокоренных слов к слову «Варкрафт по английски как пишется», предложив свой вариант в комментариях ниже, а также выразить свое несогласие проведенным с морфемным разбором.
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Контексты
I brought some stuff on «World of Warcraft.» It’s 5.5 million players.
Я принёс статистику с «World of Warcraft«, игры с 5,5 миллионами игроков.
The addiction of leveling up is a big reason World of Warcraft is so popular.
Зависимость от прохождения на следующий уровень — веская причина популярности игры World of Warcraft.
Because good games, really good games, cost money, and World of Warcraft has quite a budget.
Т.к. хорошие игры, по-настоящему хорошие игры, стоят денег, и у World of Warcraft был свой бюджет.
I dove onto eBay a couple of days ago just to see what was gong on, typed in World of Warcraft, got 6,000 items.
Пару дней назад я залез на eBay посмотреть, что и как; написал в поиске World of Warcraft, и получил 6000 результатов.
It’s from the game World of Warcraft with more than 10 million players globally, one of whom is me, another of whom is my wife.
Она из игры World of Warcraft, в которую играют более 10 миллионов человек по всему миру. Двое из них — я и моя жена.
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